Struct gdnative::VisualScriptCustomNode [−][src]
pub struct VisualScriptCustomNode { /* fields omitted */ }core class VisualScriptCustomNode : VisualScriptNode (reference counted)
Base class
VisualScriptCustomNode inherits VisualScriptNode and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl VisualScriptCustomNode[src]
impl VisualScriptCustomNodepub fn as_visual_script_node(&self) -> VisualScriptNode[src]
pub fn as_visual_script_node(&self) -> VisualScriptNodeUp-cast.
pub fn new() -> Self[src]
pub fn new() -> Selfpub fn new_ref(&self) -> Self[src]
pub fn new_ref(&self) -> SelfCreates a new reference to the same object.
pub fn _get_output_sequence_port_count(&mut self) -> i64[src]
pub fn _get_output_sequence_port_count(&mut self) -> i64pub fn _has_input_sequence_port(&mut self) -> bool[src]
pub fn _has_input_sequence_port(&mut self) -> boolpub fn _get_output_sequence_port_text(&mut self, idx: i64) -> GodotString[src]
pub fn _get_output_sequence_port_text(&mut self, idx: i64) -> GodotStringpub fn _get_input_value_port_count(&mut self) -> i64[src]
pub fn _get_input_value_port_count(&mut self) -> i64pub fn _get_output_value_port_count(&mut self) -> i64[src]
pub fn _get_output_value_port_count(&mut self) -> i64pub fn _get_input_value_port_type(&mut self, idx: i64) -> i64[src]
pub fn _get_input_value_port_type(&mut self, idx: i64) -> i64pub fn _get_input_value_port_name(&mut self, idx: i64) -> GodotString[src]
pub fn _get_input_value_port_name(&mut self, idx: i64) -> GodotStringpub fn _get_output_value_port_type(&mut self, idx: i64) -> i64[src]
pub fn _get_output_value_port_type(&mut self, idx: i64) -> i64pub fn _get_output_value_port_name(&mut self, idx: i64) -> GodotString[src]
pub fn _get_output_value_port_name(&mut self, idx: i64) -> GodotStringpub fn _get_caption(&mut self) -> GodotString[src]
pub fn _get_caption(&mut self) -> GodotStringpub fn _get_text(&mut self) -> GodotString[src]
pub fn _get_text(&mut self) -> GodotStringpub fn _get_category(&mut self) -> GodotString[src]
pub fn _get_category(&mut self) -> GodotStringpub fn _get_working_memory_size(&mut self) -> i64[src]
pub fn _get_working_memory_size(&mut self) -> i64pub fn _step(
&mut self,
inputs: VariantArray,
outputs: VariantArray,
start_mode: i64,
working_mem: VariantArray
) -> Variant[src]
pub fn _step(
&mut self,
inputs: VariantArray,
outputs: VariantArray,
start_mode: i64,
working_mem: VariantArray
) -> Variantpub fn _script_changed(&mut self)[src]
pub fn _script_changed(&mut self)pub fn cast<T: GodotObject>(&self) -> Option<T>[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>Methods from Deref<Target = VisualScriptNode>
pub fn as_resource(&self) -> Resource[src]
pub fn as_resource(&self) -> ResourceUp-cast.
pub fn get_visual_script(&self) -> Option<VisualScript>[src]
pub fn get_visual_script(&self) -> Option<VisualScript>pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)[src]
pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)pub fn get_default_input_value(&self, port_idx: i64) -> Variant[src]
pub fn get_default_input_value(&self, port_idx: i64) -> Variantpub fn ports_changed_notify(&mut self)[src]
pub fn ports_changed_notify(&mut self)pub fn _set_default_input_values(&mut self, values: VariantArray)[src]
pub fn _set_default_input_values(&mut self, values: VariantArray)pub fn _get_default_input_values(&self) -> VariantArray[src]
pub fn _get_default_input_values(&self) -> VariantArraypub fn cast<T: GodotObject>(&self) -> Option<T>[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>Trait Implementations
impl GodotObject for VisualScriptCustomNode[src]
impl GodotObject for VisualScriptCustomNodefn class_name() -> &'static str[src]
fn class_name() -> &'static strunsafe fn from_sys(obj: *mut godot_object) -> Self[src]
unsafe fn from_sys(obj: *mut godot_object) -> Selfunsafe fn to_sys(&self) -> *mut godot_object[src]
unsafe fn to_sys(&self) -> *mut godot_objectimpl Deref for VisualScriptCustomNode[src]
impl Deref for VisualScriptCustomNodetype Target = VisualScriptNode
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target[src]
fn deref(&self) -> &Self::TargetDereferences the value.
impl DerefMut for VisualScriptCustomNode[src]
impl DerefMut for VisualScriptCustomNodeimpl Drop for VisualScriptCustomNode[src]
impl Drop for VisualScriptCustomNodeAuto Trait Implementations
impl !Send for VisualScriptCustomNode
impl !Send for VisualScriptCustomNodeimpl !Sync for VisualScriptCustomNode
impl !Sync for VisualScriptCustomNode