[][src]Struct gdnative::Joint

pub struct Joint { /* fields omitted */ }

core class Joint inherits Spatial (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Class hierarchy

Joint inherits methods from:

Methods

impl Joint[src]

pub unsafe fn get_exclude_nodes_from_collision(&self) -> bool[src]

pub unsafe fn get_node_a(&self) -> NodePath[src]

pub unsafe fn get_node_b(&self) -> NodePath[src]

pub unsafe fn get_solver_priority(&self) -> i64[src]

pub unsafe fn set_exclude_nodes_from_collision(&mut self, enable: bool)[src]

pub unsafe fn set_node_a(&mut self, node: NodePath)[src]

pub unsafe fn set_node_b(&mut self, node: NodePath)[src]

pub unsafe fn set_solver_priority(&mut self, priority: i64)[src]

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Spatial>

pub unsafe fn _update_gizmo(&mut self)[src]

pub unsafe fn force_update_transform(&mut self)[src]

pub unsafe fn get_gizmo(&self) -> Option<SpatialGizmo>[src]

pub unsafe fn get_global_transform(&self) -> Transform[src]

pub unsafe fn get_parent_spatial(&self) -> Option<Spatial>[src]

pub unsafe fn get_rotation(&self) -> Vector3D<f32, UnknownUnit>[src]

pub unsafe fn get_rotation_degrees(&self) -> Vector3D<f32, UnknownUnit>[src]

pub unsafe fn get_scale(&self) -> Vector3D<f32, UnknownUnit>[src]

pub unsafe fn get_transform(&self) -> Transform[src]

pub unsafe fn get_translation(&self) -> Vector3D<f32, UnknownUnit>[src]

pub unsafe fn get_world(&self) -> Option<World>[src]

pub unsafe fn global_rotate(
    &mut self,
    axis: Vector3D<f32, UnknownUnit>,
    angle: f64
)
[src]

pub unsafe fn global_scale(&mut self, scale: Vector3D<f32, UnknownUnit>)[src]

pub unsafe fn global_translate(&mut self, offset: Vector3D<f32, UnknownUnit>)[src]

pub unsafe fn hide(&mut self)[src]

pub unsafe fn is_local_transform_notification_enabled(&self) -> bool[src]

pub unsafe fn is_scale_disabled(&self) -> bool[src]

pub unsafe fn is_set_as_toplevel(&self) -> bool[src]

pub unsafe fn is_transform_notification_enabled(&self) -> bool[src]

pub unsafe fn is_visible(&self) -> bool[src]

pub unsafe fn is_visible_in_tree(&self) -> bool[src]

pub unsafe fn look_at(
    &mut self,
    target: Vector3D<f32, UnknownUnit>,
    up: Vector3D<f32, UnknownUnit>
)
[src]

pub unsafe fn look_at_from_position(
    &mut self,
    position: Vector3D<f32, UnknownUnit>,
    target: Vector3D<f32, UnknownUnit>,
    up: Vector3D<f32, UnknownUnit>
)
[src]

pub unsafe fn orthonormalize(&mut self)[src]

pub unsafe fn rotate(&mut self, axis: Vector3D<f32, UnknownUnit>, angle: f64)[src]

pub unsafe fn rotate_object_local(
    &mut self,
    axis: Vector3D<f32, UnknownUnit>,
    angle: f64
)
[src]

pub unsafe fn rotate_x(&mut self, angle: f64)[src]

pub unsafe fn rotate_y(&mut self, angle: f64)[src]

pub unsafe fn rotate_z(&mut self, angle: f64)[src]

pub unsafe fn scale_object_local(&mut self, scale: Vector3D<f32, UnknownUnit>)[src]

pub unsafe fn set_as_toplevel(&mut self, enable: bool)[src]

pub unsafe fn set_disable_scale(&mut self, disable: bool)[src]

pub unsafe fn set_gizmo(&mut self, gizmo: Option<SpatialGizmo>)[src]

pub unsafe fn set_global_transform(&mut self, global: Transform)[src]

pub unsafe fn set_identity(&mut self)[src]

pub unsafe fn set_ignore_transform_notification(&mut self, enabled: bool)[src]

pub unsafe fn set_notify_local_transform(&mut self, enable: bool)[src]

pub unsafe fn set_notify_transform(&mut self, enable: bool)[src]

pub unsafe fn set_rotation(&mut self, euler: Vector3D<f32, UnknownUnit>)[src]

pub unsafe fn set_rotation_degrees(
    &mut self,
    euler_degrees: Vector3D<f32, UnknownUnit>
)
[src]

pub unsafe fn set_scale(&mut self, scale: Vector3D<f32, UnknownUnit>)[src]

pub unsafe fn set_transform(&mut self, local: Transform)[src]

pub unsafe fn set_translation(
    &mut self,
    translation: Vector3D<f32, UnknownUnit>
)
[src]

pub unsafe fn set_visible(&mut self, visible: bool)[src]

pub unsafe fn show(&mut self)[src]

pub unsafe fn to_global(
    &self,
    local_point: Vector3D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
[src]

pub unsafe fn to_local(
    &self,
    global_point: Vector3D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
[src]

pub unsafe fn translate(&mut self, offset: Vector3D<f32, UnknownUnit>)[src]

pub unsafe fn translate_object_local(
    &mut self,
    offset: Vector3D<f32, UnknownUnit>
)
[src]

pub unsafe fn update_gizmo(&mut self)[src]

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for Joint[src]

impl Copy for Joint[src]

impl Debug for Joint[src]

impl Deref for Joint[src]

type Target = Spatial

The resulting type after dereferencing.

impl DerefMut for Joint[src]

impl FromVariant for Joint[src]

impl GodotObject for Joint[src]

impl QueueFree for Joint[src]

impl ToVariant for Joint[src]

Auto Trait Implementations

impl RefUnwindSafe for Joint

impl !Send for Joint

impl !Sync for Joint

impl Unpin for Joint

impl UnwindSafe for Joint

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.