[−][src]Struct gdnative::PointMesh
core class PointMesh
inherits PrimitiveMesh
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
PointMesh inherits methods from:
Methods
impl PointMesh
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pub fn new() -> PointMesh
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pub fn new_ref(&self) -> PointMesh
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Creates a new reference to the same reference-counted object.
pub fn to_primitive_mesh(&self) -> PrimitiveMesh
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Up-cast.
pub fn to_mesh(&self) -> Mesh
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = PrimitiveMesh>
pub fn new_ref(&self) -> PrimitiveMesh
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Creates a new reference to the same reference-counted object.
pub fn _update(&self)
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pub fn get_custom_aabb(&self) -> Aabb
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pub fn get_flip_faces(&self) -> bool
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pub fn get_material(&self) -> Option<Material>
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pub fn get_mesh_arrays(&self) -> VariantArray
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pub fn set_custom_aabb(&mut self, aabb: Aabb)
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pub fn set_flip_faces(&mut self, flip_faces: bool)
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pub fn set_material(&mut self, material: Option<Material>)
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pub fn to_mesh(&self) -> Mesh
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for PointMesh
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impl Debug for PointMesh
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impl Deref for PointMesh
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type Target = PrimitiveMesh
The resulting type after dereferencing.
fn deref(&self) -> &PrimitiveMesh
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impl DerefMut for PointMesh
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fn deref_mut(&mut self) -> &mut PrimitiveMesh
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impl Drop for PointMesh
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impl FromVariant for PointMesh
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fn from_variant(variant: &Variant) -> Result<PointMesh, FromVariantError>
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impl GodotObject for PointMesh
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> PointMesh
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unsafe fn from_return_position_sys(obj: *mut c_void) -> PointMesh
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for PointMesh
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impl ToVariant for PointMesh
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for PointMesh
impl !Send for PointMesh
impl !Sync for PointMesh
impl Unpin for PointMesh
impl UnwindSafe for PointMesh
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,