[][src]Struct gdnative::AudioEffectDistortion

pub struct AudioEffectDistortion { /* fields omitted */ }

core class AudioEffectDistortion inherits AudioEffect (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

AudioEffectDistortion inherits methods from:

Methods

impl AudioEffectDistortion[src]

Constants

impl AudioEffectDistortion[src]

pub fn new() -> AudioEffectDistortion[src]

pub fn new_ref(&self) -> AudioEffectDistortion[src]

Creates a new reference to the same reference-counted object.

pub fn get_drive(&self) -> f64[src]

pub fn get_keep_hf_hz(&self) -> f64[src]

pub fn get_mode(&self) -> AudioEffectDistortionMode[src]

pub fn get_post_gain(&self) -> f64[src]

pub fn get_pre_gain(&self) -> f64[src]

pub fn set_drive(&mut self, drive: f64)[src]

pub fn set_keep_hf_hz(&mut self, keep_hf_hz: f64)[src]

pub fn set_mode(&mut self, mode: i64)[src]

pub fn set_post_gain(&mut self, post_gain: f64)[src]

pub fn set_pre_gain(&mut self, pre_gain: f64)[src]

pub fn to_audio_effect(&self) -> AudioEffect[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = AudioEffect>

pub fn new_ref(&self) -> AudioEffect[src]

Creates a new reference to the same reference-counted object.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for AudioEffectDistortion[src]

impl Debug for AudioEffectDistortion[src]

impl Deref for AudioEffectDistortion[src]

type Target = AudioEffect

The resulting type after dereferencing.

impl DerefMut for AudioEffectDistortion[src]

impl Drop for AudioEffectDistortion[src]

impl FromVariant for AudioEffectDistortion[src]

impl GodotObject for AudioEffectDistortion[src]

impl Instanciable for AudioEffectDistortion[src]

impl ToVariant for AudioEffectDistortion[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.