[]Struct gdnative::common::euclid::TypedVector3D

#[repr(C)]
pub struct TypedVector3D<T, U> { pub x: T, pub y: T, pub z: T, // some fields omitted }

A 3d Vector tagged with a unit.

Fields

x: Ty: Tz: T

Methods

impl<T, U> TypedVector3D<T, U> where
    T: Zero + Copy

pub fn zero() -> TypedVector3D<T, U>

Constructor, setting all components to zero.

pub fn to_array_4d(&self) -> [T; 4]

impl<T, U> TypedVector3D<T, U>

pub fn new(x: T, y: T, z: T) -> TypedVector3D<T, U>

Constructor taking scalar values directly.

impl<T, U> TypedVector3D<T, U> where
    T: Copy

pub fn from_lengths(
    x: Length<T, U>,
    y: Length<T, U>,
    z: Length<T, U>
) -> TypedVector3D<T, U>

Constructor taking properly typed Lengths instead of scalar values.

pub fn to_point(&self) -> TypedPoint3D<T, U>

Cast this vector into a point.

Equivalent to adding this vector to the origin.

pub fn xy(&self) -> TypedVector2D<T, U>

Returns a 2d vector using this vector's x and y coordinates

pub fn xz(&self) -> TypedVector2D<T, U>

Returns a 2d vector using this vector's x and z coordinates

pub fn yz(&self) -> TypedVector2D<T, U>

Returns a 2d vector using this vector's x and z coordinates

pub fn x_typed(&self) -> Length<T, U>

Returns self.x as a Length carrying the unit.

pub fn y_typed(&self) -> Length<T, U>

Returns self.y as a Length carrying the unit.

pub fn z_typed(&self) -> Length<T, U>

Returns self.z as a Length carrying the unit.

pub fn to_array(&self) -> [T; 3]

pub fn to_untyped(&self) -> TypedVector3D<T, UnknownUnit>

Drop the units, preserving only the numeric value.

pub fn from_untyped(p: &TypedVector3D<T, UnknownUnit>) -> TypedVector3D<T, U>

Tag a unitless value with units.

pub fn to_2d(&self) -> TypedVector2D<T, U>

Convert into a 2d vector.

impl<T, U> TypedVector3D<T, U> where
    T: Sub<T, Output = T> + Mul<T, Output = T> + Copy + Add<T, Output = T>, 

pub fn dot(self, other: TypedVector3D<T, U>) -> T

pub fn cross(self, other: TypedVector3D<T, U>) -> TypedVector3D<T, U>

pub fn normalize(self) -> TypedVector3D<T, U> where
    T: Float

pub fn robust_normalize(self) -> TypedVector3D<T, U> where
    T: Float

Return the normalized vector even if the length is larger than the max value of Float.

pub fn square_length(&self) -> T

pub fn length(&self) -> T where
    T: Float

impl<T, U> TypedVector3D<T, U> where
    T: One + Add<T, Output = T> + Sub<T, Output = T> + Mul<T, Output = T> + Copy

pub fn lerp(&self, other: TypedVector3D<T, U>, t: T) -> TypedVector3D<T, U>

Linearly interpolate between this vector and another vector.

t is expected to be between zero and one.

impl<T, U> TypedVector3D<T, U> where
    T: Float

pub fn min(self, other: TypedVector3D<T, U>) -> TypedVector3D<T, U>

pub fn max(self, other: TypedVector3D<T, U>) -> TypedVector3D<T, U>

pub fn clamp(
    &self,
    start: TypedVector3D<T, U>,
    end: TypedVector3D<T, U>
) -> TypedVector3D<T, U>

impl<T, U> TypedVector3D<T, U> where
    T: Round

pub fn round(&self) -> TypedVector3D<T, U>

Rounds each component to the nearest integer value.

This behavior is preserved for negative values (unlike the basic cast).

impl<T, U> TypedVector3D<T, U> where
    T: Ceil

pub fn ceil(&self) -> TypedVector3D<T, U>

Rounds each component to the smallest integer equal or greater than the original value.

This behavior is preserved for negative values (unlike the basic cast).

impl<T, U> TypedVector3D<T, U> where
    T: Floor

pub fn floor(&self) -> TypedVector3D<T, U>

Rounds each component to the biggest integer equal or lower than the original value.

This behavior is preserved for negative values (unlike the basic cast).

impl<T, U> TypedVector3D<T, U> where
    T: Copy + NumCast

pub fn cast<NewT>(&self) -> TypedVector3D<NewT, U> where
    NewT: Copy + NumCast

Cast from one numeric representation to another, preserving the units.

When casting from floating vector to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), ceil() or floor() before casting.

pub fn try_cast<NewT>(&self) -> Option<TypedVector3D<NewT, U>> where
    NewT: Copy + NumCast

Fallible cast from one numeric representation to another, preserving the units.

When casting from floating vector to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), ceil() or floor() before casting.

pub fn to_f32(&self) -> TypedVector3D<f32, U>

Cast into an f32 vector.

pub fn to_f64(&self) -> TypedVector3D<f64, U>

Cast into an f64 vector.

pub fn to_usize(&self) -> TypedVector3D<usize, U>

Cast into an usize vector, truncating decimals if any.

When casting from floating vector vectors, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

pub fn to_u32(&self) -> TypedVector3D<u32, U>

Cast into an u32 vector, truncating decimals if any.

When casting from floating vector vectors, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

pub fn to_i32(&self) -> TypedVector3D<i32, U>

Cast into an i32 vector, truncating decimals if any.

When casting from floating vector vectors, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

pub fn to_i64(&self) -> TypedVector3D<i64, U>

Cast into an i64 vector, truncating decimals if any.

