[][src]Struct gdnative::CharFXTransform

pub struct CharFXTransform { /* fields omitted */ }

core class CharFXTransform inherits Reference (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

CharFXTransform inherits methods from:

Methods

impl CharFXTransform[src]

pub fn new() -> CharFXTransform[src]

pub fn new_ref(&self) -> CharFXTransform[src]

Creates a new reference to the same reference-counted object.

pub fn get_absolute_index(&mut self) -> i64[src]

pub fn get_character(&mut self) -> i64[src]

pub fn get_color(&mut self) -> Color[src]

pub fn get_elapsed_time(&mut self) -> f64[src]

pub fn get_environment(&mut self) -> Dictionary[src]

pub fn get_offset(&mut self) -> Vector2D<f32, UnknownUnit>[src]

pub fn get_relative_index(&mut self) -> i64[src]

pub fn is_visible(&mut self) -> bool[src]

pub fn set_absolute_index(&mut self, index: i64)[src]

pub fn set_character(&mut self, character: i64)[src]

pub fn set_color(&mut self, color: Color)[src]

pub fn set_elapsed_time(&mut self, time: f64)[src]

pub fn set_environment(&mut self, environment: Dictionary)[src]

pub fn set_offset(&mut self, offset: Vector2D<f32, UnknownUnit>)[src]

pub fn set_relative_index(&mut self, index: i64)[src]

pub fn set_visibility(&mut self, visibility: bool)[src]

pub fn init_ref(&mut self) -> bool[src]

Inherited from Reference.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Reference>

pub fn new_ref(&self) -> Reference[src]

Creates a new reference to the same reference-counted object.

pub fn init_ref(&mut self) -> bool[src]

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for CharFXTransform[src]

impl Debug for CharFXTransform[src]

impl Deref for CharFXTransform[src]

type Target = Reference

The resulting type after dereferencing.

impl DerefMut for CharFXTransform[src]

impl Drop for CharFXTransform[src]

impl FromVariant for CharFXTransform[src]

impl GodotObject for CharFXTransform[src]

impl Instanciable for CharFXTransform[src]

impl ToVariant for CharFXTransform[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.