Struct gdnative::SpriteBase3D [−][src]
pub struct SpriteBase3D { /* fields omitted */ }
core class SpriteBase3D : GeometryInstance
(manually managed)
Base class
SpriteBase3D inherits GeometryInstance and all of its methods.
Methods
impl SpriteBase3D
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impl SpriteBase3D
pub fn as_geometry_instance(&self) -> GeometryInstance
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pub fn as_geometry_instance(&self) -> GeometryInstance
Up-cast.
pub fn set_centered(&mut self, centered: bool)
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pub fn set_centered(&mut self, centered: bool)
pub fn is_centered(&self) -> bool
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pub fn is_centered(&self) -> bool
pub fn set_offset(&mut self, offset: Vector2)
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pub fn set_offset(&mut self, offset: Vector2)
pub fn get_offset(&self) -> Vector2
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pub fn get_offset(&self) -> Vector2
pub fn set_flip_h(&mut self, flip_h: bool)
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pub fn set_flip_h(&mut self, flip_h: bool)
pub fn is_flipped_h(&self) -> bool
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pub fn is_flipped_h(&self) -> bool
pub fn set_flip_v(&mut self, flip_v: bool)
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pub fn set_flip_v(&mut self, flip_v: bool)
pub fn is_flipped_v(&self) -> bool
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pub fn is_flipped_v(&self) -> bool
pub fn set_modulate(&mut self, modulate: Color)
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pub fn set_modulate(&mut self, modulate: Color)
pub fn get_modulate(&self) -> Color
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pub fn get_modulate(&self) -> Color
pub fn set_opacity(&mut self, opacity: f64)
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pub fn set_opacity(&mut self, opacity: f64)
pub fn get_opacity(&self) -> f64
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pub fn get_opacity(&self) -> f64
pub fn set_pixel_size(&mut self, pixel_size: f64)
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pub fn set_pixel_size(&mut self, pixel_size: f64)
pub fn get_pixel_size(&self) -> f64
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pub fn get_pixel_size(&self) -> f64
pub fn set_axis(&mut self, axis: i64)
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pub fn set_axis(&mut self, axis: i64)
pub fn set_draw_flag(&mut self, flag: i64, enabled: bool)
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pub fn set_draw_flag(&mut self, flag: i64, enabled: bool)
pub fn get_draw_flag(&self, flag: i64) -> bool
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pub fn get_draw_flag(&self, flag: i64) -> bool
pub fn set_alpha_cut_mode(&mut self, mode: i64)
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pub fn set_alpha_cut_mode(&mut self, mode: i64)
pub fn get_item_rect(&self) -> Rect2
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pub fn get_item_rect(&self) -> Rect2
pub fn _queue_update(&mut self)
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pub fn _queue_update(&mut self)
pub fn _im_update(&mut self)
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pub fn _im_update(&mut self)
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Methods from Deref<Target = GeometryInstance>
pub fn as_visual_instance(&self) -> VisualInstance
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pub fn as_visual_instance(&self) -> VisualInstance
Up-cast.
pub fn set_material_override(&mut self, material: Option<Material>)
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pub fn set_material_override(&mut self, material: Option<Material>)
pub fn get_material_override(&self) -> Option<Material>
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pub fn get_material_override(&self) -> Option<Material>
pub fn set_flag(&mut self, flag: i64, value: bool)
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pub fn set_flag(&mut self, flag: i64, value: bool)
pub fn get_flag(&self, flag: i64) -> bool
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pub fn get_flag(&self, flag: i64) -> bool
pub fn set_cast_shadows_setting(&mut self, shadow_casting_setting: i64)
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pub fn set_cast_shadows_setting(&mut self, shadow_casting_setting: i64)
pub fn set_lod_max_hysteresis(&mut self, mode: f64)
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pub fn set_lod_max_hysteresis(&mut self, mode: f64)
pub fn get_lod_max_hysteresis(&self) -> f64
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pub fn get_lod_max_hysteresis(&self) -> f64
pub fn set_lod_max_distance(&mut self, mode: f64)
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pub fn set_lod_max_distance(&mut self, mode: f64)
pub fn get_lod_max_distance(&self) -> f64
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pub fn get_lod_max_distance(&self) -> f64
pub fn set_lod_min_hysteresis(&mut self, mode: f64)
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pub fn set_lod_min_hysteresis(&mut self, mode: f64)
pub fn get_lod_min_hysteresis(&self) -> f64
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pub fn get_lod_min_hysteresis(&self) -> f64
pub fn set_lod_min_distance(&mut self, mode: f64)
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pub fn set_lod_min_distance(&mut self, mode: f64)
pub fn get_lod_min_distance(&self) -> f64
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pub fn get_lod_min_distance(&self) -> f64
pub fn set_extra_cull_margin(&mut self, margin: f64)
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pub fn set_extra_cull_margin(&mut self, margin: f64)
pub fn get_extra_cull_margin(&self) -> f64
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pub fn get_extra_cull_margin(&self) -> f64
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Trait Implementations
impl GodotObject for SpriteBase3D
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impl GodotObject for SpriteBase3D
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl Deref for SpriteBase3D
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impl Deref for SpriteBase3D
type Target = GeometryInstance
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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fn deref(&self) -> &Self::Target
Dereferences the value.
impl DerefMut for SpriteBase3D
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impl DerefMut for SpriteBase3D
Auto Trait Implementations
impl !Send for SpriteBase3D
impl !Send for SpriteBase3D
impl !Sync for SpriteBase3D
impl !Sync for SpriteBase3D