Struct gdnative::WorldEnvironment [−][src]
pub struct WorldEnvironment { /* fields omitted */ }core class WorldEnvironment : Node (manually managed)
Base class
WorldEnvironment inherits Node and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using WorldEnvironment::free.
Methods
impl WorldEnvironment[src]
impl WorldEnvironmentpub fn as_node(&self) -> Node[src]
pub fn as_node(&self) -> NodeUp-cast.
pub fn new() -> Self[src]
pub fn new() -> SelfConstructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using WorldEnvironment::free.
pub unsafe fn free(self)[src]
pub unsafe fn free(self)Manually deallocate the object.
pub fn set_environment(&mut self, env: Option<Environment>)[src]
pub fn set_environment(&mut self, env: Option<Environment>)pub fn get_environment(&self) -> Option<Environment>[src]
pub fn get_environment(&self) -> Option<Environment>pub fn cast<T: GodotObject>(&self) -> Option<T>[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>Methods from Deref<Target = Node>
pub fn as_object(&self) -> Object[src]
pub fn as_object(&self) -> ObjectUp-cast.
pub fn _process(&mut self, delta: f64)[src]
pub fn _process(&mut self, delta: f64)pub fn _physics_process(&mut self, delta: f64)[src]
pub fn _physics_process(&mut self, delta: f64)pub fn _enter_tree(&mut self)[src]
pub fn _enter_tree(&mut self)pub fn _exit_tree(&mut self)[src]
pub fn _exit_tree(&mut self)pub fn _ready(&mut self)[src]
pub fn _ready(&mut self)pub fn _input(&mut self, event: Option<InputEvent>)[src]
pub fn _input(&mut self, event: Option<InputEvent>)pub fn _unhandled_input(&mut self, event: Option<InputEvent>)[src]
pub fn _unhandled_input(&mut self, event: Option<InputEvent>)pub fn _unhandled_key_input(&mut self, event: Option<InputEventKey>)[src]
pub fn _unhandled_key_input(&mut self, event: Option<InputEventKey>)pub fn add_child_below_node(
&mut self,
node: Option<Object>,
child_node: Option<Object>,
legible_unique_name: bool
)[src]
pub fn add_child_below_node(
&mut self,
node: Option<Object>,
child_node: Option<Object>,
legible_unique_name: bool
)pub fn set_name(&mut self, name: GodotString)[src]
pub fn set_name(&mut self, name: GodotString)pub fn get_name(&self) -> GodotString[src]
pub fn get_name(&self) -> GodotStringpub fn add_child(&mut self, node: Option<Object>, legible_unique_name: bool)[src]
pub fn add_child(&mut self, node: Option<Object>, legible_unique_name: bool)pub fn remove_child(&mut self, node: Option<Object>)[src]
pub fn remove_child(&mut self, node: Option<Object>)pub fn get_child_count(&self) -> i64[src]
pub fn get_child_count(&self) -> i64pub fn get_children(&self) -> VariantArray[src]
pub fn get_children(&self) -> VariantArraypub fn get_child(&self, idx: i64) -> Option<Node>[src]
pub fn get_child(&self, idx: i64) -> Option<Node>pub fn has_node(&self, path: NodePath) -> bool[src]
pub fn has_node(&self, path: NodePath) -> boolpub fn get_node(&self, path: NodePath) -> Option<Node>[src]
pub fn get_node(&self, path: NodePath) -> Option<Node>pub fn get_parent(&self) -> Option<Node>[src]
pub fn get_parent(&self) -> Option<Node>pub fn find_node(
&self,
mask: GodotString,
recursive: bool,
owned: bool
) -> Option<Node>[src]
pub fn find_node(
&self,
mask: GodotString,
recursive: bool,
owned: bool
) -> Option<Node>pub fn has_node_and_resource(&self, path: NodePath) -> bool[src]
pub fn has_node_and_resource(&self, path: NodePath) -> boolpub fn get_node_and_resource(&mut self, path: NodePath) -> VariantArray[src]
pub fn get_node_and_resource(&mut self, path: NodePath) -> VariantArraypub fn is_inside_tree(&self) -> bool[src]
pub fn is_inside_tree(&self) -> boolpub fn is_a_parent_of(&self, node: Option<Object>) -> bool[src]
pub fn is_a_parent_of(&self, node: Option<Object>) -> boolpub fn is_greater_than(&self, node: Option<Object>) -> bool[src]
pub fn is_greater_than(&self, node: Option<Object>) -> boolpub fn get_path(&self) -> NodePath[src]
