[−][src]Struct gdnative::File
core class File
inherits Reference
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
File inherits methods from:
Methods
impl File
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Constants
pub const READ: i64
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pub const COMPRESSION_DEFLATE: i64
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pub const COMPRESSION_GZIP: i64
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pub const COMPRESSION_ZSTD: i64
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pub const READ_WRITE: i64
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pub const WRITE_READ: i64
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pub const WRITE: i64
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pub const COMPRESSION_FASTLZ: i64
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impl File
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pub fn new() -> File
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pub fn new_ref(&self) -> File
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Creates a new reference to the same reference-counted object.
pub fn close(&mut self)
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pub fn eof_reached(&self) -> bool
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pub fn file_exists(&self, path: GodotString) -> bool
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pub fn get_16(&self) -> i64
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pub fn get_32(&self) -> i64
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pub fn get_64(&self) -> i64
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pub fn get_8(&self) -> i64
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pub fn get_as_text(&self) -> GodotString
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pub fn get_buffer(&self, len: i64) -> ByteArray
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pub fn get_csv_line(&self, delim: GodotString) -> StringArray
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pub fn get_double(&self) -> f64
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pub fn get_endian_swap(&mut self) -> bool
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pub fn get_error(&self) -> Result<(), GodotError>
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pub fn get_float(&self) -> f64
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pub fn get_len(&self) -> i64
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pub fn get_line(&self) -> GodotString
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pub fn get_md5(&self, path: GodotString) -> GodotString
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pub fn get_modified_time(&self, file: GodotString) -> i64
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pub fn get_pascal_string(&mut self) -> GodotString
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pub fn get_path(&self) -> GodotString
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pub fn get_path_absolute(&self) -> GodotString
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pub fn get_position(&self) -> i64
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pub fn get_real(&self) -> f64
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pub fn get_sha256(&self, path: GodotString) -> GodotString
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pub fn get_var(&self, allow_objects: bool) -> Variant
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pub fn is_open(&self) -> bool
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pub fn open(&mut self, path: GodotString, flags: i64) -> Result<(), GodotError>
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pub fn open_compressed(
&mut self,
path: GodotString,
mode_flags: i64,
compression_mode: i64
) -> Result<(), GodotError>
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&mut self,
path: GodotString,
mode_flags: i64,
compression_mode: i64
) -> Result<(), GodotError>
pub fn open_encrypted(
&mut self,
path: GodotString,
mode_flags: i64,
key: ByteArray
) -> Result<(), GodotError>
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&mut self,
path: GodotString,
mode_flags: i64,
key: ByteArray
) -> Result<(), GodotError>
pub fn open_encrypted_with_pass(
&mut self,
path: GodotString,
mode_flags: i64,
pass: GodotString
) -> Result<(), GodotError>
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&mut self,
path: GodotString,
mode_flags: i64,
pass: GodotString
) -> Result<(), GodotError>
pub fn seek(&mut self, position: i64)
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pub fn seek_end(&mut self, position: i64)
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pub fn set_endian_swap(&mut self, enable: bool)
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pub fn store_16(&mut self, value: i64)
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pub fn store_32(&mut self, value: i64)
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pub fn store_64(&mut self, value: i64)
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pub fn store_8(&mut self, value: i64)
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pub fn store_buffer(&mut self, buffer: ByteArray)
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pub fn store_csv_line(&mut self, values: StringArray, delim: GodotString)
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pub fn store_double(&mut self, value: f64)
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pub fn store_float(&mut self, value: f64)
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pub fn store_line(&mut self, line: GodotString)
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pub fn store_pascal_string(&mut self, string: GodotString)
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pub fn store_real(&mut self, value: f64)
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pub fn store_string(&mut self, string: GodotString)
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pub fn store_var(&mut self, value: Variant, full_objects: bool)
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pub fn init_ref(&mut self) -> bool
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Inherited from Reference.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Reference>
pub fn new_ref(&self) -> Reference
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Creates a new reference to the same reference-counted object.
pub fn init_ref(&mut self) -> bool
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pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for File
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impl Debug for File
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impl Deref for File
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impl DerefMut for File
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impl Drop for File
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impl FromVariant for File
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fn from_variant(variant: &Variant) -> Result<File, FromVariantError>
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impl GodotObject for File
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> File
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unsafe fn from_return_position_sys(obj: *mut c_void) -> File
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for File
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impl ToVariant for File
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for File
impl !Send for File
impl !Sync for File
impl Unpin for File
impl UnwindSafe for File
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,