[][src]Struct gdnative::AudioEffectBandPassFilter

pub struct AudioEffectBandPassFilter { /* fields omitted */ }

core class AudioEffectBandPassFilter inherits AudioEffectFilter (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Class hierarchy

AudioEffectBandPassFilter inherits methods from:

Methods

impl AudioEffectBandPassFilter[src]

pub fn new() -> AudioEffectBandPassFilter[src]

pub fn new_ref(&self) -> AudioEffectBandPassFilter[src]

Creates a new reference to the same reference-counted object.

pub fn to_audio_effect_filter(&self) -> AudioEffectFilter[src]

Up-cast.

pub fn to_audio_effect(&self) -> AudioEffect[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Methods from Deref<Target = AudioEffectFilter>

pub fn new_ref(&self) -> AudioEffectFilter[src]

Creates a new reference to the same reference-counted object.

pub fn get_cutoff(&self) -> f64[src]

pub fn get_db(&self) -> AudioEffectFilterFilterDB[src]

pub fn get_gain(&self) -> f64[src]

pub fn get_resonance(&self) -> f64[src]

pub fn set_cutoff(&mut self, freq: f64)[src]

pub fn set_db(&mut self, amount: i64)[src]

pub fn set_gain(&mut self, amount: f64)[src]

pub fn set_resonance(&mut self, amount: f64)[src]

pub fn to_audio_effect(&self) -> AudioEffect[src]

Up-cast.

pub fn to_resource(&self) -> Resource[src]

Up-cast.

pub fn to_reference(&self) -> Reference[src]

Up-cast.

pub fn to_object(&self) -> Object[src]

Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
[src]

Generic dynamic cast.

Trait Implementations

impl Clone for AudioEffectBandPassFilter[src]

impl Debug for AudioEffectBandPassFilter[src]

impl Deref for AudioEffectBandPassFilter[src]

type Target = AudioEffectFilter

The resulting type after dereferencing.

impl DerefMut for AudioEffectBandPassFilter[src]

impl Drop for AudioEffectBandPassFilter[src]

impl FromVariant for AudioEffectBandPassFilter[src]

impl GodotObject for AudioEffectBandPassFilter[src]

impl Instanciable for AudioEffectBandPassFilter[src]

impl ToVariant for AudioEffectBandPassFilter[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Export for T where
    T: GodotObject + ToVariant
[src]

type Hint = ()

A type-specific hint type that is valid for the type being exported.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.