[][src]Struct gdnative::Camera

pub struct Camera { /* fields omitted */ }

core class Camera inherits Spatial (unsafe).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

Non reference counted objects such as the ones of this type are usually owned by the engine.

Camera is an unsafe pointer, and all of its methods are unsafe.

In the cases where Rust code owns an object of this type, for example if the object was just created on the Rust side and not passed to the engine yet, ownership should be either given to the engine or the object must be manually destroyed using Camera::free.

Class hierarchy

Camera inherits methods from:

Methods

impl Camera[src]

Constants

impl Camera[src]

pub fn new() -> Camera[src]

Constructor.

Because this type is not reference counted, the lifetime of the returned object is not automatically managed. Immediately after creation, the object is owned by the caller, and can be passed to the engine (in which case the engine will be responsible for destroying the object) or destroyed manually using Camera::free.

pub unsafe fn free(self)[src]

Manually deallocate the object.

pub unsafe fn clear_current(&mut self, enable_next: bool)[src]

pub unsafe fn get_camera_rid(&self) -> Rid[src]

pub unsafe fn get_camera_transform(&self) -> Transform[src]

pub unsafe fn get_cull_mask(&self) -> i64[src]

pub unsafe fn get_cull_mask_bit(&self, layer: i64) -> bool[src]

pub unsafe fn get_doppler_tracking(&self) -> CameraDopplerTracking[src]

pub unsafe fn get_environment(&self) -> Option<Environment>[src]

pub unsafe fn get_fov(&self) -> f64[src]

pub unsafe fn get_frustum(&self) -> VariantArray[src]

pub unsafe fn get_frustum_offset(&self) -> Vector2D<f32, UnknownUnit>[src]

pub unsafe fn get_h_offset(&self) -> f64[src]

pub unsafe fn get_keep_aspect_mode(&self) -> CameraKeepAspect[src]

pub unsafe fn get_projection(&self) -> CameraProjection[src]

pub unsafe fn get_size(&self) -> f64[src]

pub unsafe fn get_v_offset(&self) -> f64[src]

pub unsafe fn get_zfar(&self) -> f64[src]

pub unsafe fn get_znear(&self) -> f64[src]

pub unsafe fn is_current(&self) -> bool[src]

pub unsafe fn is_position_behind(
    &self,
    world_point: Vector3D<f32, UnknownUnit>
) -> bool
[src]

pub unsafe fn make_current(&mut self)[src]

pub unsafe fn project_local_ray_normal(
    &self,
    screen_point: Vector2D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
[src]

pub unsafe fn project_position(
    &self,
    screen_point: Vector2D<f32, UnknownUnit>,
    z_depth: f64
) -> Vector3D<f32, UnknownUnit>
[src]

pub unsafe fn project_ray_normal(
    &self,
    screen_point: Vector2D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
[src]

pub unsafe fn project_ray_origin(
    &self,
    screen_point: Vector2D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
[src]

pub unsafe fn set_cull_mask(&mut self, mask: i64)[src]

pub unsafe fn set_cull_mask_bit(&mut self, layer: i64, enable: bool)[src]

pub unsafe fn set_current(&mut self, arg0: bool)[src]

pub unsafe fn set_doppler_tracking(&mut self, mode: i64)[src]

pub unsafe fn set_environment(&mut self, env: Option<Environment>)[src]

pub unsafe fn set_fov(&mut self, arg0: f64)[src]

pub unsafe fn set_frustum(
    &mut self,
    size: f64,
    offset: Vector2D<f32, UnknownUnit>,
    z_near: f64,
    z_far: f64
)
[src]

pub unsafe fn set_frustum_offset(&mut self, arg0: Vector2D<f32, UnknownUnit>)[src]

pub unsafe fn set_h_offset(&mut self, ofs: f64)[src]

pub unsafe fn set_keep_aspect_mode(&mut self, mode: i64)[src]

pub unsafe fn set_orthogonal(&mut self, size: f64, z_near: f64, z_far: f64)[src]

pub unsafe fn set_perspective(&mut self, fov: f64, z_near: f64, z_far: f64)[src]

pub unsafe fn set_projection(&mut self, arg0: i64)[src]

pub unsafe fn set_size(&mut self, arg0: f64)[src]

pub unsafe fn set_v_offset(&mut self, ofs: f64)[src]

pub unsafe fn set_zfar(&mut self, arg0: f64)[src]

pub unsafe fn set_znear(&mut self, arg0: f64)[src]

pub unsafe fn unproject_position(
    &self,
    world_point: Vector3D<f32, UnknownUnit>
) -> Vector2D<f32, UnknownUnit>
[src]

pub unsafe fn to_spatial(&self) -> Spatial[src]

Up-cast.

