[−][src]Struct gdnative::AudioEffectEQ10
core class AudioEffectEQ10
inherits AudioEffectEQ
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AudioEffectEQ10 inherits methods from:
Methods
impl AudioEffectEQ10
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pub fn new() -> AudioEffectEQ10
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pub fn new_ref(&self) -> AudioEffectEQ10
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Creates a new reference to the same reference-counted object.
pub fn to_audio_effect_eq(&self) -> AudioEffectEQ
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Up-cast.
pub fn to_audio_effect(&self) -> AudioEffect
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = AudioEffectEQ>
pub fn new_ref(&self) -> AudioEffectEQ
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Creates a new reference to the same reference-counted object.
pub fn get_band_count(&self) -> i64
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pub fn get_band_gain_db(&self, band_idx: i64) -> f64
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pub fn set_band_gain_db(&mut self, band_idx: i64, volume_db: f64)
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pub fn to_audio_effect(&self) -> AudioEffect
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for AudioEffectEQ10
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fn clone(&self) -> AudioEffectEQ10
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fn clone_from(&mut self, source: &Self)
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impl Debug for AudioEffectEQ10
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impl Deref for AudioEffectEQ10
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type Target = AudioEffectEQ
The resulting type after dereferencing.
fn deref(&self) -> &AudioEffectEQ
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impl DerefMut for AudioEffectEQ10
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fn deref_mut(&mut self) -> &mut AudioEffectEQ
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impl Drop for AudioEffectEQ10
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impl FromVariant for AudioEffectEQ10
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fn from_variant(variant: &Variant) -> Result<AudioEffectEQ10, FromVariantError>
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impl GodotObject for AudioEffectEQ10
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectEQ10
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectEQ10
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for AudioEffectEQ10
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fn construct() -> AudioEffectEQ10
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impl ToVariant for AudioEffectEQ10
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for AudioEffectEQ10
impl !Send for AudioEffectEQ10
impl !Sync for AudioEffectEQ10
impl Unpin for AudioEffectEQ10
impl UnwindSafe for AudioEffectEQ10
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,