[][src]Struct gdnative::AudioEffectReverb

pub struct AudioEffectReverb { /* fields omitted */ }

core class AudioEffectReverb inherits AudioEffect (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

AudioEffectReverb inherits methods from:

Methods

impl AudioEffectReverb[src]

pub fn new() -> AudioEffectReverb[src]

pub fn new_ref(&self) -> AudioEffectReverb[src]

Creates a new reference to the same reference-counted object.

pub fn get_damping(&self) -> f64[src]

pub fn get_dry(&self) -> f64[src]

pub fn get_hpf(&self) -> f64[src]

pub fn get_predelay_feedback(&self) -> f64[src]

pub fn get_predelay_msec(&self) -> f64[src]

pub fn get_room_size(&self) -> f64[src]

pub fn get_spread(&self) -> f64[src]

pub fn get_wet(&self) -> f64[src]

pub fn set_damping(&mut self, amount: f64)[src]

pub fn set_dry(&mut self, amount: f64)[src]

pub fn set_hpf(&mut self, amount: f64)[src]

pub fn set_predelay_feedback(&mut self, feedback: f64)[src]

pub fn set_predelay_msec(&mut self, msec: f64)[src]

pub fn set_room_size(&mut self, size: f64)[src]

pub fn set_spread(&mut self, amount: f64)[src]

pub fn set_wet(&mut self, amount: f64)[src]

pub fn to_audio_effect(&self) -> AudioEffect[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = AudioEffect>

pub fn new_ref(&self) -> AudioEffect[src]

Creates a new reference to the same reference-counted object.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for AudioEffectReverb[src]

impl Debug for AudioEffectReverb[src]

impl Deref for AudioEffectReverb[src]

type Target = AudioEffect

The resulting type after dereferencing.

impl DerefMut for AudioEffectReverb[src]

impl Drop for AudioEffectReverb[src]

impl FromVariant for AudioEffectReverb[src]

impl GodotObject for AudioEffectReverb[src]

impl Instanciable for AudioEffectReverb[src]

impl ToVariant for AudioEffectReverb[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.