[−]Struct gdnative::common::euclid::TypedVector3D
A 3d Vector tagged with a unit.
Fields
x: T
y: T
z: T
Methods
impl<T, U> TypedVector3D<T, U> where
T: Zero + Copy,
impl<T, U> TypedVector3D<T, U> where
T: Zero + Copy,
pub fn zero() -> TypedVector3D<T, U> |
Constructor, setting all components to zero.
pub fn to_array_4d(&self) -> [T; 4] |
impl<T, U> TypedVector3D<T, U>
impl<T, U> TypedVector3D<T, U>
pub fn new(x: T, y: T, z: T) -> TypedVector3D<T, U> |
Constructor taking scalar values directly.
impl<T, U> TypedVector3D<T, U> where
T: Copy,
impl<T, U> TypedVector3D<T, U> where
T: Copy,
pub fn from_lengths( |
Constructor taking properly typed Lengths instead of scalar values.
pub fn to_point(&self) -> TypedPoint3D<T, U> |
Cast this vector into a point.
Equivalent to adding this vector to the origin.
pub fn xy(&self) -> TypedVector2D<T, U> |
Returns a 2d vector using this vector's x and y coordinates
pub fn xz(&self) -> TypedVector2D<T, U> |
Returns a 2d vector using this vector's x and z coordinates
pub fn yz(&self) -> TypedVector2D<T, U> |
Returns a 2d vector using this vector's x and z coordinates
pub fn x_typed(&self) -> Length<T, U> |
Returns self.x as a Length carrying the unit.
pub fn y_typed(&self) -> Length<T, U> |
Returns self.y as a Length carrying the unit.
pub fn z_typed(&self) -> Length<T, U> |
Returns self.z as a Length carrying the unit.
pub fn to_array(&self) -> [T; 3] |
pub fn to_untyped(&self) -> TypedVector3D<T, UnknownUnit> |
Drop the units, preserving only the numeric value.
pub fn from_untyped(p: &TypedVector3D<T, UnknownUnit>) -> TypedVector3D<T, U> |
Tag a unitless value with units.
pub fn to_2d(&self) -> TypedVector2D<T, U> |
Convert into a 2d vector.
impl<T, U> TypedVector3D<T, U> where
T: Sub<T, Output = T> + Mul<T, Output = T> + Copy + Add<T, Output = T>,
impl<T, U> TypedVector3D<T, U> where
T: Sub<T, Output = T> + Mul<T, Output = T> + Copy + Add<T, Output = T>,
pub fn dot(self, other: TypedVector3D<T, U>) -> T |
pub fn cross(self, other: TypedVector3D<T, U>) -> TypedVector3D<T, U> |
pub fn normalize(self) -> TypedVector3D<T, U> where |
pub fn robust_normalize(self) -> TypedVector3D<T, U> where |
Return the normalized vector even if the length is larger than the max value of Float.
pub fn square_length(&self) -> T |
pub fn length(&self) -> T where |
impl<T, U> TypedVector3D<T, U> where
T: One + Add<T, Output = T> + Sub<T, Output = T> + Mul<T, Output = T> + Copy,
impl<T, U> TypedVector3D<T, U> where
T: One + Add<T, Output = T> + Sub<T, Output = T> + Mul<T, Output = T> + Copy,
pub fn lerp(&self, other: TypedVector3D<T, U>, t: T) -> TypedVector3D<T, U> |
Linearly interpolate between this vector and another vector.
t
is expected to be between zero and one.
impl<T, U> TypedVector3D<T, U> where
T: Float,
impl<T, U> TypedVector3D<T, U> where
T: Float,
pub fn min(self, other: TypedVector3D<T, U>) -> TypedVector3D<T, U> |
pub fn max(self, other: TypedVector3D<T, U>) -> TypedVector3D<T, U> |
pub fn clamp( |
impl<T, U> TypedVector3D<T, U> where
T: Round,
impl<T, U> TypedVector3D<T, U> where
T: Round,
pub fn round(&self) -> TypedVector3D<T, U> |
Rounds each component to the nearest integer value.
This behavior is preserved for negative values (unlike the basic cast).
impl<T, U> TypedVector3D<T, U> where
T: Ceil,
impl<T, U> TypedVector3D<T, U> where
T: Ceil,
pub fn ceil(&self) -> TypedVector3D<T, U> |
Rounds each component to the smallest integer equal or greater than the original value.