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = Spatial>

pub unsafe fn _update_gizmo(&mut self)[src]

pub unsafe fn force_update_transform(&mut self)[src]

pub unsafe fn get_gizmo(&self) -> Option<SpatialGizmo>[src]

pub unsafe fn get_global_transform(&self) -> Transform[src]

pub unsafe fn get_parent_spatial(&self) -> Option<Spatial>[src]

pub unsafe fn get_rotation(&self) -> Vector3D<f32, UnknownUnit>[src]

pub unsafe fn get_rotation_degrees(&self) -> Vector3D<f32, UnknownUnit>[src]

pub unsafe fn get_scale(&self) -> Vector3D<f32, UnknownUnit>[src]

pub unsafe fn get_transform(&self) -> Transform[src]

pub unsafe fn get_translation(&self) -> Vector3D<f32, UnknownUnit>[src]

pub unsafe fn get_world(&self) -> Option<World>[src]

pub unsafe fn global_rotate(
    &mut self,
    axis: Vector3D<f32, UnknownUnit>,
    angle: f64
)
[src]

pub unsafe fn global_scale(&mut self, scale: Vector3D<f32, UnknownUnit>)[src]

pub unsafe fn global_translate(&mut self, offset: Vector3D<f32, UnknownUnit>)[src]

pub unsafe fn hide(&mut self)[src]

pub unsafe fn is_local_transform_notification_enabled(&self) -> bool[src]

pub unsafe fn is_scale_disabled(&self) -> bool[src]

pub unsafe fn is_set_as_toplevel(&self) -> bool[src]

pub unsafe fn is_transform_notification_enabled(&self) -> bool[src]

pub unsafe fn is_visible(&self) -> bool[src]

pub unsafe fn is_visible_in_tree(&self) -> bool[src]

pub unsafe fn look_at(
    &mut self,
    target: Vector3D<f32, UnknownUnit>,
    up: Vector3D<f32, UnknownUnit>
)
[src]

pub unsafe fn look_at_from_position(
    &mut self,
    position: Vector3D<f32, UnknownUnit>,
    target: Vector3D<f32, UnknownUnit>,
    up: Vector3D<f32, UnknownUnit>
)
[src]

pub unsafe fn orthonormalize(&mut self)[src]

pub unsafe fn rotate(&mut self, axis: Vector3D<f32, UnknownUnit>, angle: f64)[src]

pub unsafe fn rotate_object_local(
    &mut self,
    axis: Vector3D<f32, UnknownUnit>,
    angle: f64
)
[src]

pub unsafe fn rotate_x(&mut self, angle: f64)[src]

pub unsafe fn rotate_y(&mut self, angle: f64)[src]

pub unsafe fn rotate_z(&mut self, angle: f64)[src]

pub unsafe fn scale_object_local(&mut self, scale: Vector3D<f32, UnknownUnit>)[src]

pub unsafe fn set_as_toplevel(&mut self, enable: bool)[src]

pub unsafe fn set_disable_scale(&mut self, disable: bool)[src]

pub unsafe fn set_gizmo(&mut self, gizmo: Option<SpatialGizmo>)[src]

pub unsafe fn set_global_transform(&mut self, global: Transform)[src]

pub unsafe fn set_identity(&mut self)[src]

pub unsafe fn set_ignore_transform_notification(&mut self, enabled: bool)[src]

pub unsafe fn set_notify_local_transform(&mut self, enable: bool)[src]

pub unsafe fn set_notify_transform(&mut self, enable: bool)[src]

pub unsafe fn set_rotation(&mut self, euler: Vector3D<f32, UnknownUnit>)[src]

pub unsafe fn set_rotation_degrees(
    &mut self,
    euler_degrees: Vector3D<f32, UnknownUnit>
)
[src]

pub unsafe fn set_scale(&mut self, scale: Vector3D<f32, UnknownUnit>)[src]

pub unsafe fn set_transform(&mut self, local: Transform)[src]

pub unsafe fn set_translation(
    &mut self,
    translation: Vector3D<f32, UnknownUnit>
)
[src]

pub unsafe fn set_visible(&mut self, visible: bool)[src]

pub unsafe fn show(&mut self)[src]

pub unsafe fn to_global(
    &self,
    local_point: Vector3D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
[src]

pub unsafe fn to_local(
    &self,
    global_point: Vector3D<f32, UnknownUnit>
) -> Vector3D<f32, UnknownUnit>
[src]

pub unsafe fn translate(&mut self, offset: Vector3D<f32, UnknownUnit>)[src]

pub unsafe fn translate_object_local(
    &mut self,
    offset: Vector3D<f32, UnknownUnit>
)
[src]

pub unsafe fn update_gizmo(&mut self)[src]

pub unsafe fn to_node(&self) -> Node[src]

Up-cast.

pub unsafe fn to_object(&self) -> Object[src]

Up-cast.

pub unsafe fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for Camera[src]

impl Copy for Camera[src]

impl Debug for Camera[src]

impl Deref for Camera[src]

type Target = Spatial

The resulting type after dereferencing.

impl DerefMut for Camera[src]

impl Free for Camera[src]

impl FromVariant for Camera[src]

impl GodotObject for Camera[src]

impl Instanciable for Camera[src]

impl QueueFree for Camera[src]

impl ToVariant for Camera[src]

Auto Trait Implementations

impl RefUnwindSafe for Camera

impl !Send for Camera

impl !Sync for Camera

impl Unpin for Camera

impl UnwindSafe for Camera

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.