[−][src]Struct gdnative::CollisionObject
core class CollisionObject
inherits Spatial
(unsafe).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Class hierarchy
CollisionObject inherits methods from:
Methods
impl CollisionObject
[src]
pub unsafe fn _input_event(
&mut self,
camera: Option<Object>,
event: Option<InputEvent>,
click_position: Vector3D<f32, UnknownUnit>,
click_normal: Vector3D<f32, UnknownUnit>,
shape_idx: i64
)
[src]
&mut self,
camera: Option<Object>,
event: Option<InputEvent>,
click_position: Vector3D<f32, UnknownUnit>,
click_normal: Vector3D<f32, UnknownUnit>,
shape_idx: i64
)
pub unsafe fn create_shape_owner(&mut self, owner: Option<Object>) -> i64
[src]
pub unsafe fn get_capture_input_on_drag(&self) -> bool
[src]
pub unsafe fn get_rid(&self) -> Rid
[src]
pub unsafe fn get_shape_owners(&mut self) -> VariantArray
[src]
pub unsafe fn is_ray_pickable(&self) -> bool
[src]
pub unsafe fn is_shape_owner_disabled(&self, owner_id: i64) -> bool
[src]
pub unsafe fn remove_shape_owner(&mut self, owner_id: i64)
[src]
pub unsafe fn set_capture_input_on_drag(&mut self, enable: bool)
[src]
pub unsafe fn set_ray_pickable(&mut self, ray_pickable: bool)
[src]
pub unsafe fn shape_find_owner(&self, shape_index: i64) -> i64
[src]
pub unsafe fn shape_owner_add_shape(
&mut self,
owner_id: i64,
shape: Option<Shape>
)
[src]
&mut self,
owner_id: i64,
shape: Option<Shape>
)
pub unsafe fn shape_owner_clear_shapes(&mut self, owner_id: i64)
[src]
pub unsafe fn shape_owner_get_owner(&self, owner_id: i64) -> Option<Object>
[src]
pub unsafe fn shape_owner_get_shape(
&self,
owner_id: i64,
shape_id: i64
) -> Option<Shape>
[src]
&self,
owner_id: i64,
shape_id: i64
) -> Option<Shape>
pub unsafe fn shape_owner_get_shape_count(&self, owner_id: i64) -> i64
[src]
pub unsafe fn shape_owner_get_shape_index(
&self,
owner_id: i64,
shape_id: i64
) -> i64
[src]
&self,
owner_id: i64,
shape_id: i64
) -> i64
pub unsafe fn shape_owner_get_transform(&self, owner_id: i64) -> Transform
[src]
pub unsafe fn shape_owner_remove_shape(&mut self, owner_id: i64, shape_id: i64)
[src]
pub unsafe fn shape_owner_set_disabled(&mut self, owner_id: i64, disabled: bool)
[src]
pub unsafe fn shape_owner_set_transform(
&mut self,
owner_id: i64,
transform: Transform
)
[src]
&mut self,
owner_id: i64,
transform: Transform
)
pub unsafe fn to_spatial(&self) -> Spatial
[src]
Up-cast.
pub unsafe fn to_node(&self) -> Node
[src]
Up-cast.
pub unsafe fn to_object(&self) -> Object
[src]
Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Spatial>
pub const NOTIFICATION_ENTER_WORLD: i64
[src]
pub const NOTIFICATION_EXIT_WORLD: i64
[src]
pub const NOTIFICATION_TRANSFORM_CHANGED: i64
[src]
pub const NOTIFICATION_VISIBILITY_CHANGED: i64
[src]
pub unsafe fn _update_gizmo(&mut self)
[src]
pub unsafe fn force_update_transform(&mut self)
[src]
pub unsafe fn get_gizmo(&self) -> Option<SpatialGizmo>
[src]
pub unsafe fn get_global_transform(&self) -> Transform
[src]
pub unsafe fn get_parent_spatial(&self) -> Option<Spatial>
[src]
pub unsafe fn get_rotation(&self) -> Vector3D<f32, UnknownUnit>
[src]
pub unsafe fn get_rotation_degrees(&self) -> Vector3D<f32, UnknownUnit>
[src]
pub unsafe fn get_scale(&self) -> Vector3D<f32, UnknownUnit>
[src]
pub unsafe fn get_transform(&self) -> Transform
[src]
pub unsafe fn get_translation(&self) -> Vector3D<f32, UnknownUnit>
[src]
pub unsafe fn get_world(&self) -> Option<World>
[src]
pub unsafe fn global_rotate(
&mut self,
axis: Vector3D<f32, UnknownUnit>,
angle: f64
)
[src]
&mut self,
axis: Vector3D<f32, UnknownUnit>,
angle: f64
)
pub unsafe fn global_scale(&mut self, scale: Vector3D<f32, UnknownUnit>)
[src]
pub unsafe fn global_translate(&mut self, offset: Vector3D<f32, UnknownUnit>)
[src]
pub unsafe fn hide(&mut self)
[src]
pub unsafe fn is_local_transform_notification_enabled(&self) -> bool
[src]
pub unsafe fn is_scale_disabled(&self) -> bool
[src]
pub unsafe fn is_set_as_toplevel(&self) -> bool
[src]
pub unsafe fn is_transform_notification_enabled(&self) -> bool
[src]
pub unsafe fn is_visible(&self) -> bool
[src]
pub unsafe fn is_visible_in_tree(&self) -> bool
[src]
pub unsafe fn look_at(
&mut self,