This behavior is preserved for negative values (unlike the basic cast).
impl<T, U> TypedVector3D<T, U> where
T: Floor,
impl<T, U> TypedVector3D<T, U> where
T: Floor,
pub fn floor(&self) -> TypedVector3D<T, U> |
Rounds each component to the biggest integer equal or lower than the original value.
This behavior is preserved for negative values (unlike the basic cast).
impl<T, U> TypedVector3D<T, U> where
T: Copy + NumCast,
impl<T, U> TypedVector3D<T, U> where
T: Copy + NumCast,
pub fn cast<NewT>(&self) -> TypedVector3D<NewT, U> where |
Cast from one numeric representation to another, preserving the units.
When casting from floating vector to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
pub fn try_cast<NewT>(&self) -> Option<TypedVector3D<NewT, U>> where |
Fallible cast from one numeric representation to another, preserving the units.
When casting from floating vector to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
pub fn to_f32(&self) -> TypedVector3D<f32, U> |
Cast into an f32
vector.
pub fn to_f64(&self) -> TypedVector3D<f64, U> |
Cast into an f64
vector.
pub fn to_usize(&self) -> TypedVector3D<usize, U> |
Cast into an usize
vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
pub fn to_u32(&self) -> TypedVector3D<u32, U> |
Cast into an u32
vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
pub fn to_i32(&self) -> TypedVector3D<i32, U> |
Cast into an i32
vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
pub fn to_i64(&self) -> TypedVector3D<i64, U> |
Cast into an i64
vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
impl<T, U> TypedVector3D<T, U> where
T: Signed,
impl<T, U> TypedVector3D<T, U> where
T: Signed,
pub fn abs(&self) -> TypedVector3D<T, U> |
impl<T, U> TypedVector3D<T, U> where
T: PartialOrd<T>,
impl<T, U> TypedVector3D<T, U> where
T: PartialOrd<T>,
pub fn greater_than(&self, other: &TypedVector3D<T, U>) -> BoolVector3D |
pub fn lower_than(&self, other: &TypedVector3D<T, U>) -> BoolVector3D |
impl<T, U> TypedVector3D<T, U> where
T: PartialEq<T>,
impl<T, U> TypedVector3D<T, U> where
T: PartialEq<T>,
pub fn equal(&self, other: &TypedVector3D<T, U>) -> BoolVector3D |
pub fn not_equal(&self, other: &TypedVector3D<T, U>) -> BoolVector3D |
Trait Implementations
impl<'l> From<&'l TypedVector3D<f32, UnknownUnit>> for Variant
[src]
impl<'l> From<&'l TypedVector3D<f32, UnknownUnit>> for Variant
fn from(val: &'l TypedVector3D<f32, UnknownUnit>) -> Variant | [src] |
impl ToVariant for TypedVector3D<f32, UnknownUnit>
[src]
impl ToVariant for TypedVector3D<f32, UnknownUnit>
fn to_variant(&self) -> Variant | [src] |
fn from_variant(variant: &Variant) -> Option<TypedVector3D<f32, UnknownUnit>> | [src] |
impl<T, U> SubAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U> where
T: Copy + Sub<T, Output = T>,
impl<T, U> SubAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U> where
T: Copy + Sub<T, Output = T>,
fn sub_assign(&mut self, other: TypedVector3D<T, U>) |
impl<T, U> SubAssign<TypedVector3D<T, U>> for TypedVector3D<T, U> where
T: Copy + Sub<T, Output = T>,
impl<T, U> SubAssign<TypedVector3D<T, U>> for TypedVector3D<T, U> where
T: Copy + Sub<T, Output = T>,
fn sub_assign(&mut self, other: TypedVector3D<T, U>) |
impl<T, U> MulAssign<T> for TypedVector3D<T, U> where
T: Copy + Mul<T, Output = T>,
impl<T, U> MulAssign<T> for TypedVector3D<T, U> where
T: Copy + Mul<T, Output = T>,
fn mul_assign(&mut self, scale: T) |
impl<T, U> Sub<TypedVector3D<T, U>> for TypedPoint3D<T, U> where
T: Copy + Sub<T, Output = T>,
impl<T, U> Sub<TypedVector3D<T, U>> for TypedPoint3D<T, U> where
T: Copy + Sub<T, Output = T>,
type Output = TypedPoint3D<T, U>
The resulting type after applying the -
operator.
fn sub(self, other: TypedVector3D<T, U>) -> TypedPoint3D<T, U> |
impl<T, U> Sub<TypedVector3D<T, U>> for TypedVector3D<T, U> where
T: Copy + Sub<T, Output = T>,
impl<T, U> Sub<TypedVector3D<T, U>> for TypedVector3D<T, U> where
T: Copy + Sub<T, Output = T>,
type Output = TypedVector3D<T, U>
The resulting type after applying the -
operator.
