Struct gdnative::Mesh [−][src]
pub struct Mesh { /* fields omitted */ }
core class Mesh : Resource
(reference counted)
Base class
Mesh inherits Resource and all of its methods.
Memory management
The lifetime of this object is automatically managed through reference counting.
Methods
impl Mesh
[src]
impl Mesh
pub fn as_resource(&self) -> Resource
[src]
pub fn as_resource(&self) -> Resource
Up-cast.
pub fn set_lightmap_size_hint(&mut self, size: Vector2)
[src]
pub fn set_lightmap_size_hint(&mut self, size: Vector2)
pub fn get_lightmap_size_hint(&self) -> Vector2
[src]
pub fn get_lightmap_size_hint(&self) -> Vector2
pub fn create_trimesh_shape(&self) -> Option<Shape>
[src]
pub fn create_trimesh_shape(&self) -> Option<Shape>
pub fn create_convex_shape(&self) -> Option<Shape>
[src]
pub fn create_convex_shape(&self) -> Option<Shape>
pub fn create_outline(&self, margin: f64) -> Option<Mesh>
[src]
pub fn create_outline(&self, margin: f64) -> Option<Mesh>
pub fn get_faces(&self) -> Vector3Array
[src]
pub fn get_faces(&self) -> Vector3Array
pub fn generate_triangle_mesh(&self) -> Option<TriangleMesh>
[src]
pub fn generate_triangle_mesh(&self) -> Option<TriangleMesh>
pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>
Methods from Deref<Target = Resource>
pub fn as_reference(&self) -> Reference
[src]
pub fn as_reference(&self) -> Reference
Up-cast.
pub fn new_ref(&self) -> Self
[src]
pub fn new_ref(&self) -> Self
Creates a new reference to the same object.
pub fn _setup_local_to_scene(&mut self)
[src]
pub fn _setup_local_to_scene(&mut self)
pub fn set_path(&mut self, path: GodotString)
[src]
pub fn set_path(&mut self, path: GodotString)
pub fn take_over_path(&mut self, path: GodotString)
[src]
pub fn take_over_path(&mut self, path: GodotString)
pub fn get_path(&self) -> GodotString
[src]
pub fn get_path(&self) -> GodotString
pub fn set_name(&mut self, name: GodotString)
[src]
pub fn set_name(&mut self, name: GodotString)
pub fn get_name(&self) -> GodotString
[src]
pub fn get_name(&self) -> GodotString
pub fn get_rid(&self) -> Rid
[src]
pub fn get_rid(&self) -> Rid
pub fn set_local_to_scene(&mut self, enable: bool)
[src]
pub fn set_local_to_scene(&mut self, enable: bool)
pub fn is_local_to_scene(&self) -> bool
[src]
pub fn is_local_to_scene(&self) -> bool
pub fn get_local_scene(&self) -> Option<Node>
[src]
pub fn get_local_scene(&self) -> Option<Node>
pub fn setup_local_to_scene(&mut self)
[src]
pub fn setup_local_to_scene(&mut self)
pub fn duplicate(&self, subresources: bool) -> Option<Resource>
[src]
pub fn duplicate(&self, subresources: bool) -> Option<Resource>
pub fn cast<T: GodotObject>(&self) -> Option<T>
[src]
pub fn cast<T: GodotObject>(&self) -> Option<T>
Trait Implementations
impl GodotObject for Mesh
[src]
impl GodotObject for Mesh
fn class_name() -> &'static str
[src]
fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
[src]
unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
[src]
unsafe fn to_sys(&self) -> *mut godot_object
impl Deref for Mesh
[src]
impl Deref for Mesh
type Target = Resource
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
[src]
fn deref(&self) -> &Self::Target
Dereferences the value.
impl DerefMut for Mesh
[src]
impl DerefMut for Mesh