target: Vector3D<f32, UnknownUnit>,
up: Vector3D<f32, UnknownUnit>
)
[src]
&mut self,
target: Vector3D<f32, UnknownUnit>,
up: Vector3D<f32, UnknownUnit>
)
pub unsafe fn look_at_from_position(
&mut self,
position: Vector3D<f32, UnknownUnit>,
target: Vector3D<f32, UnknownUnit>,
up: Vector3D<f32, UnknownUnit>
)
[src]
&mut self,
position: Vector3D<f32, UnknownUnit>,
target: Vector3D<f32, UnknownUnit>,
up: Vector3D<f32, UnknownUnit>
)
pub unsafe fn orthonormalize(&mut self)
[src]
pub unsafe fn rotate(&mut self, axis: Vector3D<f32, UnknownUnit>, angle: f64)
[src]
pub unsafe fn rotate_object_local(
&mut self,
axis: Vector3D<f32, UnknownUnit>,
angle: f64
)
[src]
&mut self,
axis: Vector3D<f32, UnknownUnit>,
angle: f64
)
pub unsafe fn rotate_x(&mut self, angle: f64)
[src]
pub unsafe fn rotate_y(&mut self, angle: f64)
[src]
pub unsafe fn rotate_z(&mut self, angle: f64)
[src]
pub unsafe fn scale_object_local(&mut self, scale: Vector3D<f32, UnknownUnit>)
[src]
pub unsafe fn set_as_toplevel(&mut self, enable: bool)
[src]
pub unsafe fn set_disable_scale(&mut self, disable: bool)
[src]
pub unsafe fn set_gizmo(&mut self, gizmo: Option<SpatialGizmo>)
[src]
pub unsafe fn set_global_transform(&mut self, global: Transform)
[src]
pub unsafe fn set_identity(&mut self)
[src]
pub unsafe fn set_ignore_transform_notification(&mut self, enabled: bool)
[src]
pub unsafe fn set_notify_local_transform(&mut self, enable: bool)
[src]
pub unsafe fn set_notify_transform(&mut self, enable: bool)
[src]
pub unsafe fn set_rotation(&mut self, euler: Vector3D<f32, UnknownUnit>)
[src]
pub unsafe fn set_rotation_degrees(
&mut self,
euler_degrees: Vector3D<f32, UnknownUnit>
)
[src]
&mut self,
euler_degrees: Vector3D<f32, UnknownUnit>
)
pub unsafe fn set_scale(&mut self, scale: Vector3D<f32, UnknownUnit>)
[src]
pub unsafe fn set_transform(&mut self, local: Transform)
[src]
pub unsafe fn set_translation(
&mut self,
translation: Vector3D<f32, UnknownUnit>
)
[src]
&mut self,
translation: Vector3D<f32, UnknownUnit>
)
pub unsafe fn set_visible(&mut self, visible: bool)
[src]
pub unsafe fn show(&mut self)
[src]
pub unsafe fn to_global(
&self,
local_point: Vector3D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
[src]
&self,
local_point: Vector3D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
pub unsafe fn to_local(
&self,
global_point: Vector3D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
[src]
&self,
global_point: Vector3D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
pub unsafe fn translate(&mut self, offset: Vector3D<f32, UnknownUnit>)
[src]
pub unsafe fn translate_object_local(
&mut self,
offset: Vector3D<f32, UnknownUnit>
)
[src]
&mut self,
offset: Vector3D<f32, UnknownUnit>
)
pub unsafe fn update_gizmo(&mut self)
[src]
pub unsafe fn to_node(&self) -> Node
[src]
Up-cast.
pub unsafe fn to_object(&self) -> Object
[src]
Up-cast.
pub unsafe fn cast<T>(&self) -> Option<T> where
T: GodotObject,
[src]
T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for CollisionObject
[src]
fn clone(&self) -> CollisionObject
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Copy for CollisionObject
[src]
impl Debug for CollisionObject
[src]
impl Deref for CollisionObject
[src]
impl DerefMut for CollisionObject
[src]
impl FromVariant for CollisionObject
[src]
fn from_variant(variant: &Variant) -> Result<CollisionObject, FromVariantError>
[src]
impl GodotObject for CollisionObject
[src]
fn class_name() -> &'static str
[src]
unsafe fn from_sys(obj: *mut c_void) -> CollisionObject
[src]
unsafe fn from_return_position_sys(obj: *mut c_void) -> CollisionObject
[src]
unsafe fn to_sys(&self) -> *mut c_void
[src]
impl QueueFree for CollisionObject
[src]
unsafe fn godot_queue_free(&mut self)
[src]
impl ToVariant for CollisionObject
[src]
fn to_variant(&self) -> Variant
[src]
Auto Trait Implementations
impl RefUnwindSafe for CollisionObject
impl !Send for CollisionObject
impl !Sync for CollisionObject
impl Unpin for CollisionObject
impl UnwindSafe for CollisionObject
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Export for T where
T: GodotObject + ToVariant,
[src]
T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,