Struct gdnative::Physics2DDirectSpaceState [−][src]
pub struct Physics2DDirectSpaceState { /* fields omitted */ }core class Physics2DDirectSpaceState : Object (manually managed)
Base class
Physics2DDirectSpaceState inherits Object and all of its methods.
Methods
impl Physics2DDirectSpaceState[src]
impl Physics2DDirectSpaceStatepub fn as_object(&self) -> Object[src]
pub fn as_object(&self) -> ObjectUp-cast.
pub fn intersect_point(
&mut self,
point: Vector2,
max_results: i64,
exclude: VariantArray,
collision_layer: i64
) -> VariantArray[src]
pub fn intersect_point(
&mut self,
point: Vector2,
max_results: i64,
exclude: VariantArray,
collision_layer: i64
) -> VariantArraypub fn intersect_ray(
&mut self,
from: Vector2,
to: Vector2,
exclude: VariantArray,
collision_layer: i64
) -> Dictionary[src]
pub fn intersect_ray(
&mut self,
from: Vector2,
to: Vector2,
exclude: VariantArray,
collision_layer: i64
) -> Dictionarypub fn intersect_shape(
&mut self,
shape: Option<Physics2DShapeQueryParameters>,
max_results: i64
) -> VariantArray[src]
pub fn intersect_shape(
&mut self,
shape: Option<Physics2DShapeQueryParameters>,
max_results: i64
) -> VariantArraypub fn cast_motion(
&mut self,
shape: Option<Physics2DShapeQueryParameters>
) -> VariantArray[src]
pub fn cast_motion(
&mut self,
shape: Option<Physics2DShapeQueryParameters>
) -> VariantArraypub fn collide_shape(
&mut self,
shape: Option<Physics2DShapeQueryParameters>,
max_results: i64
) -> VariantArray[src]
pub fn collide_shape(
&mut self,
shape: Option<Physics2DShapeQueryParameters>,
max_results: i64
) -> VariantArraypub fn get_rest_info(
&mut self,
shape: Option<Physics2DShapeQueryParameters>
) -> Dictionary[src]
pub fn get_rest_info(
&mut self,
shape: Option<Physics2DShapeQueryParameters>
) -> Dictionarypub fn cast<T: GodotObject>(&self) -> Option<T>[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>Methods from Deref<Target = Object>
pub fn _notification(&mut self, what: i64)[src]
pub fn _notification(&mut self, what: i64)pub fn _set(&mut self, property: GodotString, value: Variant) -> bool[src]
pub fn _set(&mut self, property: GodotString, value: Variant) -> boolpub fn _get(&mut self, property: GodotString)[src]
pub fn _get(&mut self, property: GodotString)pub fn _get_property_list(&mut self) -> VariantArray[src]
pub fn _get_property_list(&mut self) -> VariantArraypub fn _init(&mut self)[src]
pub fn _init(&mut self)pub fn get_class(&self) -> GodotString[src]
pub fn get_class(&self) -> GodotStringpub fn is_class(&self, _type: GodotString) -> bool[src]
pub fn is_class(&self, _type: GodotString) -> boolpub fn set(&mut self, property: GodotString, value: Variant)[src]
pub fn set(&mut self, property: GodotString, value: Variant)pub fn get(&self, property: GodotString) -> Variant[src]
pub fn get(&self, property: GodotString) -> Variantpub fn set_indexed(&mut self, property: NodePath, value: Variant)[src]
pub fn set_indexed(&mut self, property: NodePath, value: Variant)pub fn get_indexed(&self, property: NodePath) -> Variant[src]
pub fn get_indexed(&self, property: NodePath) -> Variantpub fn get_property_list(&self) -> VariantArray[src]
pub fn get_property_list(&self) -> VariantArraypub fn get_method_list(&self) -> VariantArray[src]
pub fn get_method_list(&self) -> VariantArraypub fn notification(&mut self, what: i64, reversed: bool)[src]
pub fn notification(&mut self, what: i64, reversed: bool)pub fn get_instance_id(&self) -> i64[src]
pub fn get_instance_id(&self) -> i64pub fn set_script(&mut self, script: Option<Reference>)[src]
pub fn set_script(&mut self, script: Option<Reference>)pub fn get_script(&self) -> Option<Reference>[src]
pub fn get_script(&self) -> Option<Reference>pub fn set_meta(&mut self, name: GodotString, value: Variant)[src]
pub fn set_meta(&mut self, name: GodotString, value: Variant)pub fn get_meta(&self, name: GodotString) -> Variant[src]
