[][src]Struct gdnative::CylinderMesh

pub struct CylinderMesh { /* fields omitted */ }

core class CylinderMesh inherits PrimitiveMesh (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

CylinderMesh inherits methods from:

Methods

impl CylinderMesh[src]

pub fn new() -> CylinderMesh[src]

pub fn new_ref(&self) -> CylinderMesh[src]

Creates a new reference to the same reference-counted object.

pub fn get_bottom_radius(&self) -> f64[src]

pub fn get_height(&self) -> f64[src]

pub fn get_radial_segments(&self) -> i64[src]

pub fn get_rings(&self) -> i64[src]

pub fn get_top_radius(&self) -> f64[src]

pub fn set_bottom_radius(&mut self, radius: f64)[src]

pub fn set_height(&mut self, height: f64)[src]

pub fn set_radial_segments(&mut self, segments: i64)[src]

pub fn set_rings(&mut self, rings: i64)[src]

pub fn set_top_radius(&mut self, radius: f64)[src]

pub fn to_primitive_mesh(&self) -> PrimitiveMesh[src]

Up-cast.

pub fn to_mesh(&self) -> Mesh[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = PrimitiveMesh>

pub fn new_ref(&self) -> PrimitiveMesh[src]

Creates a new reference to the same reference-counted object.

pub fn _update(&self)[src]

pub fn get_custom_aabb(&self) -> Aabb[src]

pub fn get_flip_faces(&self) -> bool[src]

pub fn get_material(&self) -> Option<Material>[src]

pub fn get_mesh_arrays(&self) -> VariantArray[src]

pub fn set_custom_aabb(&mut self, aabb: Aabb)[src]

pub fn set_flip_faces(&mut self, flip_faces: bool)[src]

pub fn set_material(&mut self, material: Option<Material>)[src]

pub fn to_mesh(&self) -> Mesh[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for CylinderMesh[src]

impl Debug for CylinderMesh[src]

impl Deref for CylinderMesh[src]

type Target = PrimitiveMesh

The resulting type after dereferencing.

impl DerefMut for CylinderMesh[src]

impl Drop for CylinderMesh[src]

impl FromVariant for CylinderMesh[src]

impl GodotObject for CylinderMesh[src]

impl Instanciable for CylinderMesh[src]

impl ToVariant for CylinderMesh[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.