[][src]Struct gdnative::PolygonPathFinder

pub struct PolygonPathFinder { /* fields omitted */ }

core class PolygonPathFinder inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

PolygonPathFinder inherits methods from:

Methods

impl PolygonPathFinder[src]

pub fn new() -> PolygonPathFinder[src]

pub fn new_ref(&self) -> PolygonPathFinder[src]

Creates a new reference to the same reference-counted object.

pub fn _get_data(&self) -> Dictionary[src]

pub fn _set_data(&mut self, arg0: Dictionary)[src]

pub fn find_path(
    &mut self,
    from: Vector2D<f32, UnknownUnit>,
    to: Vector2D<f32, UnknownUnit>
) -> Vector2Array
[src]

pub fn get_bounds(&self) -> Rect<f32, UnknownUnit>[src]

pub fn get_closest_point(
    &self,
    point: Vector2D<f32, UnknownUnit>
) -> Vector2D<f32, UnknownUnit>
[src]

pub fn get_intersections(
    &self,
    from: Vector2D<f32, UnknownUnit>,
    to: Vector2D<f32, UnknownUnit>
) -> Vector2Array
[src]

pub fn get_point_penalty(&self, idx: i64) -> f64[src]

pub fn is_point_inside(&self, point: Vector2D<f32, UnknownUnit>) -> bool[src]

pub fn set_point_penalty(&mut self, idx: i64, penalty: f64)[src]

pub fn setup(&mut self, points: Vector2Array, connections: Int32Array)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Resource>

pub fn new_ref(&self) -> Resource[src]

Creates a new reference to the same reference-counted object.

pub fn _setup_local_to_scene(&mut self)[src]

pub fn duplicate(&self, subresources: bool) -> Option<Resource>[src]

pub fn get_local_scene(&self) -> Option<Node>[src]

pub fn get_name(&self) -> GodotString[src]

pub fn get_path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&mut self, enable: bool)[src]

pub fn set_name(&mut self, name: GodotString)[src]

pub fn set_path(&mut self, path: GodotString)[src]

pub fn setup_local_to_scene(&mut self)[src]

pub fn take_over_path(&mut self, path: GodotString)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for PolygonPathFinder[src]

impl Debug for PolygonPathFinder[src]

impl Deref for PolygonPathFinder[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for PolygonPathFinder[src]

impl Drop for PolygonPathFinder[src]

impl FromVariant for PolygonPathFinder[src]

impl GodotObject for PolygonPathFinder[src]

impl Instanciable for PolygonPathFinder[src]

impl ToVariant for PolygonPathFinder[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.