[][src]Struct gdnative::VisualScriptYieldSignal

pub struct VisualScriptYieldSignal { /* fields omitted */ }

core class VisualScriptYieldSignal inherits VisualScriptNode (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

VisualScriptYieldSignal inherits methods from:

Methods

impl VisualScriptYieldSignal[src]

Constants

impl VisualScriptYieldSignal[src]

pub fn new() -> VisualScriptYieldSignal[src]

pub fn new_ref(&self) -> VisualScriptYieldSignal[src]

Creates a new reference to the same reference-counted object.

pub fn get_base_path(&self) -> NodePath[src]

pub fn get_base_type(&self) -> GodotString[src]

pub fn get_call_mode(&self) -> VisualScriptYieldSignalCallMode[src]

pub fn get_signal(&self) -> GodotString[src]

pub fn set_base_path(&mut self, base_path: NodePath)[src]

pub fn set_base_type(&mut self, base_type: GodotString)[src]

pub fn set_call_mode(&mut self, mode: i64)[src]

pub fn set_signal(&mut self, signal: GodotString)[src]

pub fn to_visual_script_node(&self) -> VisualScriptNode[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = VisualScriptNode>

pub fn new_ref(&self) -> VisualScriptNode[src]

Creates a new reference to the same reference-counted object.

pub fn _get_default_input_values(&self) -> VariantArray[src]

pub fn _set_default_input_values(&mut self, values: VariantArray)[src]

pub fn get_default_input_value(&self, port_idx: i64) -> Variant[src]

pub fn get_visual_script(&self) -> Option<VisualScript>[src]

pub fn ports_changed_notify(&mut self)[src]

pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for VisualScriptYieldSignal[src]

impl Debug for VisualScriptYieldSignal[src]

impl Deref for VisualScriptYieldSignal[src]

type Target = VisualScriptNode

The resulting type after dereferencing.

impl DerefMut for VisualScriptYieldSignal[src]

impl Drop for VisualScriptYieldSignal[src]

impl FromVariant for VisualScriptYieldSignal[src]

impl GodotObject for VisualScriptYieldSignal[src]

impl Instanciable for VisualScriptYieldSignal[src]

impl ToVariant for VisualScriptYieldSignal[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.