[−][src]Struct gdnative::AStar2D
core class AStar2D
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AStar2D inherits methods from:
Methods
impl AStar2D
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pub fn new() -> AStar2D
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pub fn new_ref(&self) -> AStar2D
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Creates a new reference to the same reference-counted object.
pub fn add_point(
&mut self,
id: i64,
position: Vector2D<f32, UnknownUnit>,
weight_scale: f64
)
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&mut self,
id: i64,
position: Vector2D<f32, UnknownUnit>,
weight_scale: f64
)
pub fn are_points_connected(&self, id: i64, to_id: i64) -> bool
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pub fn clear(&mut self)
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pub fn connect_points(&mut self, id: i64, to_id: i64, bidirectional: bool)
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pub fn disconnect_points(&mut self, id: i64, to_id: i64)
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pub fn get_available_point_id(&self) -> i64
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pub fn get_closest_point(
&self,
to_position: Vector2D<f32, UnknownUnit>,
include_disabled: bool
) -> i64
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&self,
to_position: Vector2D<f32, UnknownUnit>,
include_disabled: bool
) -> i64
pub fn get_closest_position_in_segment(
&self,
to_position: Vector2D<f32, UnknownUnit>
) -> Vector2D<f32, UnknownUnit>
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&self,
to_position: Vector2D<f32, UnknownUnit>
) -> Vector2D<f32, UnknownUnit>
pub fn get_id_path(&mut self, from_id: i64, to_id: i64) -> Int32Array
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pub fn get_point_capacity(&self) -> i64
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pub fn get_point_connections(&mut self, id: i64) -> Int32Array
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pub fn get_point_count(&self) -> i64
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pub fn get_point_path(&mut self, from_id: i64, to_id: i64) -> Vector2Array
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pub fn get_point_position(&self, id: i64) -> Vector2D<f32, UnknownUnit>
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pub fn get_point_weight_scale(&self, id: i64) -> f64
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pub fn get_points(&mut self) -> VariantArray
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pub fn has_point(&self, id: i64) -> bool
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pub fn is_point_disabled(&self, id: i64) -> bool
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pub fn remove_point(&mut self, id: i64)
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pub fn reserve_space(&mut self, num_nodes: i64)
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pub fn set_point_disabled(&mut self, id: i64, disabled: bool)
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pub fn set_point_position(
&mut self,
id: i64,
position: Vector2D<f32, UnknownUnit>
)
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&mut self,
id: i64,
position: Vector2D<f32, UnknownUnit>
)
pub fn set_point_weight_scale(&mut self, id: i64, weight_scale: f64)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Reference>
pub fn new_ref(&self) -> Reference
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Creates a new reference to the same reference-counted object.
pub fn init_ref(&mut self) -> bool
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pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for AStar2D
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impl Debug for AStar2D
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impl Deref for AStar2D
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impl DerefMut for AStar2D
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impl Drop for AStar2D
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impl FromVariant for AStar2D
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fn from_variant(variant: &Variant) -> Result<AStar2D, FromVariantError>
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impl GodotObject for AStar2D
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AStar2D
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AStar2D
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for AStar2D
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impl ToVariant for AStar2D
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for AStar2D
impl !Send for AStar2D
impl !Sync for AStar2D
impl Unpin for AStar2D
impl UnwindSafe for AStar2D
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,