Struct gdnative::RayCast [−][src]
pub struct RayCast { /* fields omitted */ }core class RayCast : Spatial (manually managed)
Base class
RayCast inherits Spatial and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using RayCast::free.
Methods
impl RayCast[src]
impl RayCastpub fn as_spatial(&self) -> Spatial[src]
pub fn as_spatial(&self) -> SpatialUp-cast.
pub fn new() -> Self[src]
pub fn new() -> SelfConstructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using RayCast::free.
pub unsafe fn free(self)[src]
pub unsafe fn free(self)Manually deallocate the object.
pub fn set_enabled(&mut self, enabled: bool)[src]
pub fn set_enabled(&mut self, enabled: bool)pub fn is_enabled(&self) -> bool[src]
pub fn is_enabled(&self) -> boolpub fn set_cast_to(&mut self, local_point: Vector3)[src]
pub fn set_cast_to(&mut self, local_point: Vector3)pub fn get_cast_to(&self) -> Vector3[src]
pub fn get_cast_to(&self) -> Vector3pub fn is_colliding(&self) -> bool[src]
pub fn is_colliding(&self) -> boolpub fn force_raycast_update(&mut self)[src]
pub fn force_raycast_update(&mut self)pub fn get_collider(&self) -> Option<Object>[src]
pub fn get_collider(&self) -> Option<Object>pub fn get_collider_shape(&self) -> i64[src]
pub fn get_collider_shape(&self) -> i64pub fn get_collision_point(&self) -> Vector3[src]
pub fn get_collision_point(&self) -> Vector3pub fn get_collision_normal(&self) -> Vector3[src]
pub fn get_collision_normal(&self) -> Vector3pub fn add_exception_rid(&mut self, rid: Rid)[src]
pub fn add_exception_rid(&mut self, rid: Rid)pub fn add_exception(&mut self, node: Option<Object>)[src]
pub fn add_exception(&mut self, node: Option<Object>)pub fn remove_exception_rid(&mut self, rid: Rid)[src]
pub fn remove_exception_rid(&mut self, rid: Rid)pub fn remove_exception(&mut self, node: Option<Object>)[src]
pub fn remove_exception(&mut self, node: Option<Object>)pub fn clear_exceptions(&mut self)[src]
pub fn clear_exceptions(&mut self)pub fn set_collision_mask(&mut self, mask: i64)[src]
pub fn set_collision_mask(&mut self, mask: i64)pub fn get_collision_mask(&self) -> i64[src]
pub fn get_collision_mask(&self) -> i64pub fn set_collision_mask_bit(&mut self, bit: i64, value: bool)[src]
pub fn set_collision_mask_bit(&mut self, bit: i64, value: bool)pub fn get_collision_mask_bit(&self, bit: i64) -> bool[src]
pub fn get_collision_mask_bit(&self, bit: i64) -> boolpub fn set_exclude_parent_body(&mut self, mask: bool)[src]
pub fn set_exclude_parent_body(&mut self, mask: bool)pub fn get_exclude_parent_body(&self) -> bool[src]
pub fn get_exclude_parent_body(&self) -> boolpub fn cast<T: GodotObject>(&self) -> Option<T>[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>Methods from Deref<Target = Spatial>
pub fn as_node(&self) -> Node[src]
pub fn as_node(&self) -> NodeUp-cast.
pub fn set_transform(&mut self, local: Transform)[src]
pub fn set_transform(&mut self, local: Transform)pub fn get_transform(&self) -> Transform[src]
pub fn get_transform(&self) -> Transformpub fn set_translation(&mut self, translation: Vector3)[src]
pub fn set_translation(&mut self, translation: Vector3)pub fn get_translation(&self) -> Vector3[src]
pub fn get_translation(&self) -> Vector3pub fn set_rotation(&mut self, euler: Vector3)[src]
pub fn set_rotation(&mut self, euler: Vector3)pub fn get_rotation(&self) -> Vector3[src]
pub fn get_rotation(&self) -> Vector3pub fn set_rotation_degrees(&mut self, euler_degrees: Vector3)[src]
pub fn set_rotation_degrees(&mut self, euler_degrees: Vector3)pub fn get_rotation_degrees(&self) -> Vector3[src]
pub fn get_rotation_degrees(&self) -> Vector3pub fn set_scale(&mut self, scale: Vector3)[src]
pub fn set_scale(&mut self, scale: Vector3)pub fn get_scale(&self) -> Vector3[src]
pub fn get_scale(&self) -> Vector3pub fn set_global_transform(&mut self, global: Transform)[src]
pub fn set_global_transform(&mut self, global: Transform)pub fn get_global_transform(&self) -> Transform[src]
pub fn get_global_transform(&self) -> Transformpub fn get_parent_spatial(&self) -> Option<Spatial>[src]
