[]Struct gdnative::common::geom::Transform

#[repr(C)]
pub struct Transform { pub basis: Basis, pub origin: TypedVector3D<f32, UnknownUnit>, }

3D Transformation (3x4 matrix) Using basis + origin representation.

Fields

basis: Basis

The basis is a matrix containing 3 Vector3 as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.

origin: TypedVector3D<f32, UnknownUnit>

The translation offset of the transform.

Trait Implementations

impl<'l> From<&'l Transform> for Variant
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impl Copy for Transform

impl Debug for Transform

impl Clone for Transform

fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl PartialEq<Transform> for Transform

Auto Trait Implementations

impl Send for Transform

impl Sync for Transform

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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