[−][src]Struct gdnative::MeshLibrary
core class MeshLibrary
inherits Resource
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
MeshLibrary inherits methods from:
Methods
impl MeshLibrary
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pub fn new() -> MeshLibrary
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pub fn new_ref(&self) -> MeshLibrary
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Creates a new reference to the same reference-counted object.
pub fn clear(&mut self)
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pub fn create_item(&mut self, id: i64)
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pub fn find_item_by_name(&self, name: GodotString) -> i64
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pub fn get_item_list(&self) -> Int32Array
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pub fn get_item_mesh(&self, id: i64) -> Option<Mesh>
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pub fn get_item_name(&self, id: i64) -> GodotString
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pub fn get_item_navmesh(&self, id: i64) -> Option<NavigationMesh>
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pub fn get_item_navmesh_transform(&self, id: i64) -> Transform
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pub fn get_item_preview(&self, id: i64) -> Option<Texture>
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pub fn get_item_shapes(&self, id: i64) -> VariantArray
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pub fn get_last_unused_item_id(&self) -> i64
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pub fn remove_item(&mut self, id: i64)
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pub fn set_item_mesh(&mut self, id: i64, mesh: Option<Mesh>)
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pub fn set_item_name(&mut self, id: i64, name: GodotString)
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pub fn set_item_navmesh(&mut self, id: i64, navmesh: Option<NavigationMesh>)
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pub fn set_item_navmesh_transform(&mut self, id: i64, navmesh: Transform)
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pub fn set_item_preview(&mut self, id: i64, texture: Option<Texture>)
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pub fn set_item_shapes(&mut self, id: i64, shapes: VariantArray)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Resource>
pub fn new_ref(&self) -> Resource
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Creates a new reference to the same reference-counted object.
pub fn _setup_local_to_scene(&mut self)
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pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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pub fn get_local_scene(&self) -> Option<Node>
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pub fn get_name(&self) -> GodotString
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pub fn get_path(&self) -> GodotString
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pub fn get_rid(&self) -> Rid
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pub fn is_local_to_scene(&self) -> bool
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pub fn set_local_to_scene(&mut self, enable: bool)
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pub fn set_name(&mut self, name: GodotString)
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pub fn set_path(&mut self, path: GodotString)
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pub fn setup_local_to_scene(&mut self)
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pub fn take_over_path(&mut self, path: GodotString)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for MeshLibrary
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fn clone(&self) -> MeshLibrary
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fn clone_from(&mut self, source: &Self)
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impl Debug for MeshLibrary
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impl Deref for MeshLibrary
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impl DerefMut for MeshLibrary
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impl Drop for MeshLibrary
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impl FromVariant for MeshLibrary
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fn from_variant(variant: &Variant) -> Result<MeshLibrary, FromVariantError>
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impl GodotObject for MeshLibrary
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> MeshLibrary
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unsafe fn from_return_position_sys(obj: *mut c_void) -> MeshLibrary
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for MeshLibrary
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fn construct() -> MeshLibrary
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impl ToVariant for MeshLibrary
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for MeshLibrary
impl !Send for MeshLibrary
impl !Sync for MeshLibrary
impl Unpin for MeshLibrary
impl UnwindSafe for MeshLibrary
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,