Struct gdnative::NetworkedMultiplayerPeer [−][src]
pub struct NetworkedMultiplayerPeer { /* fields omitted */ }core class NetworkedMultiplayerPeer : PacketPeer (reference counted)
Base class
NetworkedMultiplayerPeer inherits PacketPeer and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl NetworkedMultiplayerPeer[src]
impl NetworkedMultiplayerPeerpub fn as_packet_peer(&self) -> PacketPeer[src]
pub fn as_packet_peer(&self) -> PacketPeerUp-cast.
pub fn set_transfer_mode(&mut self, mode: i64)[src]
pub fn set_transfer_mode(&mut self, mode: i64)pub fn set_target_peer(&mut self, id: i64)[src]
pub fn set_target_peer(&mut self, id: i64)pub fn get_packet_peer(&self) -> i64[src]
pub fn get_packet_peer(&self) -> i64pub fn poll(&mut self)[src]
pub fn poll(&mut self)pub fn get_unique_id(&self) -> i64[src]
pub fn get_unique_id(&self) -> i64pub fn set_refuse_new_connections(&mut self, enable: bool)[src]
pub fn set_refuse_new_connections(&mut self, enable: bool)pub fn is_refusing_new_connections(&self) -> bool[src]
pub fn is_refusing_new_connections(&self) -> boolpub fn cast<T: GodotObject>(&self) -> Option<T>[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>Methods from Deref<Target = PacketPeer>
pub fn as_reference(&self) -> Reference[src]
pub fn as_reference(&self) -> ReferenceUp-cast.
pub fn get_var(&mut self) -> Variant[src]
pub fn get_var(&mut self) -> Variantpub fn put_var(&mut self, var: Variant) -> GodotResult[src]
pub fn put_var(&mut self, var: Variant) -> GodotResultpub fn get_packet(&mut self) -> ByteArray[src]
pub fn get_packet(&mut self) -> ByteArraypub fn put_packet(&mut self, buffer: ByteArray) -> GodotResult[src]
pub fn put_packet(&mut self, buffer: ByteArray) -> GodotResultpub fn get_packet_error(&self) -> GodotResult[src]
pub fn get_packet_error(&self) -> GodotResultpub fn get_available_packet_count(&self) -> i64[src]
pub fn get_available_packet_count(&self) -> i64pub fn set_allow_object_decoding(&mut self, enable: bool)[src]
pub fn set_allow_object_decoding(&mut self, enable: bool)pub fn is_object_decoding_allowed(&self) -> bool[src]
pub fn is_object_decoding_allowed(&self) -> boolpub fn cast<T: GodotObject>(&self) -> Option<T>[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>Trait Implementations
impl GodotObject for NetworkedMultiplayerPeer[src]
impl GodotObject for NetworkedMultiplayerPeerfn class_name() -> &'static str[src]
fn class_name() -> &'static strunsafe fn from_sys(obj: *mut godot_object) -> Self[src]
unsafe fn from_sys(obj: *mut godot_object) -> Selfunsafe fn to_sys(&self) -> *mut godot_object[src]
unsafe fn to_sys(&self) -> *mut godot_objectimpl Deref for NetworkedMultiplayerPeer[src]
impl Deref for NetworkedMultiplayerPeertype Target = PacketPeer
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target[src]
fn deref(&self) -> &Self::TargetDereferences the value.
impl DerefMut for NetworkedMultiplayerPeer[src]
impl DerefMut for NetworkedMultiplayerPeerAuto Trait Implementations
impl !Send for NetworkedMultiplayerPeer
impl !Send for NetworkedMultiplayerPeerimpl !Sync for NetworkedMultiplayerPeer
impl !Sync for NetworkedMultiplayerPeer