[][src]Struct gdnative::PopupMenu

pub struct PopupMenu { /* fields omitted */ }

core class PopupMenu inherits Popup (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

PopupMenu is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using PopupMenu::free.

Class hierarchy

PopupMenu inherits methods from:

Methods

impl PopupMenu[src]

pub fn new() -> PopupMenu[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using PopupMenu::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn _get_items(&self) -> VariantArray[src]

pub unsafe fn _gui_input(&mut self, arg0: Option<InputEvent>)[src]

pub unsafe fn _set_items(&mut self, arg0: VariantArray)[src]

pub unsafe fn _submenu_timeout(&mut self)[src]

pub unsafe fn add_check_item(&mut self, label: GodotString, id: i64, accel: i64)[src]

pub unsafe fn add_check_shortcut(
    &mut self,
    shortcut: Option<ShortCut>,
    id: i64,
    global: bool
)
[src]

pub unsafe fn add_icon_check_item(
    &mut self,
    texture: Option<Texture>,
    label: GodotString,
    id: i64,
    accel: i64
)
[src]

pub unsafe fn add_icon_check_shortcut(
    &mut self,
    texture: Option<Texture>,
    shortcut: Option<ShortCut>,
    id: i64,
    global: bool
)
[src]

pub unsafe fn add_icon_item(
    &mut self,
    texture: Option<Texture>,
    label: GodotString,
    id: i64,
    accel: i64
)
[src]

pub unsafe fn add_icon_radio_check_item(
    &mut self,
    texture: Option<Texture>,
    label: GodotString,
    id: i64,
    accel: i64
)
[src]

pub unsafe fn add_icon_radio_check_shortcut(
    &mut self,
    texture: Option<Texture>,
    shortcut: Option<ShortCut>,
    id: i64,
    global: bool
)
[src]

pub unsafe fn add_icon_shortcut(
    &mut self,
    texture: Option<Texture>,
    shortcut: Option<ShortCut>,
    id: i64,
    global: bool
)
[src]

pub unsafe fn add_item(&mut self, label: GodotString, id: i64, accel: i64)[src]

pub unsafe fn add_multistate_item(
    &mut self,
    label: GodotString,
    max_states: i64,
    default_state: i64,
    id: i64,
    accel: i64
)
[src]

pub unsafe fn add_radio_check_item(
    &mut self,
    label: GodotString,
    id: i64,
    accel: i64
)
[src]

pub unsafe fn add_radio_check_shortcut(
    &mut self,
    shortcut: Option<ShortCut>,
    id: i64,
    global: bool
)
[src]

pub unsafe fn add_separator(&mut self, label: GodotString)[src]

pub unsafe fn add_shortcut(
    &mut self,
    shortcut: Option<ShortCut>,
    id: i64,
    global: bool
)
[src]

pub unsafe fn add_submenu_item(
    &mut self,
    label: GodotString,
    submenu: GodotString,
    id: i64
)
[src]

pub unsafe fn clear(&mut self)[src]

pub unsafe fn get_item_accelerator(&self, idx: i64) -> i64[src]

pub unsafe fn get_item_count(&self) -> i64[src]

pub unsafe fn get_item_icon(&self, idx: i64) -> Option<Texture>[src]

pub unsafe fn get_item_id(&self, idx: i64) -> i64[src]

pub unsafe fn get_item_index(&self, id: i64) -> i64[src]

pub unsafe fn get_item_metadata(&self, idx: i64) -> Variant[src]

pub unsafe fn get_item_shortcut(&self, idx: i64) -> Option<ShortCut>[src]

pub unsafe fn get_item_submenu(&self, idx: i64) -> GodotString[src]

pub unsafe fn get_item_text(&self, idx: i64) -> GodotString[src]

pub unsafe fn get_item_tooltip(&self, idx: i64) -> GodotString[src]

pub unsafe fn get_submenu_popup_delay(&self) -> f64[src]

pub unsafe fn is_hide_on_checkable_item_selection(&self) -> bool[src]

pub unsafe fn is_hide_on_item_selection(&self) -> bool[src]

pub unsafe fn is_hide_on_state_item_selection(&self) -> bool[src]