pub fn get_parent_spatial(&self) -> Option<Spatial>pub fn set_ignore_transform_notification(&mut self, enabled: bool)[src]
pub fn set_ignore_transform_notification(&mut self, enabled: bool)pub fn set_as_toplevel(&mut self, enable: bool)[src]
pub fn set_as_toplevel(&mut self, enable: bool)pub fn is_set_as_toplevel(&self) -> bool[src]
pub fn is_set_as_toplevel(&self) -> boolpub fn get_world(&self) -> Option<World>[src]
pub fn get_world(&self) -> Option<World>pub fn _update_gizmo(&mut self)[src]
pub fn _update_gizmo(&mut self)pub fn update_gizmo(&mut self)[src]
pub fn update_gizmo(&mut self)pub fn set_gizmo(&mut self, gizmo: Option<SpatialGizmo>)[src]
pub fn set_gizmo(&mut self, gizmo: Option<SpatialGizmo>)pub fn get_gizmo(&self) -> Option<SpatialGizmo>[src]
pub fn get_gizmo(&self) -> Option<SpatialGizmo>pub fn set_visible(&mut self, visible: bool)[src]
pub fn set_visible(&mut self, visible: bool)pub fn is_visible(&self) -> bool[src]
pub fn is_visible(&self) -> boolpub fn is_visible_in_tree(&self) -> bool[src]
pub fn is_visible_in_tree(&self) -> boolpub fn show(&mut self)[src]
pub fn show(&mut self)pub fn hide(&mut self)[src]
pub fn hide(&mut self)pub fn set_notify_local_transform(&mut self, enable: bool)[src]
pub fn set_notify_local_transform(&mut self, enable: bool)pub fn is_local_transform_notification_enabled(&self) -> bool[src]
pub fn is_local_transform_notification_enabled(&self) -> boolpub fn set_notify_transform(&mut self, enable: bool)[src]
pub fn set_notify_transform(&mut self, enable: bool)pub fn is_transform_notification_enabled(&self) -> bool[src]
pub fn is_transform_notification_enabled(&self) -> boolpub fn rotate(&mut self, axis: Vector3, angle: f64)[src]
pub fn rotate(&mut self, axis: Vector3, angle: f64)pub fn global_rotate(&mut self, axis: Vector3, angle: f64)[src]
pub fn global_rotate(&mut self, axis: Vector3, angle: f64)pub fn global_scale(&mut self, scale: Vector3)[src]
pub fn global_scale(&mut self, scale: Vector3)pub fn global_translate(&mut self, offset: Vector3)[src]
pub fn global_translate(&mut self, offset: Vector3)pub fn rotate_object_local(&mut self, axis: Vector3, angle: f64)[src]
pub fn rotate_object_local(&mut self, axis: Vector3, angle: f64)pub fn scale_object_local(&mut self, scale: Vector3)[src]
pub fn scale_object_local(&mut self, scale: Vector3)pub fn translate_object_local(&mut self, offset: Vector3)[src]
pub fn translate_object_local(&mut self, offset: Vector3)pub fn rotate_x(&mut self, angle: f64)[src]
pub fn rotate_x(&mut self, angle: f64)pub fn rotate_y(&mut self, angle: f64)[src]
pub fn rotate_y(&mut self, angle: f64)pub fn rotate_z(&mut self, angle: f64)[src]
pub fn rotate_z(&mut self, angle: f64)pub fn translate(&mut self, offset: Vector3)[src]
pub fn translate(&mut self, offset: Vector3)pub fn orthonormalize(&mut self)[src]
pub fn orthonormalize(&mut self)pub fn set_identity(&mut self)[src]
pub fn set_identity(&mut self)pub fn look_at(&mut self, target: Vector3, up: Vector3)[src]
pub fn look_at(&mut self, target: Vector3, up: Vector3)pub fn look_at_from_position(
&mut self,
position: Vector3,
target: Vector3,
up: Vector3
)[src]
pub fn look_at_from_position(
&mut self,
position: Vector3,
target: Vector3,
up: Vector3
)pub fn to_local(&self, global_point: Vector3) -> Vector3[src]
pub fn to_local(&self, global_point: Vector3) -> Vector3pub fn to_global(&self, local_point: Vector3) -> Vector3[src]
pub fn to_global(&self, local_point: Vector3) -> Vector3pub fn cast<T: GodotObject>(&self) -> Option<T>[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>Trait Implementations
impl GodotObject for RayCast[src]
impl GodotObject for RayCastfn class_name() -> &'static str[src]
fn class_name() -> &'static strunsafe fn from_sys(obj: *mut godot_object) -> Self[src]
unsafe fn from_sys(obj: *mut godot_object) -> Selfunsafe fn to_sys(&self) -> *mut godot_object[src]
unsafe fn to_sys(&self) -> *mut godot_objectimpl Deref for RayCast[src]
impl Deref for RayCasttype Target = Spatial
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target[src]
fn deref(&self) -> &Self::TargetDereferences the value.
impl DerefMut for RayCast[src]
impl DerefMut for RayCast