Struct gdnative::KinematicBody2D [−][src]
pub struct KinematicBody2D { /* fields omitted */ }
core class KinematicBody2D : PhysicsBody2D
(manually managed)
Base class
KinematicBody2D inherits PhysicsBody2D and all of its methods.
Memory management
Non reference counted objects such as the ones of this type are usually owned by the engine.
In the cases where Rust code owns an object of this type, ownership should be either passed
to the engine or the object must be manually destroyed using KinematicBody2D::free
.
Methods
impl KinematicBody2D
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impl KinematicBody2D
pub fn as_physics_body_2d(&self) -> PhysicsBody2D
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pub fn as_physics_body_2d(&self) -> PhysicsBody2D
Up-cast.
pub fn new() -> Self
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pub fn new() -> Self
Constructor.
Because this type is not reference counted, the lifetime of the returned object
is not automatically managed.
Immediately after creation, the object is owned by the caller, and can be
passed to the engine (in which case the engine will be responsible for
destroying the object) or destroyed manually using KinematicBody2D::free
.
pub unsafe fn free(self)
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pub unsafe fn free(self)
Manually deallocate the object.
pub fn move_and_collide(
&mut self,
rel_vec: Vector2
) -> Option<KinematicCollision2D>
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pub fn move_and_collide(
&mut self,
rel_vec: Vector2
) -> Option<KinematicCollision2D>
pub fn move_and_slide(
&mut self,
linear_velocity: Vector2,
floor_normal: Vector2,
slope_stop_min_velocity: f64,
max_bounces: i64,
floor_max_angle: f64
) -> Vector2
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pub fn move_and_slide(
&mut self,
linear_velocity: Vector2,
floor_normal: Vector2,
slope_stop_min_velocity: f64,
max_bounces: i64,
floor_max_angle: f64
) -> Vector2
pub fn test_move(&mut self, from: Transform2D, rel_vec: Vector2) -> bool
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pub fn test_move(&mut self, from: Transform2D, rel_vec: Vector2) -> bool
pub fn is_on_floor(&self) -> bool
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pub fn is_on_floor(&self) -> bool
pub fn is_on_ceiling(&self) -> bool
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pub fn is_on_ceiling(&self) -> bool
pub fn is_on_wall(&self) -> bool
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pub fn is_on_wall(&self) -> bool
pub fn get_floor_velocity(&self) -> Vector2
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pub fn get_floor_velocity(&self) -> Vector2
pub fn set_safe_margin(&mut self, pixels: f64)
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pub fn set_safe_margin(&mut self, pixels: f64)
pub fn get_safe_margin(&self) -> f64
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pub fn get_safe_margin(&self) -> f64
pub fn get_slide_count(&self) -> i64
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pub fn get_slide_count(&self) -> i64
pub fn get_slide_collision(
&mut self,
slide_idx: i64
) -> Option<KinematicCollision2D>
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pub fn get_slide_collision(
&mut self,
slide_idx: i64
) -> Option<KinematicCollision2D>
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Methods from Deref<Target = PhysicsBody2D>
pub fn as_collision_object_2d(&self) -> CollisionObject2D
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pub fn as_collision_object_2d(&self) -> CollisionObject2D
Up-cast.
pub fn set_collision_layer(&mut self, layer: i64)
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pub fn set_collision_layer(&mut self, layer: i64)
pub fn get_collision_layer(&self) -> i64
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pub fn get_collision_layer(&self) -> i64
pub fn set_collision_mask(&mut self, mask: i64)
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pub fn set_collision_mask(&mut self, mask: i64)
pub fn get_collision_mask(&self) -> i64
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pub fn get_collision_mask(&self) -> i64
pub fn set_collision_mask_bit(&mut self, bit: i64, value: bool)
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pub fn set_collision_mask_bit(&mut self, bit: i64, value: bool)
pub fn get_collision_mask_bit(&self, bit: i64) -> bool
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pub fn get_collision_mask_bit(&self, bit: i64) -> bool
pub fn set_collision_layer_bit(&mut self, bit: i64, value: bool)
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pub fn set_collision_layer_bit(&mut self, bit: i64, value: bool)
pub fn get_collision_layer_bit(&self, bit: i64) -> bool
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pub fn get_collision_layer_bit(&self, bit: i64) -> bool
pub fn _set_layers(&mut self, mask: i64)
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pub fn _set_layers(&mut self, mask: i64)
pub fn _get_layers(&self) -> i64
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pub fn _get_layers(&self) -> i64
pub fn add_collision_exception_with(&mut self, body: Option<Object>)
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pub fn add_collision_exception_with(&mut self, body: Option<Object>)
pub fn remove_collision_exception_with(&mut self, body: Option<Object>)
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pub fn remove_collision_exception_with(&mut self, body: Option<Object>)
pub fn cast<T: GodotObject>(&self) -> Option<T>
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pub fn cast<T: GodotObject>(&self) -> Option<T>
Trait Implementations
impl GodotObject for KinematicBody2D
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impl GodotObject for KinematicBody2D
fn class_name() -> &'static str
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fn class_name() -> &'static str
unsafe fn from_sys(obj: *mut godot_object) -> Self
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unsafe fn from_sys(obj: *mut godot_object) -> Self
unsafe fn to_sys(&self) -> *mut godot_object
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unsafe fn to_sys(&self) -> *mut godot_object
impl Deref for KinematicBody2D
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impl Deref for KinematicBody2D
type Target = PhysicsBody2D
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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fn deref(&self) -> &Self::Target
Dereferences the value.
impl DerefMut for KinematicBody2D
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impl DerefMut for KinematicBody2D
Auto Trait Implementations
impl !Send for KinematicBody2D
impl !Send for KinematicBody2D
impl !Sync for KinematicBody2D
impl !Sync for KinematicBody2D