pub unsafe fn is_hide_on_window_lose_focus(&self) -> bool[src]

pub unsafe fn is_item_checkable(&self, idx: i64) -> bool[src]

pub unsafe fn is_item_checked(&self, idx: i64) -> bool[src]

pub unsafe fn is_item_disabled(&self, idx: i64) -> bool[src]

pub unsafe fn is_item_radio_checkable(&self, idx: i64) -> bool[src]

pub unsafe fn is_item_separator(&self, idx: i64) -> bool[src]

pub unsafe fn is_item_shortcut_disabled(&self, idx: i64) -> bool[src]

pub unsafe fn remove_item(&mut self, idx: i64)[src]

pub unsafe fn set_hide_on_checkable_item_selection(&mut self, enable: bool)[src]

pub unsafe fn set_hide_on_item_selection(&mut self, enable: bool)[src]

pub unsafe fn set_hide_on_state_item_selection(&mut self, enable: bool)[src]

pub unsafe fn set_hide_on_window_lose_focus(&mut self, enable: bool)[src]

pub unsafe fn set_item_accelerator(&mut self, idx: i64, accel: i64)[src]

pub unsafe fn set_item_as_checkable(&mut self, idx: i64, enable: bool)[src]

pub unsafe fn set_item_as_radio_checkable(&mut self, idx: i64, enable: bool)[src]

pub unsafe fn set_item_as_separator(&mut self, idx: i64, enable: bool)[src]

pub unsafe fn set_item_checked(&mut self, idx: i64, checked: bool)[src]

pub unsafe fn set_item_disabled(&mut self, idx: i64, disabled: bool)[src]

pub unsafe fn set_item_icon(&mut self, idx: i64, icon: Option<Texture>)[src]

pub unsafe fn set_item_id(&mut self, idx: i64, id: i64)[src]

pub unsafe fn set_item_metadata(&mut self, idx: i64, metadata: Variant)[src]

pub unsafe fn set_item_multistate(&mut self, idx: i64, state: i64)[src]

pub unsafe fn set_item_shortcut(
    &mut self,
    idx: i64,
    shortcut: Option<ShortCut>,
    global: bool
)
[src]

pub unsafe fn set_item_shortcut_disabled(&mut self, idx: i64, disabled: bool)[src]

pub unsafe fn set_item_submenu(&mut self, idx: i64, submenu: GodotString)[src]

pub unsafe fn set_item_text(&mut self, idx: i64, text: GodotString)[src]

pub unsafe fn set_item_tooltip(&mut self, idx: i64, tooltip: GodotString)[src]

pub unsafe fn set_submenu_popup_delay(&mut self, seconds: f64)[src]

pub unsafe fn toggle_item_checked(&mut self, idx: i64)[src]

pub unsafe fn toggle_item_multistate(&mut self, idx: i64)[src]

pub unsafe fn to_popup(&self) -> Popup[src]

Up-cast.

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Popup>

pub unsafe fn is_exclusive(&self) -> bool[src]

pub unsafe fn popup(&mut self, bounds: Rect<f32, UnknownUnit>)[src]

pub unsafe fn popup_centered(&mut self, size: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn popup_centered_clamped(
    &mut self,
    size: Vector2D<f32, UnknownUnit>,
    fallback_ratio: f64
)
[src]

pub unsafe fn popup_centered_minsize(
    &mut self,
    minsize: Vector2D<f32, UnknownUnit>
)
[src]

pub unsafe fn popup_centered_ratio(&mut self, ratio: f64)[src]

pub unsafe fn set_as_minsize(&mut self)[src]

pub unsafe fn set_exclusive(&mut self, enable: bool)[src]

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for PopupMenu[src]

impl Copy for PopupMenu[src]

impl Debug for PopupMenu[src]

impl Deref for PopupMenu[src]

type Target = Popup

The resulting type after dereferencing.

impl DerefMut for PopupMenu[src]

impl Free for PopupMenu[src]

impl FromVariant for PopupMenu[src]

impl GodotObject for PopupMenu[src]

impl Instanciable for PopupMenu[src]

impl QueueFree for PopupMenu[src]

impl ToVariant for PopupMenu[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.