[−][src]Struct gdnative::AudioEffectAmplify
core class AudioEffectAmplify
inherits AudioEffect
(reference counted).
Official documentation
See the documentation of this class in the Godot engine's official documentation.
Memory management
The lifetime of this object is automatically managed through reference counting.
Class hierarchy
AudioEffectAmplify inherits methods from:
Methods
impl AudioEffectAmplify
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pub fn new() -> AudioEffectAmplify
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pub fn new_ref(&self) -> AudioEffectAmplify
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Creates a new reference to the same reference-counted object.
pub fn get_volume_db(&self) -> f64
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pub fn set_volume_db(&mut self, volume: f64)
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pub fn to_audio_effect(&self) -> AudioEffect
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Up-cast.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Methods from Deref<Target = AudioEffect>
pub fn new_ref(&self) -> AudioEffect
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Creates a new reference to the same reference-counted object.
pub fn to_resource(&self) -> Resource
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Up-cast.
pub fn to_reference(&self) -> Reference
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Up-cast.
pub fn to_object(&self) -> Object
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Up-cast.
pub fn cast<T>(&self) -> Option<T> where
T: GodotObject,
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T: GodotObject,
Generic dynamic cast.
Trait Implementations
impl Clone for AudioEffectAmplify
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fn clone(&self) -> AudioEffectAmplify
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fn clone_from(&mut self, source: &Self)
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impl Debug for AudioEffectAmplify
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impl Deref for AudioEffectAmplify
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type Target = AudioEffect
The resulting type after dereferencing.
fn deref(&self) -> &AudioEffect
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impl DerefMut for AudioEffectAmplify
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fn deref_mut(&mut self) -> &mut AudioEffect
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impl Drop for AudioEffectAmplify
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impl FromVariant for AudioEffectAmplify
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fn from_variant(
variant: &Variant
) -> Result<AudioEffectAmplify, FromVariantError>
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variant: &Variant
) -> Result<AudioEffectAmplify, FromVariantError>
impl GodotObject for AudioEffectAmplify
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fn class_name() -> &'static str
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unsafe fn from_sys(obj: *mut c_void) -> AudioEffectAmplify
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unsafe fn from_return_position_sys(obj: *mut c_void) -> AudioEffectAmplify
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unsafe fn to_sys(&self) -> *mut c_void
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impl Instanciable for AudioEffectAmplify
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fn construct() -> AudioEffectAmplify
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impl ToVariant for AudioEffectAmplify
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fn to_variant(&self) -> Variant
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Auto Trait Implementations
impl RefUnwindSafe for AudioEffectAmplify
impl !Send for AudioEffectAmplify
impl !Sync for AudioEffectAmplify
impl Unpin for AudioEffectAmplify
impl UnwindSafe for AudioEffectAmplify
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Export for T where
T: GodotObject + ToVariant,
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T: GodotObject + ToVariant,
type Hint = ()
A type-specific hint type that is valid for the type being exported.
fn export_info(_hint: Option<<T as Export>::Hint>) -> ExportInfo
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,