[][src]Struct gdnative::MainLoop

pub struct MainLoop { /* fields omitted */ }

core class MainLoop inherits Object (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

MainLoop is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using MainLoop::free.

Class hierarchy

MainLoop inherits methods from:

Methods

impl MainLoop[src]

Constants

impl MainLoop[src]

pub fn new() -> MainLoop[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using MainLoop::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn _drop_files(&mut self, files: StringArray, from_screen: i64)[src]

pub unsafe fn _finalize(&mut self)[src]

pub unsafe fn _global_menu_action(&mut self, id: Variant, meta: Variant)[src]

pub unsafe fn _idle(&mut self, delta: f64) -> bool[src]

pub unsafe fn _initialize(&mut self)[src]

pub unsafe fn _input_event(&mut self, event: Option<InputEvent>)[src]

pub unsafe fn _input_text(&mut self, text: GodotString)[src]

pub unsafe fn _iteration(&mut self, delta: f64) -> bool[src]

pub unsafe fn finish(&mut self)[src]

pub unsafe fn idle(&mut self, delta: f64) -> bool[src]

pub unsafe fn init(&mut self)[src]

pub unsafe fn input_event(&mut self, event: Option<InputEvent>)[src]

pub unsafe fn input_text(&mut self, text: GodotString)[src]

pub unsafe fn iteration(&mut self, delta: f64) -> bool[src]

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Object>

pub unsafe fn _get(&mut self, property: GodotString) -> Variant[src]

pub unsafe fn _get_property_list(&mut self) -> VariantArray[src]

pub unsafe fn _init(&mut self)[src]

pub unsafe fn _notification(&mut self, what: i64)[src]

pub unsafe fn _set(&mut self, property: GodotString, value: Variant) -> bool[src]

pub unsafe fn _to_string(&mut self) -> GodotString[src]

pub unsafe fn add_user_signal(
    &mut self,
    signal: GodotString,
    arguments: VariantArray
)
[src]

pub unsafe fn call(
    &mut self,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

pub unsafe fn call_deferred(
    &mut self,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

pub unsafe fn callv(
    &mut self,
    method: GodotString,
    arg_array: VariantArray
) -> Variant
[src]

pub unsafe fn can_translate_messages(&self) -> bool[src]

pub unsafe fn connect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString,
    binds: VariantArray,
    flags: i64
) -> Result<(), GodotError>
[src]

pub unsafe fn disconnect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
)
[src]

pub unsafe fn emit_signal(
    &mut self,
    signal: GodotString,
    varargs: &[Variant]
) -> Variant
[src]

pub unsafe fn get(&self, property: GodotString) -> Variant[src]

pub unsafe fn get_class(&self) -> GodotString[src]

pub unsafe fn get_incoming_connections(&self) -> VariantArray[src]

pub unsafe fn get_indexed(&self, property: NodePath) -> Variant[src]

pub unsafe fn get_instance_id(&self) -> i64[src]

pub unsafe fn get_meta(&self, name: GodotString) -> Variant[src]

pub unsafe fn get_meta_list(&self) -> StringArray[src]

pub unsafe fn get_method_list(&self) -> VariantArray[src]

pub unsafe fn get_property_list(&self) -> VariantArray[src]

pub unsafe fn get_script(&self) -> Option<Reference>[src]

pub unsafe fn get_signal_connection_list(
    &self,
    signal: GodotString
) -> VariantArray
[src]

pub unsafe fn get_signal_list(&self) -> VariantArray[src]

pub unsafe fn has_meta(&self, name: GodotString) -> bool[src]

pub unsafe fn has_method(&self, method: GodotString) -> bool[src]

pub unsafe fn has_user_signal(&self, signal: GodotString) -> bool[src]

pub unsafe fn is_blocking_signals(&self) -> bool[src]

pub unsafe fn is_class(&self, class: GodotString) -> bool[src]

pub unsafe fn is_connected(
    &self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
) -> bool
[src]

pub unsafe fn is_queued_for_deletion(&self) -> bool[src]

pub unsafe fn notification(&mut self, what: i64, reversed: bool)[src]

pub unsafe fn property_list_changed_notify(&mut self)[src]

pub unsafe fn remove_meta(&mut self, name: GodotString)[src]

pub unsafe fn set(&mut self, property: GodotString, value: Variant)[src]

pub unsafe fn set_block_signals(&mut self, enable: bool)[src]

pub unsafe fn set_deferred(&mut self, property: GodotString, value: Variant)[src]

pub unsafe fn set_indexed(&mut self, property: NodePath, value: Variant)[src]

pub unsafe fn set_message_translation(&mut self, enable: bool)[src]

pub unsafe fn set_meta(&mut self, name: GodotString, value: Variant)[src]

pub unsafe fn set_script(&mut self, script: Option<Reference>)[src]

pub unsafe fn to_string(&mut self) -> GodotString[src]

pub unsafe fn tr(&self, message: GodotString) -> GodotString[src]

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for MainLoop[src]

impl Copy for MainLoop[src]

impl Debug for MainLoop[src]

impl Deref for MainLoop[src]

type Target = Object

The resulting type after dereferencing.

impl DerefMut for MainLoop[src]

impl Free for MainLoop[src]

impl FromVariant for MainLoop[src]

impl GodotObject for MainLoop[src]

impl Instanciable for MainLoop[src]

impl ToVariant for MainLoop[src]

Auto Trait Implementations

impl RefUnwindSafe for MainLoop

impl !Send for MainLoop

impl !Sync for MainLoop

impl Unpin for MainLoop

impl UnwindSafe for MainLoop

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.