[][src]Struct gdnative::VisualScript

pub struct VisualScript { /* fields omitted */ }

core class VisualScript inherits Script (reference counted).

Official documentation

See the documentation of this class in the Godot engine's official documentation.

Memory management

The lifetime of this object is automatically managed through reference counting.

Feature flag

This type is behind the gdnative crate's visual_script feature flag.

Class hierarchy

VisualScript inherits methods from:

Methods

impl VisualScript
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pub fn new() -> VisualScript
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pub fn new_ref(&self) -> VisualScript
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Creates a new reference to the same reference-counted object.

pub fn _node_ports_changed(&mut self, arg0: i64)
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pub fn add_function(&mut self, name: GodotString)
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pub fn has_function(&self, name: GodotString) -> bool
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pub fn remove_function(&mut self, name: GodotString)
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pub fn rename_function(&mut self, name: GodotString, new_name: GodotString)
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pub fn set_function_scroll(
    &mut self,
    name: GodotString,
    ofs: TypedVector2D<f32, UnknownUnit>
)
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pub fn get_function_scroll(
    &self,
    name: GodotString
) -> TypedVector2D<f32, UnknownUnit>
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pub fn add_node(
    &mut self,
    func: GodotString,
    id: i64,
    node: Option<VisualScriptNode>,
    position: TypedVector2D<f32, UnknownUnit>
)
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pub fn remove_node(&mut self, func: GodotString, id: i64)
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pub fn get_function_node_id(&self, name: GodotString) -> i64
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pub fn get_node(&self, func: GodotString, id: i64) -> Option<VisualScriptNode>
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pub fn has_node(&self, func: GodotString, id: i64) -> bool
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pub fn set_node_position(
    &mut self,
    func: GodotString,
    id: i64,
    position: TypedVector2D<f32, UnknownUnit>
)
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pub fn get_node_position(
    &self,
    func: GodotString,
    id: i64
) -> TypedVector2D<f32, UnknownUnit>
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pub fn sequence_connect(
    &mut self,
    func: GodotString,
    from_node: i64,
    from_output: i64,
    to_node: i64
)
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pub fn sequence_disconnect(
    &mut self,
    func: GodotString,
    from_node: i64,
    from_output: i64,
    to_node: i64
)
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pub fn has_sequence_connection(
    &self,
    func: GodotString,
    from_node: i64,
    from_output: i64,
    to_node: i64
) -> bool
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pub fn data_connect(
    &mut self,
    func: GodotString,
    from_node: i64,
    from_port: i64,
    to_node: i64,
    to_port: i64
)
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pub fn data_disconnect(
    &mut self,
    func: GodotString,
    from_node: i64,
    from_port: i64,
    to_node: i64,
    to_port: i64
)
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pub fn has_data_connection(
    &self,
    func: GodotString,
    from_node: i64,
    from_port: i64,
    to_node: i64,
    to_port: i64
) -> bool
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pub fn add_variable(
    &mut self,
    name: GodotString,
    default_value: Variant,
    export: bool
)
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pub fn has_variable(&self, name: GodotString) -> bool
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pub fn remove_variable(&mut self, name: GodotString)
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pub fn set_variable_default_value(&mut self, name: GodotString, value: Variant)
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pub fn get_variable_default_value(&self, name: GodotString) -> Variant
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pub fn set_variable_info(&mut self, name: GodotString, value: Dictionary)
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pub fn get_variable_info(&self, name: GodotString) -> Dictionary
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pub fn set_variable_export(&mut self, name: GodotString, enable: bool)
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pub fn get_variable_export(&self, name: GodotString) -> bool
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pub fn rename_variable(&mut self, name: GodotString, new_name: GodotString)
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pub fn add_custom_signal(&mut self, name: GodotString)
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pub fn has_custom_signal(&self, name: GodotString) -> bool
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pub fn custom_signal_add_argument(
    &mut self,
    name: GodotString,
    _type: i64,
    argname: GodotString,
    index: i64
)
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pub fn custom_signal_set_argument_type(
    &mut self,
    name: GodotString,
    argidx: i64,
    _type: i64
)
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pub fn custom_signal_get_argument_type(
    &self,
    name: GodotString,
    argidx: i64
) -> VariantType
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pub fn custom_signal_set_argument_name(
    &mut self,
    name: GodotString,
    argidx: i64,
    argname: GodotString
)
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pub fn custom_signal_get_argument_name(
    &self,
    name: GodotString,
    argidx: i64
) -> GodotString
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pub fn custom_signal_remove_argument(&mut self, name: GodotString, argidx: i64)
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pub fn custom_signal_get_argument_count(&self, name: GodotString) -> i64
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pub fn custom_signal_swap_argument(
    &mut self,
    name: GodotString,
    argidx: i64,
    withidx: i64
)
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pub fn remove_custom_signal(&mut self, name: GodotString)
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pub fn rename_custom_signal(&mut self, name: GodotString, new_name: GodotString)
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pub fn set_instance_base_type(&mut self, _type: GodotString)
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pub fn _set_data(&mut self, data: Dictionary)
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pub fn _get_data(&self) -> Dictionary
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pub fn can_instance(&self) -> bool
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Inherited from Script.

pub fn instance_has(&self, base_object: Option<Object>) -> bool
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Inherited from Script.

pub fn has_source_code(&self) -> bool
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Inherited from Script.

pub fn get_source_code(&self) -> GodotString
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Inherited from Script.

pub fn set_source_code(&mut self, source: GodotString)
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Inherited from Script.

