Struct gdnative::VScrollBar [−][src]
pub struct VScrollBar { /* fields omitted */ }
core class VScrollBar : ScrollBar
(manually managed)
Base class
VScrollBar inherits ScrollBar and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using VScrollBar::free
.
Methods
impl VScrollBar
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impl VScrollBar
pub fn as_scroll_bar(&self) -> ScrollBar
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pub fn as_scroll_bar(&self) -> ScrollBar
Up-cast.
pub fn new() -> Self
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pub fn new() -> Self
Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using VScrollBar::free
.
pub unsafe fn free(self)
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pub unsafe fn free(self)
Manually deallocate the object.
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Methods from Deref<Target = ScrollBar>
pub fn as_range(&self) -> Range
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pub fn as_range(&self) -> Range
Up-cast.
pub fn _gui_input(&mut self, arg0: Option<InputEvent>)
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pub fn _gui_input(&mut self, arg0: Option<InputEvent>)
pub fn set_custom_step(&mut self, step: f64)
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pub fn set_custom_step(&mut self, step: f64)
pub fn get_custom_step(&self) -> f64
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pub fn get_custom_step(&self) -> f64
pub fn _drag_slave_input(&mut self, arg0: Option<InputEvent>)
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pub fn _drag_slave_input(&mut self, arg0: Option<InputEvent>)
pub fn _drag_slave_exit(&mut self)
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pub fn _drag_slave_exit(&mut self)
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Trait Implementations
impl GodotObject for VScrollBar
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impl GodotObject for VScrollBar
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl Deref for VScrollBar
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impl Deref for VScrollBar
type Target = ScrollBar
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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fn deref(&self) -> &Self::Target
Dereferences the value.
impl DerefMut for VScrollBar
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impl DerefMut for VScrollBar
Auto Trait Implementations
impl !Send for VScrollBar
impl !Send for VScrollBar
impl !Sync for VScrollBar
impl !Sync for VScrollBar