[][src]Struct gdnative::EditorProperty

pub struct EditorProperty { /* fields omitted */ }

tools class EditorProperty inherits Container (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Class hierarchy

EditorProperty inherits methods from:

Tool

This class is used to interact with Godot's editor.

Methods

impl EditorProperty[src]

pub unsafe fn _focusable_focused(&mut self, arg0: i64)[src]

pub unsafe fn _gui_input(&mut self, arg0: Option<InputEvent>)[src]

pub unsafe fn add_focusable(&mut self, control: Option<Control>)[src]

pub unsafe fn emit_changed(
    &mut self,
    property: GodotString,
    value: Variant,
    field: GodotString,
    changing: bool
)
[src]

pub unsafe fn get_edited_object(&mut self) -> Option<Object>[src]

pub unsafe fn get_edited_property(&mut self) -> GodotString[src]

pub unsafe fn get_label(&self) -> GodotString[src]

pub unsafe fn get_tooltip_text(&self) -> GodotString[src]

pub unsafe fn is_checkable(&self) -> bool[src]

pub unsafe fn is_checked(&self) -> bool[src]

pub unsafe fn is_draw_red(&self) -> bool[src]

pub unsafe fn is_keying(&self) -> bool[src]

pub unsafe fn is_read_only(&self) -> bool[src]

pub unsafe fn set_bottom_editor(&mut self, editor: Option<Control>)[src]

pub unsafe fn set_checkable(&mut self, checkable: bool)[src]

pub unsafe fn set_checked(&mut self, checked: bool)[src]

pub unsafe fn set_draw_red(&mut self, draw_red: bool)[src]

pub unsafe fn set_keying(&mut self, keying: bool)[src]

pub unsafe fn set_label(&mut self, text: GodotString)[src]

pub unsafe fn set_read_only(&mut self, read_only: bool)[src]

pub unsafe fn update_property(&mut self)[src]

pub unsafe fn to_container(&self) -> Container[src]

Up-cast.

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Container>

pub unsafe fn _child_minsize_changed(&mut self)[src]

pub unsafe fn _sort_children(&mut self)[src]

pub unsafe fn fit_child_in_rect(
    &mut self,
    child: Option<Control>,
    rect: Rect<f32, UnknownUnit>
)
[src]

pub unsafe fn queue_sort(&mut self)[src]

pub unsafe fn to_control(&self) -> Control[src]

Up-cast.

pub unsafe fn to_canvas_item(&self) -> CanvasItem[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for EditorProperty[src]

impl Copy for EditorProperty[src]

impl Debug for EditorProperty[src]

impl Deref for EditorProperty[src]

type Target = Container

The resulting type after dereferencing.

impl DerefMut for EditorProperty[src]

impl FromVariant for EditorProperty[src]

impl GodotObject for EditorProperty[src]

impl QueueFree for EditorProperty[src]

impl ToVariant for EditorProperty[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.