[−][src]Struct gdnative::PhysicalBone
core class PhysicalBone
inherits PhysicsBody
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
PhysicalBone
is an unsafe pointer, and all of its methods are unsafe.
In the cases where Rust code owns an object of this type, for example if the object was just
created on the Rust side and not passed to the engine yet, ownership should be either given
to the engine or the object must be manually destroyed using PhysicalBone::free
.
Class hierarchy
PhysicalBone inherits methods from:
Methods
impl PhysicalBone
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Constants
pub const JOINT_TYPE_HINGE: i64
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pub const JOINT_TYPE_CONE: i64
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pub const JOINT_TYPE_NONE: i64
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pub const JOINT_TYPE_PIN: i64
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pub const JOINT_TYPE_SLIDER: i64
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pub const JOINT_TYPE_6DOF: i64
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impl PhysicalBone
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pub fn new() -> PhysicalBone
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Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using PhysicalBone::free
.
pub unsafe fn free(self)
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Manually deallocate the object.
pub unsafe fn _direct_state_changed(&mut self, arg0: Option<Object>)
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pub unsafe fn apply_central_impulse(
&mut self,
impulse: Vector3D<f32, UnknownUnit>
)
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&mut self,
impulse: Vector3D<f32, UnknownUnit>
)
pub unsafe fn apply_impulse(
&mut self,
position: Vector3D<f32, UnknownUnit>,
impulse: Vector3D<f32, UnknownUnit>
)
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&mut self,
position: Vector3D<f32, UnknownUnit>,
impulse: Vector3D<f32, UnknownUnit>
)
pub unsafe fn get_body_offset(&self) -> Transform
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pub unsafe fn get_bone_id(&self) -> i64
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pub unsafe fn get_bounce(&self) -> f64
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pub unsafe fn get_friction(&self) -> f64
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pub unsafe fn get_gravity_scale(&self) -> f64
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pub unsafe fn get_joint_offset(&self) -> Transform
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pub unsafe fn get_joint_type(&self) -> PhysicalBoneJointType
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pub unsafe fn get_mass(&self) -> f64
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pub unsafe fn get_simulate_physics(&mut self) -> bool
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pub unsafe fn get_weight(&self) -> f64
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pub unsafe fn is_simulating_physics(&mut self) -> bool
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pub unsafe fn is_static_body(&mut self) -> bool
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pub unsafe fn set_body_offset(&mut self, offset: Transform)
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pub unsafe fn set_bounce(&mut self, bounce: f64)
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pub unsafe fn set_friction(&mut self, friction: f64)
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pub unsafe fn set_gravity_scale(&mut self, gravity_scale: f64)
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pub unsafe fn set_joint_offset(&mut self, offset: Transform)
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pub unsafe fn set_joint_type(&mut self, joint_type: i64)
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pub unsafe fn set_mass(&mut self, mass: f64)
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pub unsafe fn set_weight(&mut self, weight: f64)
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pub unsafe fn to_physics_body(&self) -> PhysicsBody
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Up-cast.
pub unsafe fn to_collision_object(&self) -> CollisionObject
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Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = PhysicsBody>
pub unsafe fn _get_layers(&self) -> i64
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pub unsafe fn _set_layers(&mut self, mask: i64)
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pub unsafe fn add_collision_exception_with(&mut self, body: Option<Node>)
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pub unsafe fn get_collision_exceptions(&mut self) -> VariantArray
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pub unsafe fn get_collision_layer(&self) -> i64
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pub unsafe fn get_collision_layer_bit(&self, bit: i64) -> bool
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pub unsafe fn get_collision_mask(&self) -> i64
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pub unsafe fn get_collision_mask_bit(&self, bit: i64) -> bool
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pub unsafe fn remove_collision_exception_with(&mut self, body: Option<Node>)
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pub unsafe fn set_collision_layer(&mut self, layer: i64)
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pub unsafe fn set_collision_layer_bit(&mut self, bit: i64, value: bool)
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pub unsafe fn set_collision_mask(&mut self, mask: i64)
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pub unsafe fn set_collision_mask_bit(&mut self, bit: i64, value: bool)
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pub unsafe fn to_collision_object(&self) -> CollisionObject
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Up-cast.
pub unsafe fn to_spatial(&self) -> Spatial
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Up-cast.
pub unsafe fn to_node(&self) -> Node
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Up-cast.
pub unsafe fn to_object(&self) -> Object
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Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for PhysicalBone
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fn clone(&self) -> PhysicalBone
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fn clone_from(&mut self, source: &Self)
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impl Copy for PhysicalBone
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impl Debug for PhysicalBone
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impl Deref for PhysicalBone
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type Target = PhysicsBody
The resulting type after dereferencing.
fn deref(&self) -> &PhysicsBody
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impl DerefMut for PhysicalBone
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fn deref_mut(&mut self) -> &mut PhysicsBody
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impl Free for PhysicalBone
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unsafe fn godot_free(self)
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impl FromVariant for PhysicalBone
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fn from_variant(variant: &Variant) -> Result<PhysicalBone, FromVariantError>
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impl GodotObject for PhysicalBone
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> PhysicalBone
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unsafe fn from_return_position_sys(obj: *mut c_void) -> PhysicalBone
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for PhysicalBone
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fn construct() -> PhysicalBone
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impl QueueFree for PhysicalBone
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unsafe fn godot_queue_free(&mut self)
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impl ToVariant for PhysicalBone
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for PhysicalBone
impl !Send for PhysicalBone
impl !Sync for PhysicalBone
impl Unpin for PhysicalBone
impl UnwindSafe for PhysicalBone
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,