[][src]Struct gdnative::VisualShaderNodeCustom

pub struct VisualShaderNodeCustom { /* fields omitted */ }

core class VisualShaderNodeCustom inherits VisualShaderNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualShaderNodeCustom inherits methods from:

Methods

impl VisualShaderNodeCustom[src]

pub fn new() -> VisualShaderNodeCustom[src]

pub fn new_ref(&self) -> VisualShaderNodeCustom[src]

Creates a new reference to the same reference-counted object.

pub fn _get_category(&mut self) -> GodotString[src]

pub fn _get_code(
    &mut self,
    input_vars: VariantArray,
    output_vars: VariantArray,
    mode: i64,
    _type: i64
) -> GodotString
[src]

pub fn _get_description(&mut self) -> GodotString[src]

pub fn _get_global_code(&mut self, mode: i64) -> GodotString[src]

pub fn _get_input_port_count(&mut self) -> i64[src]

pub fn _get_input_port_name(&mut self, port: i64) -> GodotString[src]

pub fn _get_input_port_type(&mut self, port: i64) -> i64[src]

pub fn _get_name(&mut self) -> GodotString[src]

pub fn _get_output_port_count(&mut self) -> i64[src]

pub fn _get_output_port_name(&mut self, port: i64) -> GodotString[src]

pub fn _get_output_port_type(&mut self, port: i64) -> i64[src]

pub fn _get_return_icon_type(&mut self) -> i64[src]

pub fn _get_subcategory(&mut self) -> GodotString[src]

pub fn to_visual_shader_node(&self) -> VisualShaderNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = VisualShaderNode>

pub fn new_ref(&self) -> VisualShaderNode[src]

Creates a new reference to the same reference-counted object.

pub fn get_default_input_values(&self) -> VariantArray[src]

pub fn get_input_port_default_value(&self, port: i64) -> Variant[src]

pub fn get_output_port_for_preview(&self) -> i64[src]

pub fn set_default_input_values(&mut self, values: VariantArray)[src]

pub fn set_input_port_default_value(&mut self, port: i64, value: Variant)[src]

pub fn set_output_port_for_preview(&mut self, port: i64)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VisualShaderNodeCustom[src]

impl Debug for VisualShaderNodeCustom[src]

impl Deref for VisualShaderNodeCustom[src]

type Target = VisualShaderNode

The resulting type after dereferencing.

impl DerefMut for VisualShaderNodeCustom[src]

impl Drop for VisualShaderNodeCustom[src]

impl FromVariant for VisualShaderNodeCustom[src]

impl GodotObject for VisualShaderNodeCustom[src]

impl Instanciable for VisualShaderNodeCustom[src]

impl ToVariant for VisualShaderNodeCustom[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.