[][src]Struct gdnative::CanvasItemMaterial

pub struct CanvasItemMaterial { /* fields omitted */ }

core class CanvasItemMaterial inherits Material (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

CanvasItemMaterial inherits methods from:

Methods

impl CanvasItemMaterial[src]

Constants

impl CanvasItemMaterial[src]

pub fn new() -> CanvasItemMaterial[src]

pub fn new_ref(&self) -> CanvasItemMaterial[src]

Creates a new reference to the same reference-counted object.

pub fn get_blend_mode(&self) -> CanvasItemMaterialBlendMode[src]

pub fn get_light_mode(&self) -> CanvasItemMaterialLightMode[src]

pub fn get_particles_anim_h_frames(&self) -> i64[src]

pub fn get_particles_anim_loop(&self) -> bool[src]

pub fn get_particles_anim_v_frames(&self) -> i64[src]

pub fn get_particles_animation(&self) -> bool[src]

pub fn set_blend_mode(&mut self, blend_mode: i64)[src]

pub fn set_light_mode(&mut self, light_mode: i64)[src]

pub fn set_particles_anim_h_frames(&mut self, frames: i64)[src]

pub fn set_particles_anim_loop(&mut self, _loop: bool)[src]

pub fn set_particles_anim_v_frames(&mut self, frames: i64)[src]

pub fn set_particles_animation(&mut self, particles_anim: bool)[src]

pub fn to_material(&self) -> Material[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Material>

pub fn new_ref(&self) -> Material[src]

Creates a new reference to the same reference-counted object.

pub fn get_next_pass(&self) -> Option<Material>[src]

pub fn get_render_priority(&self) -> i64[src]

pub fn set_next_pass(&mut self, next_pass: Option<Material>)[src]

pub fn set_render_priority(&mut self, priority: i64)[src]

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for CanvasItemMaterial[src]

impl Debug for CanvasItemMaterial[src]

impl Deref for CanvasItemMaterial[src]

type Target = Material

The resulting type after dereferencing.

impl DerefMut for CanvasItemMaterial[src]

impl Drop for CanvasItemMaterial[src]

impl FromVariant for CanvasItemMaterial[src]

impl GodotObject for CanvasItemMaterial[src]

impl Instanciable for CanvasItemMaterial[src]

impl ToVariant for CanvasItemMaterial[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.