[−][src]Struct gdnative::AudioEffectCompressor
core class AudioEffectCompressor
inherits AudioEffect
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AudioEffectCompressor inherits methods from:
Methods
impl AudioEffectCompressor
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pub fn new() -> AudioEffectCompressor
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pub fn new_ref(&self) -> AudioEffectCompressor
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Creates a new reference to the same reference-counted object.
pub fn get_attack_us(&self) -> f64
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pub fn get_gain(&self) -> f64
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pub fn get_mix(&self) -> f64
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pub fn get_ratio(&self) -> f64
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pub fn get_release_ms(&self) -> f64
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pub fn get_sidechain(&self) -> GodotString
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pub fn get_threshold(&self) -> f64
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pub fn set_attack_us(&mut self, attack_us: f64)
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pub fn set_gain(&mut self, gain: f64)
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pub fn set_mix(&mut self, mix: f64)
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pub fn set_ratio(&mut self, ratio: f64)
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pub fn set_release_ms(&mut self, release_ms: f64)
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pub fn set_sidechain(&mut self, sidechain: GodotString)
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pub fn set_threshold(&mut self, threshold: f64)
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pub fn to_audio_effect(&self) -> AudioEffect
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = AudioEffect>
pub fn new_ref(&self) -> AudioEffect
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Creates a new reference to the same reference-counted object.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for AudioEffectCompressor
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fn clone(&self) -> AudioEffectCompressor
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fn clone_from(&mut self, source: &Self)
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impl Debug for AudioEffectCompressor
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impl Deref for AudioEffectCompressor
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type Target = AudioEffect
The resulting type after dereferencing.
fn deref(&self) -> &AudioEffect
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impl DerefMut for AudioEffectCompressor
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fn deref_mut(&mut self) -> &mut AudioEffect
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impl Drop for AudioEffectCompressor
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impl FromVariant for AudioEffectCompressor
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fn from_variant(
variant: &Variant
) -> Result<AudioEffectCompressor, FromVariantError>
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variant: &Variant
) -> Result<AudioEffectCompressor, FromVariantError>
impl GodotObject for AudioEffectCompressor
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectCompressor
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectCompressor
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for AudioEffectCompressor
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fn construct() -> AudioEffectCompressor
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impl ToVariant for AudioEffectCompressor
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for AudioEffectCompressor
impl !Send for AudioEffectCompressor
impl !Sync for AudioEffectCompressor
impl Unpin for AudioEffectCompressor
impl UnwindSafe for AudioEffectCompressor
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,