Struct gdnative::VisualScriptSceneNode [−][src]
pub struct VisualScriptSceneNode { /* fields omitted */ }
core class VisualScriptSceneNode : VisualScriptNode
(reference counted)
Base class
VisualScriptSceneNode inherits VisualScriptNode and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl VisualScriptSceneNode
[src]
impl VisualScriptSceneNode
pub fn as_visual_script_node(&self) -> VisualScriptNode
[src]
pub fn as_visual_script_node(&self) -> VisualScriptNode
Up-cast.
pub fn new() -> Self
[src]
pub fn new() -> Self
pub fn new_ref(&self) -> Self
[src]
pub fn new_ref(&self) -> Self
Creates a new reference to the same object.
pub fn set_node_path(&mut self, path: NodePath)
[src]
pub fn set_node_path(&mut self, path: NodePath)
pub fn get_node_path(&mut self) -> NodePath
[src]
pub fn get_node_path(&mut self) -> NodePath
pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>
Methods from Deref<Target = VisualScriptNode>
pub fn as_resource(&self) -> Resource
[src]
pub fn as_resource(&self) -> Resource
Up-cast.
pub fn get_visual_script(&self) -> Option<VisualScript>
[src]
pub fn get_visual_script(&self) -> Option<VisualScript>
pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)
[src]
pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)
pub fn get_default_input_value(&self, port_idx: i64) -> Variant
[src]
pub fn get_default_input_value(&self, port_idx: i64) -> Variant
pub fn ports_changed_notify(&mut self)
[src]
pub fn ports_changed_notify(&mut self)
pub fn _set_default_input_values(&mut self, values: VariantArray)
[src]
pub fn _set_default_input_values(&mut self, values: VariantArray)
pub fn _get_default_input_values(&self) -> VariantArray
[src]
pub fn _get_default_input_values(&self) -> VariantArray
pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>
Trait Implementations
impl GodotObject for VisualScriptSceneNode
[src]
impl GodotObject for VisualScriptSceneNode
fn class_name() -> &'static str
[src]
fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
[src]
unsafe fn to_sys(&self) -> *mut godot_object
impl Deref for VisualScriptSceneNode
[src]
impl Deref for VisualScriptSceneNode
type Target = VisualScriptNode
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
[src]
fn deref(&self) -> &Self::Target
Dereferences the value.
impl DerefMut for VisualScriptSceneNode
[src]
impl DerefMut for VisualScriptSceneNode
impl Drop for VisualScriptSceneNode
[src]
impl Drop for VisualScriptSceneNode
Auto Trait Implementations
impl !Send for VisualScriptSceneNode
impl !Send for VisualScriptSceneNode
impl !Sync for VisualScriptSceneNode
impl !Sync for VisualScriptSceneNode