[][src]Struct gdnative::VisualShaderNodeTransformVecMult

pub struct VisualShaderNodeTransformVecMult { /* fields omitted */ }

core class VisualShaderNodeTransformVecMult inherits VisualShaderNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualShaderNodeTransformVecMult inherits methods from:

Methods

impl VisualShaderNodeTransformVecMult[src]

Constants

pub const OP_3x3_AxB: i64[src]

pub const OP_AxB: i64[src]

pub const OP_BxA: i64[src]

pub const OP_3x3_BxA: i64[src]

impl VisualShaderNodeTransformVecMult[src]

pub fn new() -> VisualShaderNodeTransformVecMult[src]

pub fn new_ref(&self) -> VisualShaderNodeTransformVecMult[src]

Creates a new reference to the same reference-counted object.

pub fn get_operator(&self) -> VisualShaderNodeTransformVecMultOperator[src]

pub fn set_operator(&mut self, op: i64)[src]

pub fn to_visual_shader_node(&self) -> VisualShaderNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = VisualShaderNode>

pub fn new_ref(&self) -> VisualShaderNode[src]

Creates a new reference to the same reference-counted object.

pub fn get_default_input_values(&self) -> VariantArray[src]

pub fn get_input_port_default_value(&self, port: i64) -> Variant[src]

pub fn get_output_port_for_preview(&self) -> i64[src]

pub fn set_default_input_values(&mut self, values: VariantArray)[src]

pub fn set_input_port_default_value(&mut self, port: i64, value: Variant)[src]

pub fn set_output_port_for_preview(&mut self, port: i64)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VisualShaderNodeTransformVecMult[src]

impl Debug for VisualShaderNodeTransformVecMult[src]

impl Deref for VisualShaderNodeTransformVecMult[src]

type Target = VisualShaderNode

The resulting type after dereferencing.

impl DerefMut for VisualShaderNodeTransformVecMult[src]

impl Drop for VisualShaderNodeTransformVecMult[src]

impl FromVariant for VisualShaderNodeTransformVecMult[src]

impl GodotObject for VisualShaderNodeTransformVecMult[src]

impl Instanciable for VisualShaderNodeTransformVecMult[src]

impl ToVariant for VisualShaderNodeTransformVecMult[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.