pub fn get_path(&self) -> NodePathpub fn get_path_to(&self, node: Option<Object>) -> NodePath[src]
pub fn get_path_to(&self, node: Option<Object>) -> NodePathpub fn add_to_group(&mut self, group: GodotString, persistent: bool)[src]
pub fn add_to_group(&mut self, group: GodotString, persistent: bool)pub fn remove_from_group(&mut self, group: GodotString)[src]
pub fn remove_from_group(&mut self, group: GodotString)pub fn is_in_group(&self, group: GodotString) -> bool[src]
pub fn is_in_group(&self, group: GodotString) -> boolpub fn move_child(&mut self, child_node: Option<Object>, to_position: i64)[src]
pub fn move_child(&mut self, child_node: Option<Object>, to_position: i64)pub fn get_groups(&self) -> VariantArray[src]
pub fn get_groups(&self) -> VariantArraypub fn raise(&mut self)[src]
pub fn raise(&mut self)pub fn set_owner(&mut self, owner: Option<Object>)[src]
pub fn set_owner(&mut self, owner: Option<Object>)pub fn get_owner(&self) -> Option<Node>[src]
pub fn get_owner(&self) -> Option<Node>pub fn remove_and_skip(&mut self)[src]
pub fn remove_and_skip(&mut self)pub fn get_index(&self) -> i64[src]
pub fn get_index(&self) -> i64pub fn print_tree(&mut self)[src]
pub fn print_tree(&mut self)pub fn set_filename(&mut self, filename: GodotString)[src]
pub fn set_filename(&mut self, filename: GodotString)pub fn get_filename(&self) -> GodotString[src]
pub fn get_filename(&self) -> GodotStringpub fn propagate_notification(&mut self, what: i64)[src]
pub fn propagate_notification(&mut self, what: i64)pub fn propagate_call(
&mut self,
method: GodotString,
args: VariantArray,
parent_first: bool
)[src]
pub fn propagate_call(
&mut self,
method: GodotString,
args: VariantArray,
parent_first: bool
)pub fn set_physics_process(&mut self, enable: bool)[src]
pub fn set_physics_process(&mut self, enable: bool)pub fn get_physics_process_delta_time(&self) -> f64[src]
pub fn get_physics_process_delta_time(&self) -> f64pub fn is_physics_processing(&self) -> bool[src]
pub fn is_physics_processing(&self) -> boolpub fn get_process_delta_time(&self) -> f64[src]
pub fn get_process_delta_time(&self) -> f64pub fn set_process(&mut self, enable: bool)[src]
pub fn set_process(&mut self, enable: bool)pub fn is_processing(&self) -> bool[src]
pub fn is_processing(&self) -> boolpub fn set_process_input(&mut self, enable: bool)[src]
pub fn set_process_input(&mut self, enable: bool)pub fn is_processing_input(&self) -> bool[src]
pub fn is_processing_input(&self) -> boolpub fn set_process_unhandled_input(&mut self, enable: bool)[src]
pub fn set_process_unhandled_input(&mut self, enable: bool)pub fn is_processing_unhandled_input(&self) -> bool[src]
pub fn is_processing_unhandled_input(&self) -> boolpub fn set_process_unhandled_key_input(&mut self, enable: bool)[src]
pub fn set_process_unhandled_key_input(&mut self, enable: bool)pub fn is_processing_unhandled_key_input(&self) -> bool[src]
pub fn is_processing_unhandled_key_input(&self) -> boolpub fn set_pause_mode(&mut self, mode: i64)[src]
pub fn set_pause_mode(&mut self, mode: i64)pub fn can_process(&self) -> bool[src]
pub fn can_process(&self) -> boolpub fn print_stray_nodes(&mut self)[src]
pub fn print_stray_nodes(&mut self)pub fn get_position_in_parent(&self) -> i64[src]
pub fn get_position_in_parent(&self) -> i64pub fn set_display_folded(&mut self, fold: bool)[src]
pub fn set_display_folded(&mut self, fold: bool)pub fn is_displayed_folded(&self) -> bool[src]
pub fn is_displayed_folded(&self) -> boolpub fn set_process_internal(&mut self, enable: bool)[src]
pub fn set_process_internal(&mut self, enable: bool)pub fn is_processing_internal(&self) -> bool[src]
pub fn is_processing_internal(&self) -> boolpub fn set_physics_process_internal(&mut self, enable: bool)[src]
pub fn set_physics_process_internal(&mut self, enable: bool)pub fn is_physics_processing_internal(&self) -> bool[src]
