[][src]Struct gdnative::VisualShaderNodeExpression

pub struct VisualShaderNodeExpression { /* fields omitted */ }

core class VisualShaderNodeExpression inherits VisualShaderNodeGroupBase (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualShaderNodeExpression inherits methods from:

Methods

impl VisualShaderNodeExpression[src]

pub fn new() -> VisualShaderNodeExpression[src]

pub fn new_ref(&self) -> VisualShaderNodeExpression[src]

Creates a new reference to the same reference-counted object.

pub fn get_expression(&self) -> GodotString[src]

pub fn set_expression(&mut self, expression: GodotString)[src]

pub fn to_visual_shader_node_group_base(&self) -> VisualShaderNodeGroupBase[src]

Up-cast.

pub fn to_visual_shader_node(&self) -> VisualShaderNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = VisualShaderNodeGroupBase>

pub fn new_ref(&self) -> VisualShaderNodeGroupBase[src]

Creates a new reference to the same reference-counted object.

pub fn add_input_port(&mut self, id: i64, _type: i64, name: GodotString)[src]

pub fn add_output_port(&mut self, id: i64, _type: i64, name: GodotString)[src]

pub fn clear_input_ports(&mut self)[src]

pub fn clear_output_ports(&mut self)[src]

pub fn get_free_input_port_id(&self) -> i64[src]

pub fn get_free_output_port_id(&self) -> i64[src]

pub fn get_input_port_count(&self) -> i64[src]

pub fn get_inputs(&self) -> GodotString[src]

pub fn get_output_port_count(&self) -> i64[src]

pub fn get_outputs(&self) -> GodotString[src]

pub fn get_size(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn has_input_port(&self, id: i64) -> bool[src]

pub fn has_output_port(&self, id: i64) -> bool[src]

pub fn is_valid_port_name(&self, name: GodotString) -> bool[src]

pub fn remove_input_port(&mut self, id: i64)[src]

pub fn remove_output_port(&mut self, id: i64)[src]

pub fn set_input_port_name(&mut self, id: i64, name: GodotString)[src]

pub fn set_input_port_type(&mut self, id: i64, _type: i64)[src]

pub fn set_inputs(&mut self, inputs: GodotString)[src]

pub fn set_output_port_name(&mut self, id: i64, name: GodotString)[src]

pub fn set_output_port_type(&mut self, id: i64, _type: i64)[src]

pub fn set_outputs(&mut self, outputs: GodotString)[src]

pub fn set_size(&mut self, size: Vector2D<f32, UnknownUnit>)[src]

pub fn to_visual_shader_node(&self) -> VisualShaderNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VisualShaderNodeExpression[src]

impl Debug for VisualShaderNodeExpression[src]

impl Deref for VisualShaderNodeExpression[src]

type Target = VisualShaderNodeGroupBase

The resulting type after dereferencing.

impl DerefMut for VisualShaderNodeExpression[src]

impl Drop for VisualShaderNodeExpression[src]

impl FromVariant for VisualShaderNodeExpression[src]

impl GodotObject for VisualShaderNodeExpression[src]

impl Instanciable for VisualShaderNodeExpression[src]

impl ToVariant for VisualShaderNodeExpression[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.