pub fn get_meta(&self, name: GodotString) -> Variantpub fn has_meta(&self, name: GodotString) -> bool[src]
pub fn has_meta(&self, name: GodotString) -> boolpub fn get_meta_list(&self) -> StringArray[src]
pub fn get_meta_list(&self) -> StringArraypub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)[src]
pub fn add_user_signal(&mut self, signal: GodotString, arguments: VariantArray)pub fn has_user_signal(&self, signal: GodotString) -> bool[src]
pub fn has_user_signal(&self, signal: GodotString) -> boolpub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variant[src]
pub fn emit_signal(
&mut self,
signal: GodotString,
varargs: &[Variant]
) -> Variantpub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variant[src]
pub fn call(&mut self, method: GodotString, varargs: &[Variant]) -> Variantpub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variant[src]
pub fn call_deferred(
&mut self,
method: GodotString,
varargs: &[Variant]
) -> Variantpub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variant[src]
pub fn callv(&mut self, method: GodotString, arg_array: VariantArray) -> Variantpub fn has_method(&self, method: GodotString) -> bool[src]
pub fn has_method(&self, method: GodotString) -> boolpub fn get_signal_list(&self) -> VariantArray[src]
pub fn get_signal_list(&self) -> VariantArraypub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArray[src]
pub fn get_signal_connection_list(&self, signal: GodotString) -> VariantArraypub fn get_incoming_connections(&self) -> VariantArray[src]
pub fn get_incoming_connections(&self) -> VariantArraypub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResult[src]
pub fn connect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString,
binds: VariantArray,
flags: i64
) -> GodotResultpub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)[src]
pub fn disconnect(
&mut self,
signal: GodotString,
target: Option<Object>,
method: GodotString
)pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> bool[src]
pub fn is_connected(
&self,
signal: GodotString,
target: Option<Object>,
method: GodotString
) -> boolpub fn set_block_signals(&mut self, enable: bool)[src]
pub fn set_block_signals(&mut self, enable: bool)pub fn is_blocking_signals(&self) -> bool[src]
pub fn is_blocking_signals(&self) -> boolpub fn property_list_changed_notify(&mut self)[src]
pub fn property_list_changed_notify(&mut self)pub fn set_message_translation(&mut self, enable: bool)[src]
pub fn set_message_translation(&mut self, enable: bool)pub fn can_translate_messages(&self) -> bool[src]
pub fn can_translate_messages(&self) -> boolpub fn tr(&self, message: GodotString) -> GodotString[src]
pub fn tr(&self, message: GodotString) -> GodotStringpub fn is_queued_for_deletion(&self) -> bool[src]
pub fn is_queued_for_deletion(&self) -> boolpub fn cast<T: GodotObject>(&self) -> Option<T>[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>Trait Implementations
impl GodotObject for Physics2DDirectSpaceState[src]
impl GodotObject for Physics2DDirectSpaceStatefn class_name() -> &'static str[src]
fn class_name() -> &'static strunsafe fn from_sys(obj: *mut godot_object) -> Self[src]
unsafe fn from_sys(obj: *mut godot_object) -> Selfunsafe fn to_sys(&self) -> *mut godot_object[src]
unsafe fn to_sys(&self) -> *mut godot_objectimpl Deref for Physics2DDirectSpaceState[src]
impl Deref for Physics2DDirectSpaceStatetype Target = Object
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target[src]
fn deref(&self) -> &Self::TargetDereferences the value.
impl DerefMut for Physics2DDirectSpaceState[src]
impl DerefMut for Physics2DDirectSpaceStateAuto Trait Implementations
impl !Send for Physics2DDirectSpaceState
impl !Send for Physics2DDirectSpaceStateimpl !Sync for Physics2DDirectSpaceState
impl !Sync for Physics2DDirectSpaceState