[−][src]Struct gdnative::VisualShaderNodeVectorInterp
core class VisualShaderNodeVectorInterp
inherits VisualShaderNode
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualShaderNodeVectorInterp inherits methods from:
Methods
impl VisualShaderNodeVectorInterp
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pub fn new() -> VisualShaderNodeVectorInterp
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pub fn new_ref(&self) -> VisualShaderNodeVectorInterp
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Creates a new reference to the same reference-counted object.
pub fn to_visual_shader_node(&self) -> VisualShaderNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = VisualShaderNode>
pub const PORT_TYPE_SAMPLER: i64
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pub const PORT_TYPE_TRANSFORM: i64
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pub const PORT_TYPE_MAX: i64
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pub const PORT_TYPE_VECTOR: i64
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pub const PORT_TYPE_SCALAR: i64
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pub const PORT_TYPE_BOOLEAN: i64
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pub fn new_ref(&self) -> VisualShaderNode
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Creates a new reference to the same reference-counted object.
pub fn get_default_input_values(&self) -> VariantArray
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pub fn get_input_port_default_value(&self, port: i64) -> Variant
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pub fn get_output_port_for_preview(&self) -> i64
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pub fn set_default_input_values(&mut self, values: VariantArray)
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pub fn set_input_port_default_value(&mut self, port: i64, value: Variant)
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pub fn set_output_port_for_preview(&mut self, port: i64)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for VisualShaderNodeVectorInterp
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fn clone(&self) -> VisualShaderNodeVectorInterp
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fn clone_from(&mut self, source: &Self)
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impl Debug for VisualShaderNodeVectorInterp
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impl Deref for VisualShaderNodeVectorInterp
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type Target = VisualShaderNode
The resulting type after dereferencing.
fn deref(&self) -> &VisualShaderNode
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impl DerefMut for VisualShaderNodeVectorInterp
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fn deref_mut(&mut self) -> &mut VisualShaderNode
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impl Drop for VisualShaderNodeVectorInterp
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impl FromVariant for VisualShaderNodeVectorInterp
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fn from_variant(
variant: &Variant
) -> Result<VisualShaderNodeVectorInterp, FromVariantError>
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variant: &Variant
) -> Result<VisualShaderNodeVectorInterp, FromVariantError>
impl GodotObject for VisualShaderNodeVectorInterp
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeVectorInterp
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeVectorInterp
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obj: *mut c_void
) -> VisualShaderNodeVectorInterp
unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for VisualShaderNodeVectorInterp
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impl ToVariant for VisualShaderNodeVectorInterp
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for VisualShaderNodeVectorInterp
impl !Send for VisualShaderNodeVectorInterp
impl !Sync for VisualShaderNodeVectorInterp
impl Unpin for VisualShaderNodeVectorInterp
impl UnwindSafe for VisualShaderNodeVectorInterp
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,