[][src]Struct gdnative::QuadMesh

pub struct QuadMesh { /* fields omitted */ }

core class QuadMesh inherits PrimitiveMesh (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

QuadMesh inherits methods from:

Methods

impl QuadMesh[src]

pub fn new() -> QuadMesh[src]

pub fn new_ref(&self) -> QuadMesh[src]

Creates a new reference to the same reference-counted object.

pub fn get_size(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn set_size(&mut self, size: Vector2D<f32, UnknownUnit>)[src]

pub fn to_primitive_mesh(&self) -> PrimitiveMesh[src]

Up-cast.

pub fn to_mesh(&self) -> Mesh[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = PrimitiveMesh>

pub fn new_ref(&self) -> PrimitiveMesh[src]

Creates a new reference to the same reference-counted object.

pub fn _update(&self)[src]

pub fn get_custom_aabb(&self) -> Aabb[src]

pub fn get_flip_faces(&self) -> bool[src]

pub fn get_material(&self) -> Option<Material>[src]

pub fn get_mesh_arrays(&self) -> VariantArray[src]

pub fn set_custom_aabb(&mut self, aabb: Aabb)[src]

pub fn set_flip_faces(&mut self, flip_faces: bool)[src]

pub fn set_material(&mut self, material: Option<Material>)[src]

pub fn to_mesh(&self) -> Mesh[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for QuadMesh[src]

impl Debug for QuadMesh[src]

impl Deref for QuadMesh[src]

type Target = PrimitiveMesh

The resulting type after dereferencing.

impl DerefMut for QuadMesh[src]

impl Drop for QuadMesh[src]

impl FromVariant for QuadMesh[src]

impl GodotObject for QuadMesh[src]

impl Instanciable for QuadMesh[src]

impl ToVariant for QuadMesh[src]

Auto Trait Implementations

impl RefUnwindSafe for QuadMesh

impl !Send for QuadMesh

impl !Sync for QuadMesh

impl Unpin for QuadMesh

impl UnwindSafe for QuadMesh

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.