[][src]Struct gdnative::MeshTexture

pub struct MeshTexture { /* fields omitted */ }

core class MeshTexture inherits Texture (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

MeshTexture inherits methods from:

Methods

impl MeshTexture[src]

pub fn new() -> MeshTexture[src]

pub fn new_ref(&self) -> MeshTexture[src]

Creates a new reference to the same reference-counted object.

pub fn get_base_texture(&self) -> Option<Texture>[src]

pub fn get_image_size(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn get_mesh(&self) -> Option<Mesh>[src]

pub fn set_base_texture(&mut self, texture: Option<Texture>)[src]

pub fn set_image_size(&mut self, size: Vector2D<f32, UnknownUnit>)[src]

pub fn set_mesh(&mut self, mesh: Option<Mesh>)[src]

pub fn to_texture(&self) -> Texture[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Texture>

pub fn new_ref(&self) -> Texture[src]

Creates a new reference to the same reference-counted object.

pub fn draw(
    &self,
    canvas_item: Rid,
    position: Vector2D<f32, UnknownUnit>,
    modulate: Color,
    transpose: bool,
    normal_map: Option<Texture>
)
[src]

pub fn draw_rect(
    &self,
    canvas_item: Rid,
    rect: Rect<f32, UnknownUnit>,
    tile: bool,
    modulate: Color,
    transpose: bool,
    normal_map: Option<Texture>
)
[src]

pub fn draw_rect_region(
    &self,
    canvas_item: Rid,
    rect: Rect<f32, UnknownUnit>,
    src_rect: Rect<f32, UnknownUnit>,
    modulate: Color,
    transpose: bool,
    normal_map: Option<Texture>,
    clip_uv: bool
)
[src]

pub fn get_data(&self) -> Option<Image>[src]

pub fn get_flags(&self) -> i64[src]

pub fn get_height(&self) -> i64[src]

pub fn get_size(&self) -> Vector2D<f32, UnknownUnit>[src]

pub fn get_width(&self) -> i64[src]

pub fn has_alpha(&self) -> bool[src]

pub fn set_flags(&mut self, flags: i64)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for MeshTexture[src]

impl Debug for MeshTexture[src]

impl Deref for MeshTexture[src]

type Target = Texture

The resulting type after dereferencing.

impl DerefMut for MeshTexture[src]

impl Drop for MeshTexture[src]

impl FromVariant for MeshTexture[src]

impl GodotObject for MeshTexture[src]

impl Instanciable for MeshTexture[src]

impl ToVariant for MeshTexture[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.