[−][src]Struct gdnative::AtlasTexture
core class AtlasTexture
inherits Texture
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AtlasTexture inherits methods from:
Methods
impl AtlasTexture
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pub fn new() -> AtlasTexture
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pub fn new_ref(&self) -> AtlasTexture
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Creates a new reference to the same reference-counted object.
pub fn get_atlas(&self) -> Option<Texture>
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pub fn get_margin(&self) -> Rect<f32, UnknownUnit>
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pub fn get_region(&self) -> Rect<f32, UnknownUnit>
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pub fn has_filter_clip(&self) -> bool
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pub fn set_atlas(&mut self, atlas: Option<Texture>)
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pub fn set_filter_clip(&mut self, enable: bool)
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pub fn set_margin(&mut self, margin: Rect<f32, UnknownUnit>)
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pub fn set_region(&mut self, region: Rect<f32, UnknownUnit>)
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pub fn to_texture(&self) -> Texture
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Texture>
pub const FLAG_MIPMAPS: i64
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pub const FLAGS_DEFAULT: i64
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pub const FLAG_VIDEO_SURFACE: i64
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pub const FLAG_MIRRORED_REPEAT: i64
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pub const FLAG_REPEAT: i64
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pub const FLAG_CONVERT_TO_LINEAR: i64
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pub const FLAG_FILTER: i64
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pub const FLAG_ANISOTROPIC_FILTER: i64
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pub fn new_ref(&self) -> Texture
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Creates a new reference to the same reference-counted object.
pub fn draw(
&self,
canvas_item: Rid,
position: Vector2D<f32, UnknownUnit>,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>
)
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&self,
canvas_item: Rid,
position: Vector2D<f32, UnknownUnit>,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>
)
pub fn draw_rect(
&self,
canvas_item: Rid,
rect: Rect<f32, UnknownUnit>,
tile: bool,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>
)
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&self,
canvas_item: Rid,
rect: Rect<f32, UnknownUnit>,
tile: bool,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>
)
pub fn draw_rect_region(
&self,
canvas_item: Rid,
rect: Rect<f32, UnknownUnit>,
src_rect: Rect<f32, UnknownUnit>,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>,
clip_uv: bool
)
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&self,
canvas_item: Rid,
rect: Rect<f32, UnknownUnit>,
src_rect: Rect<f32, UnknownUnit>,
modulate: Color,
transpose: bool,
normal_map: Option<Texture>,
clip_uv: bool
)
pub fn get_data(&self) -> Option<Image>
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pub fn get_flags(&self) -> i64
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pub fn get_height(&self) -> i64
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pub fn get_size(&self) -> Vector2D<f32, UnknownUnit>
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pub fn get_width(&self) -> i64
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pub fn has_alpha(&self) -> bool
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pub fn set_flags(&mut self, flags: i64)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for AtlasTexture
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fn clone(&self) -> AtlasTexture
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fn clone_from(&mut self, source: &Self)
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impl Debug for AtlasTexture
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impl Deref for AtlasTexture
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impl DerefMut for AtlasTexture
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impl Drop for AtlasTexture
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impl FromVariant for AtlasTexture
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fn from_variant(variant: &Variant) -> Result<AtlasTexture, FromVariantError>
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impl GodotObject for AtlasTexture
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AtlasTexture
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AtlasTexture
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for AtlasTexture
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fn construct() -> AtlasTexture
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impl ToVariant for AtlasTexture
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for AtlasTexture
impl !Send for AtlasTexture
impl !Sync for AtlasTexture
impl Unpin for AtlasTexture
impl UnwindSafe for AtlasTexture
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,