pub fn is_physics_processing_internal(&self) -> boolpub fn get_tree(&self) -> Option<SceneTree>[src]
pub fn get_tree(&self) -> Option<SceneTree>pub fn duplicate(&self, flags: i64) -> Option<Node>[src]
pub fn duplicate(&self, flags: i64) -> Option<Node>pub fn replace_by(&mut self, node: Option<Object>, keep_data: bool)[src]
pub fn replace_by(&mut self, node: Option<Object>, keep_data: bool)pub fn set_scene_instance_load_placeholder(&mut self, load_placeholder: bool)[src]
pub fn set_scene_instance_load_placeholder(&mut self, load_placeholder: bool)pub fn get_scene_instance_load_placeholder(&self) -> bool[src]
pub fn get_scene_instance_load_placeholder(&self) -> boolpub fn get_viewport(&self) -> Option<Viewport>[src]
pub fn get_viewport(&self) -> Option<Viewport>pub fn queue_free(&mut self)[src]
pub fn queue_free(&mut self)pub fn request_ready(&mut self)[src]
pub fn request_ready(&mut self)pub fn set_network_master(&mut self, id: i64, recursive: bool)[src]
pub fn set_network_master(&mut self, id: i64, recursive: bool)pub fn get_network_master(&self) -> i64[src]
pub fn get_network_master(&self) -> i64pub fn is_network_master(&self) -> bool[src]
pub fn is_network_master(&self) -> boolpub fn rpc_config(&mut self, method: GodotString, mode: i64)[src]
pub fn rpc_config(&mut self, method: GodotString, mode: i64)pub fn rset_config(&mut self, property: GodotString, mode: i64)[src]
pub fn rset_config(&mut self, property: GodotString, mode: i64)pub fn _set_import_path(&mut self, import_path: NodePath)[src]
pub fn _set_import_path(&mut self, import_path: NodePath)pub fn _get_import_path(&self) -> NodePath[src]
pub fn _get_import_path(&self) -> NodePathpub fn rpc(&mut self, method: GodotString, varargs: &[Variant]) -> Variant[src]
pub fn rpc(&mut self, method: GodotString, varargs: &[Variant]) -> Variantpub fn rpc_unreliable(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant[src]
pub fn rpc_unreliable(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variantpub fn rpc_id(
&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variant[src]
pub fn rpc_id(
&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variantpub fn rpc_unreliable_id(
&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variant[src]
pub fn rpc_unreliable_id(
&mut self,
peer_id: i64,
method: GodotString,
varargs: &[Variant]
) -> Variantpub fn rset(&mut self, property: GodotString, value: Variant)[src]
pub fn rset(&mut self, property: GodotString, value: Variant)pub fn rset_id(&mut self, peer_id: i64, property: GodotString, value: Variant)[src]
pub fn rset_id(&mut self, peer_id: i64, property: GodotString, value: Variant)pub fn rset_unreliable(&mut self, property: GodotString, value: Variant)[src]
pub fn rset_unreliable(&mut self, property: GodotString, value: Variant)pub fn rset_unreliable_id(
&mut self,
peer_id: i64,
property: GodotString,
value: Variant
)[src]
pub fn rset_unreliable_id(
&mut self,
peer_id: i64,
property: GodotString,
value: Variant
)pub fn cast<T: GodotObject>(&self) -> Option<T>[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>Trait Implementations
impl GodotObject for WorldEnvironment[src]
impl GodotObject for WorldEnvironmentfn class_name() -> &'static str[src]
fn class_name() -> &'static strunsafe fn from_sys(obj: *mut godot_object) -> Self[src]
unsafe fn from_sys(obj: *mut godot_object) -> Selfunsafe fn to_sys(&self) -> *mut godot_object[src]
unsafe fn to_sys(&self) -> *mut godot_objectimpl Deref for WorldEnvironment[src]
impl Deref for WorldEnvironmenttype Target = Node
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target[src]
fn deref(&self) -> &Self::TargetDereferences the value.
impl DerefMut for WorldEnvironment[src]
impl DerefMut for WorldEnvironmentAuto Trait Implementations
impl !Send for WorldEnvironment
impl !Send for WorldEnvironmentimpl !Sync for WorldEnvironment
impl !Sync for WorldEnvironment