Enum gdnative::VariantType [−][src]
#[repr(u32)]pub enum VariantType { Nil, Bool, I64, F64, GodotString, Vector2, Rect2, Vector3, Transform2D, Plane, Quat, Aabb, Basis, Transform, Color, NodePath, Rid, Object, Dictionary, VariantArray, ByteArray, Int32Array, Float32Array, StringArray, Vector2Array, Vector3Array, ColorArray, }
Variants
NilBoolI64F64GodotStringVector2Rect2Vector3Transform2DPlaneQuatAabbBasisTransformColorNodePathRidObjectDictionaryVariantArrayByteArrayInt32ArrayFloat32ArrayStringArrayVector2ArrayVector3ArrayColorArray
Trait Implementations
impl Copy for VariantType[src]
impl Copy for VariantTypeimpl Clone for VariantType[src]
impl Clone for VariantTypefn clone(&self) -> VariantType[src]
fn clone(&self) -> VariantTypeReturns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)1.0.0[src]
fn clone_from(&mut self, source: &Self)1.0.0
[src]Performs copy-assignment from source. Read more
impl Debug for VariantType[src]
impl Debug for VariantTypefn fmt(&self, f: &mut Formatter) -> Result[src]
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl PartialEq for VariantType[src]
impl PartialEq for VariantTypefn eq(&self, other: &VariantType) -> bool[src]
fn eq(&self, other: &VariantType) -> boolThis method tests for self and other values to be equal, and is used by ==. Read more
fn ne(&self, other: &Rhs) -> bool1.0.0[src]
fn ne(&self, other: &Rhs) -> bool1.0.0
[src]This method tests for !=.
impl Eq for VariantType[src]
impl Eq for VariantTypeimpl Hash for VariantType[src]
impl Hash for VariantTypeAuto Trait Implementations
impl Send for VariantType
impl Send for VariantTypeimpl Sync for VariantType
impl Sync for VariantType