fn sub(self, other: TypedVector3D<T, U>) -> TypedVector3D<T, U> |
impl<T, U> ApproxEq<TypedVector3D<T, U>> for TypedVector3D<T, U> where
T: ApproxEq<T> + Copy,
impl<T, U> ApproxEq<TypedVector3D<T, U>> for TypedVector3D<T, U> where
T: ApproxEq<T> + Copy,
fn approx_epsilon() -> TypedVector3D<T, U> |
fn approx_eq(&self, other: &TypedVector3D<T, U>) -> bool |
fn approx_eq_eps( |
impl<T, U> PartialEq<TypedVector3D<T, U>> for TypedVector3D<T, U> where
T: PartialEq<T>,
impl<T, U> PartialEq<TypedVector3D<T, U>> for TypedVector3D<T, U> where
T: PartialEq<T>,
fn eq(&self, other: &TypedVector3D<T, U>) -> bool |
| 1.0.0 [src] |
This method tests for !=
.
impl<T, U> Eq for TypedVector3D<T, U> where
T: Eq,
impl<T, U> Eq for TypedVector3D<T, U> where
T: Eq,
impl<T, U> Display for TypedVector3D<T, U> where
T: Display,
impl<T, U> Display for TypedVector3D<T, U> where
T: Display,
impl<T, U> Add<TypedVector3D<T, U>> for TypedPoint3D<T, U> where
T: Copy + Add<T, Output = T>,
impl<T, U> Add<TypedVector3D<T, U>> for TypedPoint3D<T, U> where
T: Copy + Add<T, Output = T>,
type Output = TypedPoint3D<T, U>
The resulting type after applying the +
operator.
fn add(self, other: TypedVector3D<T, U>) -> TypedPoint3D<T, U> |
impl<T, U> Add<TypedVector3D<T, U>> for TypedVector3D<T, U> where
T: Copy + Add<T, Output = T>,
impl<T, U> Add<TypedVector3D<T, U>> for TypedVector3D<T, U> where
T: Copy + Add<T, Output = T>,
type Output = TypedVector3D<T, U>
The resulting type after applying the +
operator.
fn add(self, other: TypedVector3D<T, U>) -> TypedVector3D<T, U> |
impl<T, U> Clone for TypedVector3D<T, U> where
T: Clone,
impl<T, U> Clone for TypedVector3D<T, U> where
T: Clone,
fn clone(&self) -> TypedVector3D<T, U> |
fn clone_from(&mut self, source: &Self) | 1.0.0 [src] |
Performs copy-assignment from source
. Read more
impl<T, U> Debug for TypedVector3D<T, U> where
T: Debug,
impl<T, U> Debug for TypedVector3D<T, U> where
T: Debug,
impl<T, U> Div<T> for TypedVector3D<T, U> where
T: Copy + Div<T, Output = T>,
impl<T, U> Div<T> for TypedVector3D<T, U> where
T: Copy + Div<T, Output = T>,
type Output = TypedVector3D<T, U>
The resulting type after applying the /
operator.
fn div(self, scale: T) -> TypedVector3D<T, U> |
impl<T, U1, U2> Div<TypedScale<T, U1, U2>> for TypedVector3D<T, U2> where
T: Copy + Div<T, Output = T>,
impl<T, U1, U2> Div<TypedScale<T, U1, U2>> for TypedVector3D<T, U2> where
T: Copy + Div<T, Output = T>,
type Output = TypedVector3D<T, U1>
The resulting type after applying the /
operator.
