[][src]Struct gdnative::RayShape

pub struct RayShape { /* fields omitted */ }

core class RayShape inherits Shape (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

RayShape inherits methods from:

Methods

impl RayShape[src]

pub fn new() -> RayShape[src]

pub fn new_ref(&self) -> RayShape[src]

Creates a new reference to the same reference-counted object.

pub fn get_length(&self) -> f64[src]

pub fn get_slips_on_slope(&self) -> bool[src]

pub fn set_length(&mut self, length: f64)[src]

pub fn set_slips_on_slope(&mut self, active: bool)[src]

pub fn to_shape(&self) -> Shape[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Shape>

pub fn new_ref(&self) -> Shape[src]

Creates a new reference to the same reference-counted object.

pub fn get_margin(&self) -> f64[src]

pub fn set_margin(&mut self, margin: f64)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for RayShape[src]

impl Debug for RayShape[src]

impl Deref for RayShape[src]

type Target = Shape

The resulting type after dereferencing.

impl DerefMut for RayShape[src]

impl Drop for RayShape[src]

impl FromVariant for RayShape[src]

impl GodotObject for RayShape[src]

impl Instanciable for RayShape[src]

impl ToVariant for RayShape[src]

Auto Trait Implementations

impl RefUnwindSafe for RayShape

impl !Send for RayShape

impl !Sync for RayShape

impl Unpin for RayShape

impl UnwindSafe for RayShape

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.