[−][src]Struct gdnative::QuadMesh
core class QuadMesh
inherits PrimitiveMesh
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
QuadMesh inherits methods from:
Methods
impl QuadMesh
[src]
pub fn new() -> QuadMesh
[src]
pub fn new_ref(&self) -> QuadMesh
[src]
Creates a new reference to the same reference-counted object.
pub fn get_size(&self) -> Vector2D<f32, UnknownUnit>
[src]
pub fn set_size(&mut self, size: Vector2D<f32, UnknownUnit>)
[src]
pub fn to_primitive_mesh(&self) -> PrimitiveMesh
[src]
Up-cast.
pub fn to_mesh(&self) -> Mesh
[src]
Up-cast.
pub fn to_resource(&self) -> Resource
[src]
Up-cast.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = PrimitiveMesh>
pub fn new_ref(&self) -> PrimitiveMesh
[src]
Creates a new reference to the same reference-counted object.
pub fn _update(&self)
[src]
pub fn get_custom_aabb(&self) -> Aabb
[src]
pub fn get_flip_faces(&self) -> bool
[src]
pub fn get_material(&self) -> Option<Material>
[src]
pub fn get_mesh_arrays(&self) -> VariantArray
[src]
pub fn set_custom_aabb(&mut self, aabb: Aabb)
[src]
pub fn set_flip_faces(&mut self, flip_faces: bool)
[src]
pub fn set_material(&mut self, material: Option<Material>)
[src]
pub fn to_mesh(&self) -> Mesh
[src]
Up-cast.
pub fn to_resource(&self) -> Resource
[src]
Up-cast.
pub fn to_reference(&self) -> Reference
[src]
Up-cast.
pub fn to_object(&self) -> Object
[src]
Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for QuadMesh
[src]
impl Debug for QuadMesh
[src]
impl Deref for QuadMesh
[src]
type Target = PrimitiveMesh
The resulting type after dereferencing.
fn deref(&self) -> &PrimitiveMesh
[src]
impl DerefMut for QuadMesh
[src]
fn deref_mut(&mut self) -> &mut PrimitiveMesh
[src]
impl Drop for QuadMesh
[src]
impl FromVariant for QuadMesh
[src]
fn from_variant(variant: &Variant) -> Result<QuadMesh, FromVariantError>
[src]
impl GodotObject for QuadMesh
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> QuadMesh
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> QuadMesh
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl Instanciable for QuadMesh
[src]
impl ToVariant for QuadMesh
[src]
fn to_variant(&self) -> Variant
[src]
Auto Trait Implementations
impl RefUnwindSafe for QuadMesh
impl !Send for QuadMesh
impl !Sync for QuadMesh
impl Unpin for QuadMesh
impl UnwindSafe for QuadMesh
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Export for T where
T: GodotObject + ToVariant,
[src]
T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,