[][src]Struct gdnative::World

pub struct World { /* fields omitted */ }

core class World inherits Resource (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

World inherits methods from:

Methods

impl World[src]

pub fn new() -> World[src]

pub fn new_ref(&self) -> World[src]

Creates a new reference to the same reference-counted object.

pub fn get_direct_space_state(&mut self) -> Option<PhysicsDirectSpaceState>[src]

pub fn get_environment(&self) -> Option<Environment>[src]

pub fn get_fallback_environment(&self) -> Option<Environment>[src]

pub fn get_scenario(&self) -> Rid[src]

pub fn get_space(&self) -> Rid[src]

pub fn set_environment(&mut self, env: Option<Environment>)[src]

pub fn set_fallback_environment(&mut self, env: Option<Environment>)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Resource>

pub fn new_ref(&self) -> Resource[src]

Creates a new reference to the same reference-counted object.

pub fn _setup_local_to_scene(&mut self)[src]

pub fn duplicate(&self, subresources: bool) -> Option<Resource>[src]

pub fn get_local_scene(&self) -> Option<Node>[src]

pub fn get_name(&self) -> GodotString[src]

pub fn get_path(&self) -> GodotString[src]

pub fn get_rid(&self) -> Rid[src]

pub fn is_local_to_scene(&self) -> bool[src]

pub fn set_local_to_scene(&mut self, enable: bool)[src]

pub fn set_name(&mut self, name: GodotString)[src]

pub fn set_path(&mut self, path: GodotString)[src]

pub fn setup_local_to_scene(&mut self)[src]

pub fn take_over_path(&mut self, path: GodotString)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for World[src]

impl Debug for World[src]

impl Deref for World[src]

type Target = Resource

The resulting type after dereferencing.

impl DerefMut for World[src]

impl Drop for World[src]

impl FromVariant for World[src]

impl GodotObject for World[src]

impl Instanciable for World[src]

impl ToVariant for World[src]

Auto Trait Implementations

impl RefUnwindSafe for World

impl !Send for World

impl !Sync for World

impl Unpin for World

impl UnwindSafe for World

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.