[−][src]Struct gdnative::VisualShaderNodeScalarUniform
core class VisualShaderNodeScalarUniform
inherits VisualShaderNodeUniform
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
VisualShaderNodeScalarUniform inherits methods from:
Methods
impl VisualShaderNodeScalarUniform
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pub fn new() -> VisualShaderNodeScalarUniform
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pub fn new_ref(&self) -> VisualShaderNodeScalarUniform
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Creates a new reference to the same reference-counted object.
pub fn to_visual_shader_node_uniform(&self) -> VisualShaderNodeUniform
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Up-cast.
pub fn to_visual_shader_node(&self) -> VisualShaderNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = VisualShaderNodeUniform>
pub fn new_ref(&self) -> VisualShaderNodeUniform
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Creates a new reference to the same reference-counted object.
pub fn get_uniform_name(&self) -> GodotString
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pub fn set_uniform_name(&mut self, name: GodotString)
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pub fn to_visual_shader_node(&self) -> VisualShaderNode
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for VisualShaderNodeScalarUniform
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fn clone(&self) -> VisualShaderNodeScalarUniform
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fn clone_from(&mut self, source: &Self)
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impl Debug for VisualShaderNodeScalarUniform
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impl Deref for VisualShaderNodeScalarUniform
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type Target = VisualShaderNodeUniform
The resulting type after dereferencing.
fn deref(&self) -> &VisualShaderNodeUniform
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impl DerefMut for VisualShaderNodeScalarUniform
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fn deref_mut(&mut self) -> &mut VisualShaderNodeUniform
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impl Drop for VisualShaderNodeScalarUniform
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impl FromVariant for VisualShaderNodeScalarUniform
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fn from_variant(
variant: &Variant
) -> Result<VisualShaderNodeScalarUniform, FromVariantError>
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variant: &Variant
) -> Result<VisualShaderNodeScalarUniform, FromVariantError>
impl GodotObject for VisualShaderNodeScalarUniform
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> VisualShaderNodeScalarUniform
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unsafe fn from_return_position_sys(
obj: *mut c_void
) -> VisualShaderNodeScalarUniform
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obj: *mut c_void
) -> VisualShaderNodeScalarUniform
unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for VisualShaderNodeScalarUniform
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impl ToVariant for VisualShaderNodeScalarUniform
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for VisualShaderNodeScalarUniform
impl !Send for VisualShaderNodeScalarUniform
impl !Sync for VisualShaderNodeScalarUniform
impl Unpin for VisualShaderNodeScalarUniform
impl UnwindSafe for VisualShaderNodeScalarUniform
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,