pub fn reload(&mut self, keep_state: bool) -> Result<(), GodotError>
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Inherited from Script.

pub fn get_base_script(&self) -> Option<Script>
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Inherited from Script.

pub fn get_instance_base_type(&self) -> GodotString
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Inherited from Script.

pub fn has_script_signal(&self, signal_name: GodotString) -> bool
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Inherited from Script.

pub fn is_tool(&self) -> bool
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Inherited from Script.

pub fn _setup_local_to_scene(&mut self)
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Inherited from Resource.

pub fn set_path(&mut self, path: GodotString)
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Inherited from Resource.

pub fn take_over_path(&mut self, path: GodotString)
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Inherited from Resource.

pub fn get_path(&self) -> GodotString
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Inherited from Resource.

pub fn set_name(&mut self, name: GodotString)
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Inherited from Resource.

pub fn get_name(&self) -> GodotString
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Inherited from Resource.

pub fn get_rid(&self) -> Rid
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Inherited from Resource.

pub fn set_local_to_scene(&mut self, enable: bool)
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Inherited from Resource.

pub fn is_local_to_scene(&self) -> bool
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Inherited from Resource.

pub fn get_local_scene(&self) -> Option<Node>
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Inherited from Resource.

pub fn setup_local_to_scene(&mut self)
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Inherited from Resource.

pub fn duplicate(&self, subresources: bool) -> Option<Resource>
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Inherited from Resource.

pub fn init_ref(&mut self) -> bool
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Inherited from Reference.

pub fn _notification(&mut self, what: i64)
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Inherited from Object.

pub fn _set(&mut self, property: GodotString, value: Variant) -> bool
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Inherited from Object.

pub fn _get(&mut self, property: GodotString) -> Variant
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Inherited from Object.

pub fn _get_property_list(&mut self) -> VariantArray
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Inherited from Object.

pub fn _init(&mut self)
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Inherited from Object.

pub fn get_class(&self) -> GodotString
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Inherited from Object.

pub fn is_class(&self, _type: GodotString) -> bool
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Inherited from Object.

pub fn set(&mut self, property: GodotString, value: Variant)
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Inherited from Object.

pub fn get(&self, property: GodotString) -> Variant
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Inherited from Object.

pub fn set_indexed(&mut self, property: NodePath, value: Variant)
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Inherited from Object.

pub fn get_indexed(&self, property: NodePath) -> Variant
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Inherited from Object.

pub fn get_property_list(&self) -> VariantArray
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Inherited from Object.

pub fn get_method_list(&self) -> VariantArray
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Inherited from Object.

pub fn notification(&mut self, what: i64, reversed: bool)
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Inherited from Object.

pub fn get_instance_id(&self) -> i64
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Inherited from Object.

pub fn set_script(&mut self, script: Option<Reference>)
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Inherited from Object.

pub fn get_script(&self) -> Option<Reference>
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Inherited from Object.

pub fn set_meta(&mut self, name: GodotString, value: Variant)
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Inherited from Object.

pub fn get_meta(&self, name: GodotString) -> Variant
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Inherited from Object.

pub fn has_meta(&self, name: GodotString) -> bool
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Inherited from Object.

pub fn get_meta_list(&self) -> StringArray
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Inherited from Object.

pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)
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Inherited from Object.

pub fn has_user_signal(&self, signal: GodotString) -> bool
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Inherited from Object.

pub fn emit_signal(
    &mut self,
    signal: GodotString,
    varargs: &[Variant]
) -> Variant
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Inherited from Object.

pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant
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Inherited from Object.

pub fn call_deferred(
    &mut self,
    method: GodotString,
    varargs: &[Variant]
) -> Variant
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Inherited from Object.

pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant
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Inherited from Object.

pub fn has_method(&self, method: GodotString) -> bool
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Inherited from Object.

pub fn get_signal_list(&self) -> VariantArray
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Inherited from Object.

pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray
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Inherited from Object.

pub fn get_incoming_connections(&self) -> VariantArray
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Inherited from Object.

pub fn connect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString,
    binds: VariantArray,
    flags: i64
) -> Result<(), GodotError>
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Inherited from Object.

pub fn disconnect(
    &mut self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
)
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Inherited from Object.

pub fn is_connected(
    &self,
    signal: GodotString,
    target: Option<Object>,
    method: GodotString
) -> bool
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Inherited from Object.

pub fn set_block_signals(&mut self, enable: bool)
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Inherited from Object.

pub fn is_blocking_signals(&self) -> bool
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Inherited from Object.

pub fn property_list_changed_notify(&mut self)
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Inherited from Object.

pub fn set_message_translation(&mut self, enable: bool)
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Inherited from Object.

pub fn can_translate_messages(&self) -> bool
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Inherited from Object.

pub fn tr(&self, message: GodotString) -> GodotString
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Inherited from Object.

pub fn is_queued_for_deletion(&self) -> bool
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Inherited from Object.

pub fn to_script(&self) -> Script
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Up-cast.

pub fn to_resource(&self) -> Resource
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Up-cast.

pub fn to_reference(&self) -> Reference
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Up-cast.

pub fn to_object(&self) -> Object
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Up-cast.

pub fn cast<T>(&self) -> Option<T> where
    T: GodotObject
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Generic dynamic cast.

Trait Implementations

impl GodotObject for VisualScript
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impl Debug for VisualScript
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impl Drop for VisualScript
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impl ToVariant for VisualScript
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Auto Trait Implementations

impl !Send for VisualScript

impl !Sync for VisualScript

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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