[][src]Struct gdnative::CollisionObject

pub struct CollisionObject { /* fields omitted */ }

core class CollisionObject inherits Spatial (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Class hierarchy

CollisionObject inherits methods from:

Methods

impl CollisionObject[src]

pub unsafe fn _input_event(
    &mut self,
    camera: Option<Object>,
    event: Option<InputEvent>,
    click_position: Vector3D<f32, UnknownUnit>,
    click_normal: Vector3D<f32, UnknownUnit>,
    shape_idx: i64
)
[src]

pub unsafe fn create_shape_owner(&mut self, owner: Option<Object>) -> i64[src]

pub unsafe fn get_capture_input_on_drag(&self) -> bool[src]

pub unsafe fn get_rid(&self) -> Rid[src]

pub unsafe fn get_shape_owners(&mut self) -> VariantArray[src]

pub unsafe fn is_ray_pickable(&self) -> bool[src]

pub unsafe fn is_shape_owner_disabled(&self, owner_id: i64) -> bool[src]

pub unsafe fn remove_shape_owner(&mut self, owner_id: i64)[src]

pub unsafe fn set_capture_input_on_drag(&mut self, enable: bool)[src]

pub unsafe fn set_ray_pickable(&mut self, ray_pickable: bool)[src]

pub unsafe fn shape_find_owner(&self, shape_index: i64) -> i64[src]

pub unsafe fn shape_owner_add_shape(
    &mut self,
    owner_id: i64,
    shape: Option<Shape>
)
[src]

pub unsafe fn shape_owner_clear_shapes(&mut self, owner_id: i64)[src]

pub unsafe fn shape_owner_get_owner(&self, owner_id: i64) -> Option<Object>[src]

pub unsafe fn shape_owner_get_shape(
    &self,
    owner_id: i64,
    shape_id: i64
) -> Option<Shape>
[src]

pub unsafe fn shape_owner_get_shape_count(&self, owner_id: i64) -> i64[src]

pub unsafe fn shape_owner_get_shape_index(
    &self,
    owner_id: i64,
    shape_id: i64
) -> i64
[src]

pub unsafe fn shape_owner_get_transform(&self, owner_id: i64) -> Transform[src]

pub unsafe fn shape_owner_remove_shape(&mut self, owner_id: i64, shape_id: i64)[src]

pub unsafe fn shape_owner_set_disabled(&mut self, owner_id: i64, disabled: bool)[src]

pub unsafe fn shape_owner_set_transform(
    &mut self,
    owner_id: i64,
    transform: Transform
)
[src]

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Spatial>

pub unsafe fn _update_gizmo(&mut self)[src]

pub unsafe fn force_update_transform(&mut self)[src]

pub unsafe fn get_gizmo(&self) -> Option<SpatialGizmo>[src]

pub unsafe fn get_global_transform(&self) -> Transform[src]

pub unsafe fn get_parent_spatial(&self) -> Option<Spatial>[src]

pub unsafe fn get_rotation(&self) -> Vector3D<f32, UnknownUnit>[src]

pub unsafe fn get_rotation_degrees(&self) -> Vector3D<f32, UnknownUnit>[src]

pub unsafe fn get_scale(&self) -> Vector3D<f32, UnknownUnit>[src]

pub unsafe fn get_transform(&self) -> Transform[src]

pub unsafe fn get_translation(&self) -> Vector3D<f32, UnknownUnit>[src]

pub unsafe fn get_world(&self) -> Option<World>[src]

pub unsafe fn global_rotate(
    &mut self,
    axis: Vector3D<f32, UnknownUnit>,
    angle: f64
)
[src]

pub unsafe fn global_scale(&mut self, scale: Vector3D<f32, UnknownUnit>)[src]

pub unsafe fn global_translate(&mut self, offset: Vector3D<f32, UnknownUnit>)[src]

pub unsafe fn hide(&mut self)[src]

pub unsafe fn is_local_transform_notification_enabled(&self) -> bool[src]

pub unsafe fn is_scale_disabled(&self) -> bool[src]

pub unsafe fn is_set_as_toplevel(&self) -> bool[src]

pub unsafe fn is_transform_notification_enabled(&self) -> bool[src]

pub unsafe fn is_visible(&self) -> bool[src]

pub unsafe fn is_visible_in_tree(&self) -> bool[src]

pub unsafe fn look_at(
    &mut self,
    target: Vector3D<f32, UnknownUnit>,
    up: Vector3D<f32, UnknownUnit>
)
[src]

pub unsafe fn look_at_from_position(
    &mut self,
    position: Vector3D<f32, UnknownUnit>,
    target: Vector3D<f32, UnknownUnit>,
    up: Vector3D<f32, UnknownUnit>
)
[src]

pub unsafe fn orthonormalize(&mut self)[src]

pub unsafe fn rotate(&mut self, axis: Vector3D<f32, UnknownUnit>, angle: f64)[src]

pub unsafe fn rotate_object_local(
    &mut self,
    axis: Vector3D<f32, UnknownUnit>,
    angle: f64
)
[src]

pub unsafe fn rotate_x(&mut self, angle: f64)[src]

pub unsafe fn rotate_y(&mut self, angle: f64)[src]

pub unsafe fn rotate_z(&mut self, angle: f64)[src]

pub unsafe fn scale_object_local(&mut self, scale: Vector3D<f32, UnknownUnit>)[src]

pub unsafe fn set_as_toplevel(&mut self, enable: bool)[src]

pub unsafe fn set_disable_scale(&mut self, disable: bool)[src]

pub unsafe fn set_gizmo(&mut self, gizmo: Option<SpatialGizmo>)[src]

pub unsafe fn set_global_transform(&mut self, global: Transform)[src]

pub unsafe fn set_identity(&mut self)[src]

pub unsafe fn set_ignore_transform_notification(&mut self, enabled: bool)[src]

pub unsafe fn set_notify_local_transform(&mut self, enable: bool)[src]

pub unsafe fn set_notify_transform(&mut self, enable: bool)[src]

pub unsafe fn set_rotation(&mut self, euler: Vector3D<f32, UnknownUnit>)[src]

pub unsafe fn set_rotation_degrees(
    &mut self,
    euler_degrees: Vector3D<f32, UnknownUnit>
)
[src]

pub unsafe fn set_scale(&mut self, scale: Vector3D<f32, UnknownUnit>)[src]

pub unsafe fn set_transform(&mut self, local: Transform)[src]

pub unsafe fn set_translation(
    &mut self,
    translation: Vector3D<f32, UnknownUnit>
)
[src]

pub unsafe fn set_visible(&mut self, visible: bool)[src]

pub unsafe fn show(&mut self)[src]

pub unsafe fn to_global(
    &self,
    local_point: Vector3D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
[src]

pub unsafe fn to_local(
    &self,
    global_point: Vector3D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
[src]

pub unsafe fn translate(&mut self, offset: Vector3D<f32, UnknownUnit>)[src]

pub unsafe fn translate_object_local(
    &mut self,
    offset: Vector3D<f32, UnknownUnit>
)
[src]

pub unsafe fn update_gizmo(&mut self)[src]

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for CollisionObject[src]

impl Copy for CollisionObject[src]

impl Debug for CollisionObject[src]

impl Deref for CollisionObject[src]

type Target = Spatial

The resulting type after dereferencing.

impl DerefMut for CollisionObject[src]

impl FromVariant for CollisionObject[src]

impl GodotObject for CollisionObject[src]

impl QueueFree for CollisionObject[src]

impl ToVariant for CollisionObject[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.