[−][src]Struct gdnative::CanvasItemMaterial
core class CanvasItemMaterial
inherits Material
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
CanvasItemMaterial inherits methods from:
Methods
impl CanvasItemMaterial
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Constants
pub const BLEND_MODE_SUB: i64
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pub const LIGHT_MODE_NORMAL: i64
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pub const BLEND_MODE_PREMULT_ALPHA: i64
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pub const LIGHT_MODE_LIGHT_ONLY: i64
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pub const BLEND_MODE_ADD: i64
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pub const BLEND_MODE_MUL: i64
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pub const LIGHT_MODE_UNSHADED: i64
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pub const BLEND_MODE_MIX: i64
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impl CanvasItemMaterial
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pub fn new() -> CanvasItemMaterial
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pub fn new_ref(&self) -> CanvasItemMaterial
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Creates a new reference to the same reference-counted object.
pub fn get_blend_mode(&self) -> CanvasItemMaterialBlendMode
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pub fn get_light_mode(&self) -> CanvasItemMaterialLightMode
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pub fn get_particles_anim_h_frames(&self) -> i64
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pub fn get_particles_anim_loop(&self) -> bool
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pub fn get_particles_anim_v_frames(&self) -> i64
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pub fn get_particles_animation(&self) -> bool
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pub fn set_blend_mode(&mut self, blend_mode: i64)
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pub fn set_light_mode(&mut self, light_mode: i64)
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pub fn set_particles_anim_h_frames(&mut self, frames: i64)
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pub fn set_particles_anim_loop(&mut self, _loop: bool)
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pub fn set_particles_anim_v_frames(&mut self, frames: i64)
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pub fn set_particles_animation(&mut self, particles_anim: bool)
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pub fn to_material(&self) -> Material
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = Material>
pub const RENDER_PRIORITY_MAX: i64
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pub const RENDER_PRIORITY_MIN: i64
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pub fn new_ref(&self) -> Material
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Creates a new reference to the same reference-counted object.
pub fn get_next_pass(&self) -> Option<Material>
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pub fn get_render_priority(&self) -> i64
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pub fn set_next_pass(&mut self, next_pass: Option<Material>)
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pub fn set_render_priority(&mut self, priority: i64)
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pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for CanvasItemMaterial
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fn clone(&self) -> CanvasItemMaterial
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fn clone_from(&mut self, source: &Self)
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impl Debug for CanvasItemMaterial
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impl Deref for CanvasItemMaterial
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impl DerefMut for CanvasItemMaterial
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impl Drop for CanvasItemMaterial
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impl FromVariant for CanvasItemMaterial
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fn from_variant(
variant: &Variant
) -> Result<CanvasItemMaterial, FromVariantError>
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variant: &Variant
) -> Result<CanvasItemMaterial, FromVariantError>
impl GodotObject for CanvasItemMaterial
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> CanvasItemMaterial
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unsafe fn from_return_position_sys(obj: *mut c_void) -> CanvasItemMaterial
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for CanvasItemMaterial
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fn construct() -> CanvasItemMaterial
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impl ToVariant for CanvasItemMaterial
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for CanvasItemMaterial
impl !Send for CanvasItemMaterial
impl !Sync for CanvasItemMaterial
impl Unpin for CanvasItemMaterial
impl UnwindSafe for CanvasItemMaterial
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,