[−][src]Struct gdnative::VisualShaderNodeTextureUniformTriplanar
core class VisualShaderNodeTextureUniformTriplanar
inherits VisualShaderNodeTextureUniform
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualShaderNodeTextureUniformTriplanar inherits methods from:
Methods
impl VisualShaderNodeTextureUniformTriplanar
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pub fn new() -> VisualShaderNodeTextureUniformTriplanar
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pub fn new_ref(&self) -> VisualShaderNodeTextureUniformTriplanar
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Creates a new reference to the same reference-counted object.
pub fn to_visual_shader_node_texture_uniform(
&self
) -> VisualShaderNodeTextureUniform
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&self
) -> VisualShaderNodeTextureUniform
Up-cast.
pub fn to_visual_shader_node_uniform(&self) -> VisualShaderNodeUniform
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Up-cast.
pub fn to_visual_shader_node(&self) -> VisualShaderNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = VisualShaderNodeTextureUniform>
pub const COLOR_DEFAULT_WHITE: i64
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pub const TYPE_COLOR: i64
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pub const TYPE_DATA: i64
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pub const TYPE_NORMALMAP: i64
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pub const COLOR_DEFAULT_BLACK: i64
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pub const TYPE_ANISO: i64
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pub fn new_ref(&self) -> VisualShaderNodeTextureUniform
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Creates a new reference to the same reference-counted object.
pub fn get_color_default(&self) -> VisualShaderNodeTextureUniformColorDefault
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pub fn get_texture_type(&self) -> VisualShaderNodeTextureUniformTextureType
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pub fn set_color_default(&mut self, _type: i64)
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pub fn set_texture_type(&mut self, _type: i64)
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pub fn to_visual_shader_node_uniform(&self) -> VisualShaderNodeUniform
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Up-cast.
pub fn to_visual_shader_node(&self) -> VisualShaderNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for VisualShaderNodeTextureUniformTriplanar
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fn clone(&self) -> VisualShaderNodeTextureUniformTriplanar
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fn clone_from(&mut self, source: &Self)
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impl Debug for VisualShaderNodeTextureUniformTriplanar
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impl Deref for VisualShaderNodeTextureUniformTriplanar
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type Target = VisualShaderNodeTextureUniform
The resulting type after dereferencing.
fn deref(&self) -> &VisualShaderNodeTextureUniform
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impl DerefMut for VisualShaderNodeTextureUniformTriplanar
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fn deref_mut(&mut self) -> &mut VisualShaderNodeTextureUniform
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impl Drop for VisualShaderNodeTextureUniformTriplanar
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impl FromVariant for VisualShaderNodeTextureUniformTriplanar
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fn from_variant(
variant: &Variant
) -> Result<VisualShaderNodeTextureUniformTriplanar, FromVariantError>
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variant: &Variant
) -> Result<VisualShaderNodeTextureUniformTriplanar, FromVariantError>
impl GodotObject for VisualShaderNodeTextureUniformTriplanar
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeTextureUniformTriplanar
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeTextureUniformTriplanar
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obj: *mut c_void
) -> VisualShaderNodeTextureUniformTriplanar
unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for VisualShaderNodeTextureUniformTriplanar
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impl ToVariant for VisualShaderNodeTextureUniformTriplanar
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for VisualShaderNodeTextureUniformTriplanar
impl !Send for VisualShaderNodeTextureUniformTriplanar
impl !Sync for VisualShaderNodeTextureUniformTriplanar
impl Unpin for VisualShaderNodeTextureUniformTriplanar
impl UnwindSafe for VisualShaderNodeTextureUniformTriplanar
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,