[−][src]Struct gdnative::AnimationNodeBlendSpace2D
core class AnimationNodeBlendSpace2D
inherits AnimationRootNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AnimationNodeBlendSpace2D inherits methods from:
Methods
impl AnimationNodeBlendSpace2D
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Constants
pub const BLEND_MODE_DISCRETE_CARRY: i64
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pub const BLEND_MODE_DISCRETE: i64
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pub const BLEND_MODE_INTERPOLATED: i64
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impl AnimationNodeBlendSpace2D
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pub fn new() -> AnimationNodeBlendSpace2D
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pub fn new_ref(&self) -> AnimationNodeBlendSpace2D
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Creates a new reference to the same reference-counted object.
pub fn _add_blend_point(&mut self, index: i64, node: Option<AnimationRootNode>)
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pub fn _get_triangles(&self) -> Int32Array
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pub fn _set_triangles(&mut self, triangles: Int32Array)
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pub fn _tree_changed(&mut self)
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pub fn _update_triangles(&mut self)
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pub fn add_blend_point(
&mut self,
node: Option<AnimationRootNode>,
pos: Vector2D<f32, UnknownUnit>,
at_index: i64
)
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&mut self,
node: Option<AnimationRootNode>,
pos: Vector2D<f32, UnknownUnit>,
at_index: i64
)
pub fn add_triangle(&mut self, x: i64, y: i64, z: i64, at_index: i64)
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pub fn get_auto_triangles(&self) -> bool
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pub fn get_blend_mode(&self) -> AnimationNodeBlendSpace2DBlendMode
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pub fn get_blend_point_count(&self) -> i64
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pub fn get_blend_point_node(&self, point: i64) -> Option<AnimationRootNode>
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pub fn get_blend_point_position(&self, point: i64) -> Vector2D<f32, UnknownUnit>
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pub fn get_max_space(&self) -> Vector2D<f32, UnknownUnit>
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pub fn get_min_space(&self) -> Vector2D<f32, UnknownUnit>
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pub fn get_snap(&self) -> Vector2D<f32, UnknownUnit>
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pub fn get_triangle_count(&self) -> i64
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pub fn get_triangle_point(&mut self, triangle: i64, point: i64) -> i64
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pub fn get_x_label(&self) -> GodotString
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pub fn get_y_label(&self) -> GodotString
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pub fn remove_blend_point(&mut self, point: i64)
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pub fn remove_triangle(&mut self, triangle: i64)
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pub fn set_auto_triangles(&mut self, enable: bool)
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pub fn set_blend_mode(&mut self, mode: i64)
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pub fn set_blend_point_node(
&mut self,
point: i64,
node: Option<AnimationRootNode>
)
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&mut self,
point: i64,
node: Option<AnimationRootNode>
)
pub fn set_blend_point_position(
&mut self,
point: i64,
pos: Vector2D<f32, UnknownUnit>
)
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&mut self,
point: i64,
pos: Vector2D<f32, UnknownUnit>
)
pub fn set_max_space(&mut self, max_space: Vector2D<f32, UnknownUnit>)
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pub fn set_min_space(&mut self, min_space: Vector2D<f32, UnknownUnit>)
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pub fn set_snap(&mut self, snap: Vector2D<f32, UnknownUnit>)
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pub fn set_x_label(&mut self, text: GodotString)
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pub fn set_y_label(&mut self, text: GodotString)
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pub fn to_animation_root_node(&self) -> AnimationRootNode
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Up-cast.
pub fn to_animation_node(&self) -> AnimationNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = AnimationRootNode>
pub fn new_ref(&self) -> AnimationRootNode
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Creates a new reference to the same reference-counted object.
pub fn to_animation_node(&self) -> AnimationNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for AnimationNodeBlendSpace2D
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fn clone(&self) -> AnimationNodeBlendSpace2D
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fn clone_from(&mut self, source: &Self)
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impl Debug for AnimationNodeBlendSpace2D
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impl Deref for AnimationNodeBlendSpace2D
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type Target = AnimationRootNode
The resulting type after dereferencing.
fn deref(&self) -> &AnimationRootNode
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impl DerefMut for AnimationNodeBlendSpace2D
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fn deref_mut(&mut self) -> &mut AnimationRootNode
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impl Drop for AnimationNodeBlendSpace2D
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impl FromVariant for AnimationNodeBlendSpace2D
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fn from_variant(
variant: &Variant
) -> Result<AnimationNodeBlendSpace2D, FromVariantError>
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variant: &Variant
) -> Result<AnimationNodeBlendSpace2D, FromVariantError>
impl GodotObject for AnimationNodeBlendSpace2D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AnimationNodeBlendSpace2D
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> AnimationNodeBlendSpace2D
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obj: *mut c_void
) -> AnimationNodeBlendSpace2D
unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for AnimationNodeBlendSpace2D
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impl ToVariant for AnimationNodeBlendSpace2D
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for AnimationNodeBlendSpace2D
impl !Send for AnimationNodeBlendSpace2D
impl !Sync for AnimationNodeBlendSpace2D
impl Unpin for AnimationNodeBlendSpace2D
impl UnwindSafe for AnimationNodeBlendSpace2D
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,