[−][src]Struct gdnative::AudioEffectLowPassFilter
core class AudioEffectLowPassFilter
inherits AudioEffectFilter
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AudioEffectLowPassFilter inherits methods from:
Methods
impl AudioEffectLowPassFilter
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pub fn new() -> AudioEffectLowPassFilter
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pub fn new_ref(&self) -> AudioEffectLowPassFilter
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Creates a new reference to the same reference-counted object.
pub fn to_audio_effect_filter(&self) -> AudioEffectFilter
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Up-cast.
pub fn to_audio_effect(&self) -> AudioEffect
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = AudioEffectFilter>
pub const FILTER_6DB: i64
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pub const FILTER_18DB: i64
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pub const FILTER_24DB: i64
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pub const FILTER_12DB: i64
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pub fn new_ref(&self) -> AudioEffectFilter
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Creates a new reference to the same reference-counted object.
pub fn get_cutoff(&self) -> f64
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pub fn get_db(&self) -> AudioEffectFilterFilterDB
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pub fn get_gain(&self) -> f64
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pub fn get_resonance(&self) -> f64
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pub fn set_cutoff(&mut self, freq: f64)
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pub fn set_db(&mut self, amount: i64)
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pub fn set_gain(&mut self, amount: f64)
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pub fn set_resonance(&mut self, amount: f64)
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pub fn to_audio_effect(&self) -> AudioEffect
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for AudioEffectLowPassFilter
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fn clone(&self) -> AudioEffectLowPassFilter
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fn clone_from(&mut self, source: &Self)
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impl Debug for AudioEffectLowPassFilter
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impl Deref for AudioEffectLowPassFilter
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type Target = AudioEffectFilter
The resulting type after dereferencing.
fn deref(&self) -> &AudioEffectFilter
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impl DerefMut for AudioEffectLowPassFilter
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fn deref_mut(&mut self) -> &mut AudioEffectFilter
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impl Drop for AudioEffectLowPassFilter
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impl FromVariant for AudioEffectLowPassFilter
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fn from_variant(
variant: &Variant
) -> Result<AudioEffectLowPassFilter, FromVariantError>
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variant: &Variant
) -> Result<AudioEffectLowPassFilter, FromVariantError>
impl GodotObject for AudioEffectLowPassFilter
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectLowPassFilter
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectLowPassFilter
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for AudioEffectLowPassFilter
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impl ToVariant for AudioEffectLowPassFilter
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for AudioEffectLowPassFilter
impl !Send for AudioEffectLowPassFilter
impl !Sync for AudioEffectLowPassFilter
impl Unpin for AudioEffectLowPassFilter
impl UnwindSafe for AudioEffectLowPassFilter
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,