fn div( |
impl<T, U> AddAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U> where
T: Copy + Add<T, Output = T>,
impl<T, U> AddAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U> where
T: Copy + Add<T, Output = T>,
fn add_assign(&mut self, other: TypedVector3D<T, U>) |
impl<T, U> AddAssign<TypedVector3D<T, U>> for TypedVector3D<T, U> where
T: Copy + Add<T, Output = T>,
impl<T, U> AddAssign<TypedVector3D<T, U>> for TypedVector3D<T, U> where
T: Copy + Add<T, Output = T>,
fn add_assign(&mut self, other: TypedVector3D<T, U>) |
impl<T, U> Copy for TypedVector3D<T, U> where
T: Copy,
impl<T, U> Copy for TypedVector3D<T, U> where
T: Copy,
impl<T, U> Into<[T; 3]> for TypedVector3D<T, U> where
T: Copy,
impl<T, U> Into<[T; 3]> for TypedVector3D<T, U> where
T: Copy,
impl<T, Src, Dst> Into<TypedVector3D<T, Src>> for TypedTranslation3D<T, Src, Dst> where
T: Copy,
impl<T, Src, Dst> Into<TypedVector3D<T, Src>> for TypedTranslation3D<T, Src, Dst> where
T: Copy,
fn into(self) -> TypedVector3D<T, Src> |
impl<T, U> Hash for TypedVector3D<T, U> where
T: Hash,
impl<T, U> Hash for TypedVector3D<T, U> where
T: Hash,
fn hash<H>(&self, h: &mut H) where |
fn hash_slice<H>(data: &[Self], state: &mut H) where | 1.3.0 [src] |
Feeds a slice of this type into the given [Hasher
]. Read more
impl<T, U> Neg for TypedVector3D<T, U> where
T: Copy + Neg<Output = T>,
impl<T, U> Neg for TypedVector3D<T, U> where
T: Copy + Neg<Output = T>,
type Output = TypedVector3D<T, U>
The resulting type after applying the -
operator.
fn neg(self) -> TypedVector3D<T, U> |
impl<T, U> From<[T; 3]> for TypedVector3D<T, U> where
T: Copy,
impl<T, U> From<[T; 3]> for TypedVector3D<T, U> where
T: Copy,
fn from(array: [T; 3]) -> TypedVector3D<T, U> |
impl<T, Src, Dst> From<TypedVector3D<T, Src>> for TypedTranslation3D<T, Src, Dst> where
T: Copy,
impl<T, Src, Dst> From<TypedVector3D<T, Src>> for TypedTranslation3D<T, Src, Dst> where
T: Copy,
fn from(v: TypedVector3D<T, Src>) -> TypedTranslation3D<T, Src, Dst> |
impl<T, U> From<TypedVector3D<T, U>> for HomogeneousVector<T, U> where
T: Zero,
impl<T, U> From<TypedVector3D<T, U>> for HomogeneousVector<T, U> where
T: Zero,
fn from(v: TypedVector3D<T, U>) -> HomogeneousVector<T, U> |
impl<T, U> DivAssign<T> for TypedVector3D<T, U> where
T: Copy + Div<T, Output = T>,
impl<T, U> DivAssign<T> for TypedVector3D<T, U> where
T: Copy + Div<T, Output = T>,
fn div_assign(&mut self, scale: T) |
impl<T, U1, U2> Mul<TypedScale<T, U1, U2>> for TypedVector3D<T, U1> where
T: Copy + Mul<T, Output = T>,
impl<T, U1, U2> Mul<TypedScale<T, U1, U2>> for TypedVector3D<T, U1> where
T: Copy + Mul<T, Output = T>,
type Output = TypedVector3D<T, U2>
The resulting type after applying the *
operator.
fn mul( |
impl<T, U> Mul<T> for TypedVector3D<T, U> where
T: Copy + Mul<T, Output = T>,
impl<T, U> Mul<T> for TypedVector3D<T, U> where
T: Copy + Mul<T, Output = T>,
type Output = TypedVector3D<T, U>
The resulting type after applying the *
operator.
fn mul(self, scale: T) -> TypedVector3D<T, U> |
Auto Trait Implementations
impl<T, U> Send for TypedVector3D<T, U> where
T: Send,
U: Send,
impl<T, U> Send for TypedVector3D<T, U> where
T: Send,
U: Send,
impl<T, U> Sync for TypedVector3D<T, U> where
T: Sync,
U: Sync,
impl<T, U> Sync for TypedVector3D<T, U> where
T: Sync,
U: Sync,
Blanket Implementations
impl<T> From for T
[src]
impl<T> From for T
impl<T, U> Into for T where
U: From<T>,
[src]
impl<T, U> Into for T where
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
impl<T> ToOwned for T where
T: Clone,
impl<T> ToString for T where
T: Display + ?Sized,
[src]
impl<T> ToString for T where
T: Display + ?Sized,
impl<T, U> TryFrom for T where
T: From<U>,
[src]
impl<T, U> TryFrom for T where
T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error> | [src] |
impl<T> Borrow for T where
T: ?Sized,
[src]
impl<T> Borrow for T where
T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
[src]
impl<T> BorrowMut for T where
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T | [src] |
impl<T, U> TryInto for T where
U: TryFrom<T>,
[src]
impl<T, U> TryInto for T where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error> | [src] |
impl<T> Any for T where
T: 'static + ?Sized,
[src]
impl<T> Any for T where
T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId | [src] |