Struct gdnative::VisualScriptCondition [−][src]
pub struct VisualScriptCondition { /* fields omitted */ }
core class VisualScriptCondition : VisualScriptNode
(reference counted)
Base class
VisualScriptCondition inherits VisualScriptNode and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl VisualScriptCondition
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impl VisualScriptCondition
pub fn as_visual_script_node(&self) -> VisualScriptNode
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pub fn as_visual_script_node(&self) -> VisualScriptNode
Up-cast.
pub fn new() -> Self
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pub fn new() -> Self
pub fn new_ref(&self) -> Self
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pub fn new_ref(&self) -> Self
Creates a new reference to the same object.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Methods from Deref<Target = VisualScriptNode>
pub fn as_resource(&self) -> Resource
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pub fn as_resource(&self) -> Resource
Up-cast.
pub fn get_visual_script(&self) -> Option<VisualScript>
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pub fn get_visual_script(&self) -> Option<VisualScript>
pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)
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pub fn set_default_input_value(&mut self, port_idx: i64, value: Variant)
pub fn get_default_input_value(&self, port_idx: i64) -> Variant
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pub fn get_default_input_value(&self, port_idx: i64) -> Variant
pub fn ports_changed_notify(&mut self)
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pub fn ports_changed_notify(&mut self)
pub fn _set_default_input_values(&mut self, values: VariantArray)
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pub fn _set_default_input_values(&mut self, values: VariantArray)
pub fn _get_default_input_values(&self) -> VariantArray
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pub fn _get_default_input_values(&self) -> VariantArray
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Trait Implementations
impl GodotObject for VisualScriptCondition
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impl GodotObject for VisualScriptCondition
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl Deref for VisualScriptCondition
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impl Deref for VisualScriptCondition
type Target = VisualScriptNode
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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fn deref(&self) -> &Self::Target
Dereferences the value.
impl DerefMut for VisualScriptCondition
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impl DerefMut for VisualScriptCondition
impl Drop for VisualScriptCondition
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impl Drop for VisualScriptCondition
Auto Trait Implementations
impl !Send for VisualScriptCondition
impl !Send for VisualScriptCondition
impl !Sync for VisualScriptCondition
impl !Sync for VisualScriptCondition