When casting from floating vector vectors, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

impl<T, U> TypedVector3D<T, U> where
    T: Signed

pub fn abs(&self) -> TypedVector3D<T, U>

impl<T, U> TypedVector3D<T, U> where
    T: PartialOrd<T>, 

pub fn greater_than(&self, other: &TypedVector3D<T, U>) -> BoolVector3D

pub fn lower_than(&self, other: &TypedVector3D<T, U>) -> BoolVector3D

impl<T, U> TypedVector3D<T, U> where
    T: PartialEq<T>, 

pub fn equal(&self, other: &TypedVector3D<T, U>) -> BoolVector3D

pub fn not_equal(&self, other: &TypedVector3D<T, U>) -> BoolVector3D

Trait Implementations

impl<'l> From<&'l TypedVector3D<f32, UnknownUnit>> for Variant
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impl ToVariant for TypedVector3D<f32, UnknownUnit>
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impl<T, U> SubAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U> where
    T: Copy + Sub<T, Output = T>, 

impl<T, U> SubAssign<TypedVector3D<T, U>> for TypedVector3D<T, U> where
    T: Copy + Sub<T, Output = T>, 

impl<T, U> MulAssign<T> for TypedVector3D<T, U> where
    T: Copy + Mul<T, Output = T>, 

impl<T, U> Sub<TypedVector3D<T, U>> for TypedPoint3D<T, U> where
    T: Copy + Sub<T, Output = T>, 

type Output = TypedPoint3D<T, U>

The resulting type after applying the - operator.

impl<T, U> Sub<TypedVector3D<T, U>> for TypedVector3D<T, U> where
    T: Copy + Sub<T, Output = T>, 

type Output = TypedVector3D<T, U>

The resulting type after applying the - operator.

impl<T, U> ApproxEq<TypedVector3D<T, U>> for TypedVector3D<T, U> where
    T: ApproxEq<T> + Copy

impl<T, U> PartialEq<TypedVector3D<T, U>> for TypedVector3D<T, U> where
    T: PartialEq<T>, 

#[must_use]
fn ne(&self, other: &Rhs) -> bool
1.0.0
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This method tests for !=.

impl<T, U> Eq for TypedVector3D<T, U> where
    T: Eq

impl<T, U> Display for TypedVector3D<T, U> where
    T: Display

impl<T, U> Add<TypedVector3D<T, U>> for TypedPoint3D<T, U> where
    T: Copy + Add<T, Output = T>, 

type Output = TypedPoint3D<T, U>

The resulting type after applying the + operator.

impl<T, U> Add<TypedVector3D<T, U>> for TypedVector3D<T, U> where
    T: Copy + Add<T, Output = T>, 

type Output = TypedVector3D<T, U>

The resulting type after applying the + operator.

impl<T, U> Clone for TypedVector3D<T, U> where
    T: Clone

fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl<T, U> Debug for TypedVector3D<T, U> where
    T: Debug

impl<T, U> Div<T> for TypedVector3D<T, U> where
    T: Copy + Div<T, Output = T>, 

type Output = TypedVector3D<T, U>

The resulting type after applying the / operator.

impl<T, U1, U2> Div<TypedScale<T, U1, U2>> for TypedVector3D<T, U2> where
    T: Copy + Div<T, Output = T>, 

type Output = TypedVector3D<T, U1>

The resulting type after applying the / operator.

impl<T, U> AddAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U> where
    T: Copy + Add<T, Output = T>, 

impl<T, U> AddAssign<TypedVector3D<T, U>> for TypedVector3D<T, U> where
    T: Copy + Add<T, Output = T>, 

impl<T, U> Copy for TypedVector3D<T, U> where
    T: Copy

impl<T, U> Into<[T; 3]> for TypedVector3D<T, U> where
    T: Copy

impl<T, Src, Dst> Into<TypedVector3D<T, Src>> for TypedTranslation3D<T, Src, Dst> where
    T: Copy

impl<T, U> Hash for TypedVector3D<T, U> where
    T: Hash

fn hash_slice<H>(data: &[Self], state: &mut H) where
    H: Hasher
1.3.0
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Feeds a slice of this type into the given [Hasher]. Read more

impl<T, U> Neg for TypedVector3D<T, U> where
    T: Copy + Neg<Output = T>, 

type Output = TypedVector3D<T, U>

The resulting type after applying the - operator.

impl<T, U> From<[T; 3]> for TypedVector3D<T, U> where
    T: Copy

impl<T, Src, Dst> From<TypedVector3D<T, Src>> for TypedTranslation3D<T, Src, Dst> where
    T: Copy

impl<T, U> From<TypedVector3D<T, U>> for HomogeneousVector<T, U> where
    T: Zero

impl<T, U> DivAssign<T> for TypedVector3D<T, U> where
    T: Copy + Div<T, Output = T>, 

impl<T, U1, U2> Mul<TypedScale<T, U1, U2>> for TypedVector3D<T, U1> where
    T: Copy + Mul<T, Output = T>, 

type Output = TypedVector3D<T, U2>

The resulting type after applying the * operator.

impl<T, U> Mul<T> for TypedVector3D<T, U> where
    T: Copy + Mul<T, Output = T>, 

type Output = TypedVector3D<T, U>

The resulting type after applying the * operator.

Auto Trait Implementations

impl<T, U> Send for TypedVector3D<T, U> where
    T: Send,
    U: Send

impl<T, U> Sync for TypedVector3D<T, U> where
    T: Sync,
    U: Sync

Blanket Implementations

impl<T> From for T
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impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T> ToString for T where
    T: Display + ?Sized
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impl<T, U> TryFrom for T where
    T: From<U>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Any for T where
    T: 'static + ?Sized
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